Great news, our design document has been complete. So we decided to get some coding done, our lead coder "Espilon" has begun the tedious work on the HUD, inventory system and some other visual features. We're also working on the website, so it's not fully functional just yet, but it will be with time. The mapping is progressing at a steady rate, although, we are looking for level designers (more information on that further ahead.). The pictures of the "briefing room" (mapped by me (irt3hnubpie)) have been uploaded to the Mod DB profile page. It may look bland at the moment, but it's only a fraction of the actual base you will be exploring before every mission starts for the Aethian campaign. You will be informed of your objectives and any other mission critical information by officers and a neat slideshow showing reconnaissance images and other important images.
We are looking for developers in all departments; primarily Level Design and Modeling (of all sorts (ie: Character, Weapon, Prop)) and Concept Artists. Although, we're still looking for the other fields, they're not as necessary as those three I have just listed. If you feel as if you might want to fill those roles, don't hesitate to drop us an email at faith@espilon.co.uk with some previous work/experience.
Expect more updates in the coming days!