This mod adds a totally unfair weapon to the original FarCry: the Sniper MP5 aka SMP5 aka "that green beast of a weapon". *** SMP5 FEATURES *** o Ultra zoom modes (up to 50x) o Single shot red bullseye o Extremely long range o AG36 like scope o No sway while aiming o Unlimited ammo o Sniper damage done with each hit o Fast movement when equipped o Bullseye visible in binoculars in single shot mode (hit invisible targets) o Shoot through wooden structures Not fair? What has fair got to do with it? Muhahaha. Please read README for more details and installation instructions. When you start a new Campaign in this Mod you will receive the SMP5 at the start of the Training and the Dam levels. Now go and cause some damage.

Post tutorial Report RSS SMP5 delivery in other levels

If you wish the SMP5 delivered in other levels here is what you do.

Posted by on - Basic Client Side Coding

It is important to note that the SMP5 will only be given at
the start of the Training and Dam levels. I would recommend creating a
new profile and starting a new campaign so in case you want to run a
specific level with the SMP5 you can fallback on your saved checkpoints.

Alternatively you can start FarCry + SMP5 in devmode and assign a key
in devmode.lua which provides you with the SMP5. In that case A
shortcut to the FarCry binary should have the -devmode and -mod:SMP5
parameters added.for example the properties of the shortcut target are: C:\Games\FarCry\Bin32\FarCry.exe -mod:SMP5 -devmode

Before you start add the following lines to ./devmode.lua

Input:BindCommandToKey("#SniperMP5()","*",1);

-- Sniper MP5 delivery (requires SMP5 Mod)
function SniperMP5()
AddWeapon("SMP5");
-- Press the ammo cheat after delivery to do the initial load
Hud:AddMessage("[CHEAT]: Sniper MP5 delivered");
end
---

As you can see I use the star key for delivery, but feel free to change.
In any case I have checkpoints for all levels so I really do not need
delivery in devmode. But just in case you need it: here it is.

Have fun.

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