Fallout Fixt exists to enhance, expand and improve Fallout. This includes fixing bugs, restoring content, modifying balance, adding features, and many fixes to text/dialog. This mod currently fixes 150 bugs still present in the unofficial fan patches, and adds 170 features not found in existing mods. In addition to that, almost all prior community mods and patches are rolled into Fixt, meaning that Fallout Fixt is the only thing needed for "the best" Fallout experience. Major or "non-canon" changes to the game by Fallout Fixt are usually optional during installation. If such changes aren't optional at the moment, they will be made optional in a future release. Lastly, Fallout Fixt includes various tools, utilities and reference documentation to assist with your post-apocalyptic adventure.
The full mod. 200 MB to download, up to 540 MB installed (if all options selected). All content is available. Available installation types: Fixes Only [Purist], Standard [Half-Purist], Full [Purists Not Allowed], Custom [Everything customizable].
Changes since 0.80alpha:
- Fallout Fixt now installs in a subfolder titled "Fallout Fixt" of where you tell it to install. (Thanks Lexx!)
-- This means you won't overwrite anything from your current Fallout installation. Hooray!
-- You still need to select your current Fallout folder as the install directory, because Fixt needs to know where to find the main data files.
- Fallout Fixt installer no longer backs up savegames during install. This was causing issues on some systems.
-- The silver lining is that since it's being installed in a subfolder now, your original savegames will stay untouched regardless.
- Fixed crash when giving holodisk to Jon Zimmerman.
- Razor no longer dissapears forever.
- Fixed crash moving items between containers in inventory. (Thanks Crafty!)
- Talius' dialog options regarding the spy are now available as they should have been.
- No more broken Start Menu links.
- Display of title and/or level on levelup now works properly on Fixes Only installs.
- "Free combat running fix" in Sfall now disabled by default as it caused confusing functionality.
- Updated troubleshooting guide, and added index to top of file.
- URLs for Troubleshooting Guide and Changelog now open the file directly as a download rather than with Dropbox's file viewer.
- More text & dialog changes/fixes. 200+ files modified. (Thanks robbforce!)
Changes since alpha 7.1:
ADDED / UPDATED
- Now has the most current files for Katja's graphics.
- Additional options available in the Fixes Only download's "MOSTLY PURIST" custom install:
-- Display player's level on levelup
-- Display player's title on levelup (Titles are from the Fallout manual)
-- Restore Vault 13 invasion of after 500 days (Default in Fallout v1.0)
-- Days Left for Water Chip can be 120 instead of 150. (Overseer says "4 to 5 months left" in the intro movie)
- Includes ddraw (Sfall) version 1.19, by Timeslip & improved by Crafty. This plugin provides many graphical and game enhancements and features, which are customizable, including the following and many more:
-- Hold down Shift to highlight items and containers on-screen.
-- Various commands can be bound to keys or key combinations. (All are disabled by default)
-- Can no longer press zero (0) to force-exit dialog.
-- Fixes for high CPU usage.
-- Display karma changes in the message box. (Disabled by default)
-- Buttons with "Take All" function similar to Fallout 2.
-- Remove inability of Vault Dweller to get critical successes or critical failures in the first few days of the game.
-- Doors can no longer dodge bullets.
-- Shows free weight as well as total weight in Barter and Inventory screens.
-- Can no longer use drugs to cheat with skill-gain books and getting Perks you shouldn't have access to.
-- Can no longer use the "A" key to run forever for free in combat.
-- Leveling past 21. (Disabled by default of course)
-- Friendly Foe functionality is now default and the Perk is removed from the game.
- "Fixes Only" installs can no longer start with 64000 Days Left for the Water Chip timer.
-- Existing "Fixes Only" games with >150 Days Left will be reset to 150.
- Fixed crash upon ending dialog with the dying mutant.
- Fixed some installer options that weren't working as intended.
- Made a change to attempt to fix an issue where Vats self-destruct timer would always set to 0 (instant), regardless of option chosen.
- Reverted an attempted fix of empty caravan encounters, that unintentionally caused *more* empty caravan encounters. :(
- Reverted 2 fixes/changes that caused unintentional issues gaining access to the Vats Control Computer.
- fo1_screen_refresh is once again included.
- Weapon Drop Mod no longer enabled by default on "Standard" and "Full" installations. My sincere apologies, I thought I already reverted this in the last release.
- All instances of "nevermind" changed back to "never mind". (Thanks Prisoner416)
- Several minor fixes to spelling and grammar.
- Additions to CREDITS.TXT (French translation team, SFALL team, Engine Conversion team, Breakin'Benny, gvx, Prisoner416)
- Removed debug message that displayed if player was accompanied by Brotherhood of Steel Assault Paladins.
- Added steps to Troubleshooting Guide regarding inability to save games, sound issues, and "Not enough disk space".
- Various behind-the-scenes changes in preparation for the full migration to Fallout 2 engine.
- Fallout Fixt source code (installers, scripts, batch files, reference materials, global variables, default settings) is now publicly available at Github.com
- Fallout Fixt dialog and text files are now publicly available at Github.com - For translations into non-English languages and tracking fixes/changes/additions to the English versions.
BUG REPORTS POLICY
- All bugs, ideas, and feature requests are to be reported at the Fallout Fixt bug reports wiki at Falloutmods.wikia.com
- Bug reports entered on forum threads (RPGCodex/NMAFallout/GOG/Steam/etc) will no longer be considered 'official bug reports' for the following reasons:
-- EASE: It doesn't require registration and shouldn't take much longer than it would to post it on the forum.
-- EXCLUSIVITY: You're robbing the ability to interact with your bug report from people who don't visit that forum.
-- DUPLICATE WORK: Someone (usually me) has to to personally go through all the threads to add them to the wiki.
-- HUMAN ERROR: It's easy for thread-post bug reports to be accidentally overlooked or forgotten.
-- EFFICIENCY: It results in duplicate reports and requires cross-referencing multiple sources.
-- TIME: It's in everyone's best interest for me to spend my time focusing on actually fixing the bugs.