Flex DM is a fast paced multiplayer mod that is centered around turrets. You create a turret by crouching and rolling a grenade (right click) Each turret has a life span of 3 minutes, or a bullet limit of 300. Your turrets do not hurt you, and will not shoot at you. You get credit for your turret's kills. Version 2.0 additions: Additions / Features: 3 Different "classes" of grenades. 1. Standard Grenade 2. Turret 3. Hopper Use X to switch grenade classes when you have your grenade active. Fixed crashing issues and rewrote code. Main menu fixed. Dedicated server address: 67.164.204.165. Throw a grenade to create a turret or hopper if that class is selected, roll a grenade to create a turret or hopper where you are standing. Updated graphics and AI. Turrets live 3 minutes, then dissipate. Turret's base now more stable. Website: Forum: Download:

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Well progress has been made after another long night. 3 New Grenade Classes Added: Dynamic Wall Cluster Grenade Sticky Grenade I have also been working hard writing the sprite filter, but that is kicking my butt. Basically there will be a small arrow over the entities you create (turrets, hoppers, etc)..

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Well progress has been made after another long night.

3 New Grenade Classes Added:

  • Dynamic Wall
  • Cluster Grenade
  • Sticky Grenade
I have also been working hard writing the sprite filter, but that is kicking my butt. Basically there will be a small arrow over the entities you create (turrets, hoppers, etc).. But your enemies are not able to see them. So you can know if a turret is safe to run in front of or not. We also have some mappers hard at work creating maps to exploit our flavor of gameplay. The sprites are all in place and working, and I can filter them out, but I need to find the parent entity of a render object.. (confusing!) So that should be coming soon.

Honestly, there is nothing more satisfying than killing someone with a hopper.
Stay tuned this weekend for some major additions and to get more of a feel on what this will become.

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