This mod is a complete overhaul of FOT. Aimed at revising the single player camp. of FOT, to make the game more non-linear and to give the player more choice. This mod is a weapons bonanza, as all of the weapons (one version) from Fallout, and Fallout: 2 will be added. Not including all of the new firearms that the team has already added into the game. The original missions are being modded to allow the player a few different ways to finish the a mission. Every item/weapon/armor is being re-balanced to make each one distinct. Even the sounds are left unchanged as each weapon, will have a distinct set of sounds instead of them all using the same default sounds. The special encounters are being overhauled to make then more useful (particularly the ones without a point). Commodities will reflect in value i.e. a military ration pack will be worth a nice chunk of change. Atmosphere is the key and that is what this mod strives for.

Report RSS FOT:R Update

Update includes new weapons, a new modteam logo (WIP), a demo of the new rocket launchers, a mapping update for mission 1 and a discussion about the demo for the mod.

Posted by on

First off I would like to introduce the new ZTRU modteam logo...

WIP New ZTRU Logo

This is just a rough sketch done by a very artist supporter of the mod; it was my understanding that this logo is going to be painted. I cannot wait to see the final results.

Next up, weapons and boy are there alot of them.

M1 Garand M1 Garand SniperBeretta M92fHK 417 SniperM14 DMRDesert Eagle Sniper UpgradeColt 1911Glock 22Hk 416 Carbine UpgradeHK 416Mini-14 SPR UpgradeWalther WA-2000WA-2000 UpgradedMP5/10 SniperMP5 CQC UpgradeMP5SD Precision UpgradeHK MP7A1AK BullpupHK G3A1HK G36HK G36C

Most of these weapons are re-imagined i.e. they are some new takes on some of the older sprites I'd created previously. Several of these weapons are also upgraded variants; in order to diversify the calibers used certain upgraded weapons will be chambered for a different caliber than that of the original weapon. I would like to point out three MP5 upgrades: the MP5 CQC is chambered for. 40 S&W cal, the MP5/10 Sniper is chambered for 10mm and the upgraded Mini-14 chambered for the 6.5 Grendel.

I 've seperated out the "Big Guns" from the rest of the weapons.

M249 SAW New SpriteM249 EMGM60 HMGM60 EMGRPK LMGHK 23 HMGBrowning M1919

As you can see the M60 and M249 SAW now have new sprites and upgraded versions. The M249 SAW caliber has also been changed to 5.56mm. There are three new additions to "Big Guns" the RPK chambered for 7.62x39mm (same as the AK, the HK MG23 chambered for 7.62x51mm and the Browning M1919 chambered for 30'06.

M72 LawM202 MRLRPG-7

The M72 LAW is the new single shot rocket launcher chambered for the default rocket ammo. The M202 MRL (incorrectly labeled in the picture) is a select fire rocket launcher i.e. it will fire in a single guided rocket or four unguided rockets for maxiumum effect. The M202 MRL also fires the default rocket ammo. The RPG-7 fires a single rocket (brand new ammo type, HE & AP subtypes) and is much cheaper to purchase.


This is a demo of the M72 and the M202 MRL in all of there glory.

Last and most certaininy not least are some updated shots from Mission 1.

Unpowered Underground AreaNPC's relocated

The first image is the underground complex in its normal state (unpowered) one of the first areas that the player will have access to is power control room where the player will need to restore the power to the complex. The second shot shows the splinter group of tribal's in their new relocated area; this is where you will find the Tribal Shaman and also a trader.

Finally to bring this update to a close I would like to say a few things, first off I'd like to thank everyone who is part of mod team and the loyal mod-watchers. Next, I finally have a holiday from school next week (I still have to work though) so I am going to try my hardest to finish up the demo and get it to the modteam to test it. Finally, if you have a comment, questions, or ideas...please drop me a PM or an email, I'll be happy for the input.

Post comment Comments
FJS
FJS - - 839 comments

Looks great!

Reply Good karma Bad karma+1 vote
ayreon
ayreon - - 11 comments

ganz schön still geworden hier! keine news mehr?

Reply Good karma Bad karma0 votes
guzzer
guzzer - - 138 comments

fjeden stille eingekehrt hier

Reply Good karma Bad karma+1 vote
Visplane_Overflow
Visplane_Overflow - - 3 comments

Does the word 'tacticool' mean anything anymore?

Reply Good karma Bad karma0 votes
RobertHouse
RobertHouse - - 1,281 comments

can you make a enclave armor sprite pack that looks like the one thats in fallout 2 & posed it as a addon?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: