Figured I'd start off with the interesting part first, so you don't have to read the small paragraphs I'm about to type.
Thanks to Azure_Le_Rook, who has been a big help to me, helping me into shape for prop modeling and and texture art. Now that the mod has a somewhat sturdy team, you should be getting updates more frequently from us. Also thanks to everyone who's stayed tracking this mod, and to THESCREAMINGCOMMUNIST. TSC has motivated me and helped me since the near begining of this mod.
Anywho, prop modeling has been going at a decent speed with the enlisted help of azure with at least 13 props done over the course of 2 days. Azure is also significantly better than me at texture art. At this rate, we should have at least a playable demo out in 2 months maybe. A lot of coding still has to be done, and I'd like to at least get some of the basic features implemented before we go releasing the demo.
TSC is about ready to start releasing SFM posters for the mod, and I have faith that he'll do a pheonominal job.
Finally, with more breaks approaching soon, there should be a better work ethic (at least from me).
That's all for now, thanks
-Lopractic
aww :)
Is that... BLENDER? You need an edge split modifier on that gun brah, don't forget to apply it before you export for compile.