As the Battle on Installation 04 rages on between the Covenant and UNSC forces, an evil so terrible lies silently in slumber. In the pursuit of knowledge and power, the Covenant unleash a force that even they fear. As Containment Facilities across Alpha Halo are breached, one in particular is at the forefront of this. On a lone island in the middle of Installation 04's many seas, a facility unlike the others contains something that will make the Flood thousands of times more formidable to combat. A Gravemind lies dormant deep inside the recesses of this vault. The Battle for Installation 04 is about to reach its pinnacle.

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Heavy Flood Infestation
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Ori`verda
Ori`verda - - 12,429 comments

They need to be dark and damp.
But given the player is a flood I think I would not be too afraid of my surroundings, maybe you could help another mod add such creepy areas.

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LoneWarrior Author
LoneWarrior - - 85 comments

I agree, we're not aiming to make the player feel scared by this, it's more for atmosphere and effect. It adds some more options for us on how battles/encounters play out specifically, it also makes this area stand out from the original one.

However, making the area more dark/damp, is definitely something we're planning on doing.

As for helping another mod make the game more creepy, once we release the mod, then anyone can feel free to use our tags, as long as proper credit is given.

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Mattdamon07
Mattdamon07 - - 299 comments

it would be nice to have like half infected dead covenant as props, like say a dead grunt thats being consumed by flood biomass like in the picture

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Inderezzed
Inderezzed - - 701 comments

maybe in one of the infested areas, you can add the Keys' infection prop, but have it like where the infestation's already growing around it to where it's almost covered, but leaving one area open so the player can take a look-see at it considering the player is a flood form.

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Description

A scene of heavy Flood infestation in one of our bsps. This area will be heavily infested.

Note: I'm gonna be toning down the brightness of the Flood areas soon enough, as currently I think they're too bright.