FALLOUT: THE WASTES STORY OUTLINE: The story is based on the good outcome of Modoc, where Jo and Vieger work together, turnig Modoc into a formidable farming/trading comunnity.

Description

This is the speech tree i've been working on for 2 weeks. I have tested it and all seems to flow smoothly. The only thing left to do is make it change text once the npc has given certain items. Text Box Sprites made with Sprite Creator. Unzip to Tactics core folder. This will overwrite the first map so you may want to backup guzzerRS.mis first.

Preview
Speech Tree demo for Fallout: THE WASTES
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VooV Creator
VooV - - 18 comments

It works now.
- Game lags a bit when in speech mode. Probably can't be helped, it happened to me in normal FoT in some places too.
- When choosing a text you have to run to the option. What if there is no room there?
- You can kill the dialogue options. They even bleed when shot :D
I just hope that there won't be situations in finished version when you are attacked in the middle of a speech and can't progress further because your speech tree is dead ;) This could also be exploited to avoid fights. If they have to be entities maybe they should be made damage resistant or something?

But apart from that I think it works as it should (the NPC changes to hostile on some answers)

And I can join the group why not :)

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ColonelAutumn
ColonelAutumn - - 5 comments

If this isn't dead, could the creator please contact me? Thanks.

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RobertHouse
RobertHouse - - 1,281 comments

This project has unfortunately been abandoned and dead for years now.

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