The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
Please excuse the storyline, we are currently working on trying to redo everything. This page will self destruct soon...
I thought a video would be better to use instead of just pictures, to show that everything is a particle. Not just the smoke, but also the muzzle flash itself.
I personaly think the shotgun particle should be more of a spray effect.
If you get what i mean.
You kno . . . like the effect u get if u blow/toss dirt at someone.
All of them should be like thta . . . just in its own way.
:)
EDIT:
I just realized thats the kind of effect youd get during the weapons fireing state.
:D:D haha
but either way . . . kinda the same for me . . . just seems like a more cooling off state for the gun.
I wish the guns wouldnt overheat everytime i shoot them ingame. :(
The magic of models and particles has some outturns. Each animation is binded so that smoke and muzzle particles would be uses on all fire animations. I might edit this so that it won't do that for some animations, decreasing the chance of having an overheating kinda state.
it doesent :P
Cool effect, I think after a certain amount of shots it should smoke, instead of shooting once and it smokes.
Yea this is all done with models and animations ( Developer.valvesoftware.com )
So if I can figure out partcles with code ( e.g. DispatchParticleEffect ) then I can probibly make it work. No promises though.