What does this mod include?

NOTE: All maps are modded differently due to whether or not they support certain weapons, some maps do not follow these guidelines or have been modded otherwise.

- Throwing rockets! (instead of frags)
- Throwable fuel rods (instead of plasma nades)
- Rocket launcher/Rocket-hog turret v2 (faster rockets)
- Assault rifle v2 (higher damage)
- Plasma rifle v2 (higher damage) or plasma rifle v3 (extreme damage, campaign only)
- Plasma pistol charge upgrade (fuel rod)
- Banshee + ghost bolt upgrades (damage increase + bullet homing)
- Scorpion machine gun/warthog turret upgrades (more damage)

How do I install these mods?

1. Create a backup of the old files.
2. Replace the original file with the downloaded one.
3. Open Halo and enjoy!

It's as easy as that!

I have an idea!

Have an idea for a modification or found a bug/problem? Please leave a comment and I'll work on it immediately.

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Throwing Rockets! Scorpion Sniper Gun Plasma Rifle v3
Blog RSS Feed Report abuse Latest News: Needler Turret

1 comment by RyanTaylorrz on Nov 8th, 2009

Ok, I'm gunna be completely honest with you. The needler turret sucks.

So I finally modded a map with turrets on it, and replaced it with needles. I realised after the release of Sindewinder that the needler turret sucks and it needs a better, more powerful projectile. Perhaps a plasma pistol bullet charged? Since turrets are under-used anyways, so swapping the projectile with something more deadly could make the stationary weapon become lethal for online and campaign play.

Have a better idea for a projectile? Leave a comment and tell me what you think. But just on a quick note: No ridiculous suggestions and bare in mind that the turret shoots 3 of one projectile at a time so no requests like "rocket launcher" or "scorpion rocket" since that will just ruin game play. Leave a comment, all comments will be read and taken into mind!

Downloads RSS Feed Latest Downloads
EWM - Multiplayer - Sidewinder

EWM - Multiplayer - Sidewinder

Nov 6, 2009 Full Version 0 comments

This map is great with this mod since it is reasonable in size and very fun to mess around with vehicles. Check readme for mod lists, any notes and installation...

EWM - Multiplayer - Bloodgulch

EWM - Multiplayer - Bloodgulch

Nov 5, 2009 Full Version 0 comments

Probably the most modded map :D The image is of a throwing rocket which is also included in this map along with many other weapon and vehicle mods, check...

EWM - Singleplayer - Halo

EWM - Singleplayer - Halo

Nov 3, 2009 Full Version 3 comments

WARNING: Banshees PWN! Check the readme.txt file for installation, notes and mods!

EWM - Singleplayer - The Pillar of Autumn

EWM - Singleplayer - The Pillar of Autumn

Nov 3, 2009 Full Version 0 comments

Read the readme for list of mods and installation tutorial. There isn't a lot to mod in this level but I included the assault rifle v2! Enjoy!

EWM - Multiplayer - Gephyrophobia

EWM - Multiplayer - Gephyrophobia

Nov 2, 2009 Full Version 0 comments

Download the modded map Gephyrophobia. With all the listed modifications except for the plasma rifle mod. If using Combat Evolved, then replace this file...

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Guest
Guest Feb 17 2013, 7:43pm says:

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Tiberium_Exposure
Tiberium_Exposure Jul 25 2011, 4:45am says:

from the installation of the mods area, backup of what old files?specifics plz. i'm sry, but im a noob at this.

+1 vote     reply to comment
ghostings
ghostings Nov 8 2009, 9:45pm says:

The idea of artillery is that you sacrifice mobility for fire power, something that Bungie never understood in their stationary turret concepts. Why else did they incorporate the function to detach turrets? When you're in a stationary turret, you're pure fodder for powerful long distance weapons that players will use. They're also presented with the option to take cover.

The way I see it is that you're gonna need to put something fast hitting and HARD hitting if you want to increase the frequency of the turret's usage. So in that case scorpion shells or sniper rifle bullets would be the best. You have to realize that once the person is in the turret, anyone on the whole map can see him. He could be tagged by the sniper rifles in the bases, rockets from the cliffs, or from the weapons of heavy vehicles like the rocket warthog or scorpion. And since he is enjoying his time blasting away at people, he will be less prone to bale out once he comes under fire. You have to make the trip to the shade worth it, so it give it some real fire power.

P.S. Don't give any plasma projectiles for the shade, they're too slow and their range is way too limited.

+2 votes     reply to comment
RyanTaylorrz Creator
RyanTaylorrz Nov 9 2009, 2:53pm replied:

Ah I see what your on about, perhaps sniper rifle projectile could work? I might need to restart a few maps though such as Sidewinder.

+1 vote   reply to comment
ghostings
ghostings Nov 3 2009, 11:22pm says:

I want the singleplayer 0_0, tracked

+1 vote     reply to comment
Reactorcore
Reactorcore Nov 6 2009, 12:54pm replied:

I'm with this dude, SP Halo on steroids is totally worth it.
I just hope it will work on my spanish version thought... <.<

+1 vote     reply to comment
RyanTaylorrz Creator
RyanTaylorrz Nov 8 2009, 6:31am replied:

I am working on SP, just check out the latest releases.

+1 vote   reply to comment
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(EWM) Enhanced Weapons Mod
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