very intresting design! what did you plan for combat style here?
i tried to imagine how i would place enemies on other river side, what is the plan for fighting them? did you allow far combat weapons for player or did you force him in close fight and if yes, what will be the tactic? is swimming and diving working or did you get killed by the AI if you swimm over the river ?
thanks for the emphasizing of these things ;)
Question to place :D
Infront this island of player, mercs will attack from boats where they will sail from another island behind player already, so there will be full sabotage to capture behind that island ahead on elevation. Also from different sides capture on heli :)
aaaah, nice idea :)
i almost forgot about the oportunety to let AI move/drive around.
i'm in the design-trap where i to often place AI on static positons where i know that the player have to pass that place. but this ofcourse reduce the possibility of stealth gameplay, where player can watch and simply wait what AI is doing and maybe is going on patrol. thanks for indirectly pointing to this :D
in the stage of development
very intresting design! what did you plan for combat style here?
i tried to imagine how i would place enemies on other river side, what is the plan for fighting them? did you allow far combat weapons for player or did you force him in close fight and if yes, what will be the tactic? is swimming and diving working or did you get killed by the AI if you swimm over the river ?
thanks for the emphasizing of these things ;)
Question to place :D
Infront this island of player, mercs will attack from boats where they will sail from another island behind player already, so there will be full sabotage to capture behind that island ahead on elevation. Also from different sides capture on heli :)
aaaah, nice idea :)
i almost forgot about the oportunety to let AI move/drive around.
i'm in the design-trap where i to often place AI on static positons where i know that the player have to pass that place. but this ofcourse reduce the possibility of stealth gameplay, where player can watch and simply wait what AI is doing and maybe is going on patrol. thanks for indirectly pointing to this :D