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The Firefight Project: A Gameplay Experiment in Source Project Goals: The primary goal of this project is, natrually, to produce a game where firefights are the prominent gameplay dynamic. That is, create a mod where player's reflexes are not so importaint as manuvering and using tactics to eliminate opposing players. This project is dedicated to creating sustained fights (a real battle; an exchange between opposing players) that are exciting and tense. The best moments in games are when you don't die right away, and have to struggle to both survive and eliminate. That sort of dynamic/situation is at the heart of this project. Theory: As was stated in "Project Goals" above, this project is focused on producing a game where players struggle to survive and eliminate opposing players. We intend to do so by designing everything in the game around the following core dynamics: - Usefullness of Cover Cover must be both a usefull and integral part of the game. - Manuvering/Tactics...

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Still working on the project. Nothing in particular to report, but I wanted to post to let you guys know we're still up and running. We are still looking for members, let me know if you are up to it.

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Still working on the project. Nothing in particular to report, but I wanted to post to let you guys know we're still up and running.

We are still looking for members, let me know if you are up to it.

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