Final feature release. Includes a number of bug fixes and brings some much needed comfort options for vehicles and cutscenes.
This is most likely the final feature release - Far Cry is now a fully transformed virtual reality experience, yay!
For installation instructions, configuration and control explanations visit the manual here: Farcryvr.de
Changelog
- Added cinema mode for vehicles and cutscenes: you can now choose to display vehicle rides and cutscenes on a virtual 2D or 3D screen in front of you rather than in full VR, if that is more comfortable for you
- Added option to skip transitions when entering or exiting vehicles as a comfort option
- Added option to decouple camera rotation from vehicle rotation. Enable this if you do not want your camera to automatically turn with vehicles.
- Improved vehicle and mounted gun aiming angles with your main hand
- Enabled reloading player weapons while on the inflatable boat
- Added alternative SteamVR controller bindings to allow an easy choice between desired vehicle controls
- Fixed some mounted guns restricting aiming in the wrong direction and accidentally restricting player rotation
- Fixed vehicle weapons not visibly rotating towards the aim direction while in the gunner's seat
- Fixed a crash when trying to two-hand mounted weapons (this is not supported and the game now properly prevents you from doing so)
- Removed some log spam