The story covers the time from the arrival of soldiers to the nuclear explosion in Black Mesa Research Facility. 5 hours of gameplay, 34 maps totally. The working title was "Soldier's Adventures".

Description

Half-Life: Field Intensity FGD for J.A.C.K. map editor. NOT compatible with Valve Hammer Editor.

Preview
Field Intensity FGD
Post comment Comments
Guest
Guest - - 690,484 comments

Please tell, why func_monsterclip and a flag "pre-disaster" don't work in this fgd. I'm a mapper so I do everything right but no result. With best wishes!)

Reply Good karma Bad karma0 votes
Ga1axian Creator
Ga1axian - - 180 comments

Everything is working. Perhaps you are doing something wrong.

Reply Good karma+1 vote
Guest
Guest - - 690,484 comments

Well, I figured out that monster_barney and monster_otis ignore monsterclip and pre-disaster settings. All the other is ok. I also want to thank you for this fgd, it's really the best one I've ever used! Thank you for your work at all. I appreciate this so much!

Reply Good karma Bad karma+1 vote
Terminator1984
Terminator1984 - - 6 comments

and btw can i use your fgd for a mod im making? 'cause im only one guy working on a full mod, that includes animating, mapping, modelling, but coding is my problem, can i use your fgd and dll?

Reply Good karma Bad karma+1 vote
Terminator1984
Terminator1984 - - 6 comments

item_suit does not enable hud, is there a specific item for this?

Reply Good karma Bad karma+1 vote
Dr.pper
Dr.pper - - 269 comments

Question, can one edit the FI maps themselves?

Reply Good karma Bad karma+1 vote
Terminator1984
Terminator1984 - - 6 comments

Github.com
use this to decompile the maps

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

fgd