Evolution of Combat IV is a total conversion mod for Jedi Knight: Jedi Academy adding a brand new class system, improved saber combat, movie realistic characters and a wide range of other tweaks and improvements.

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z_malloc() failed during MP map loading (Games : Star Wars: Jedi Academy : Mods : Evolution of Combat IV : Forum : Bugs : z_malloc() failed during MP map loading) Locked
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Jan 30 2016 Anchor

Hey, my JA crashed during connecting to server/loading map in MP. I must add that it may be because of some kind of original game's files corruption. Take a look if You can.

Sorry for a wall of text :(, spoiler twould be useful :(.

Delete, if this is my file system fault.

Genuine SerenitySaberSystems: SerenityJediEngine win_msvc-x86 Jan 28 2016
----- Genuine SerenitySaberSystems -----
----- SerenityJediEngine -----
----- FS_Startup -----
Current search path:
D:\moje dokumenty\SerenitySaberSystems\SerenityJediEngine\Evolution_of_Combat_IV
D:\gry\jk\GameData\Evolution_of_Combat_IV\zEvolution_of_CombatIV_12.pk3 (4112 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\zEvolution_of_CombatIV_11.pk3 (282 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_9.pk3 (1016 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_8.pk3 (4446 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_7.pk3 (1939 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_6.pk3 (2591 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_5.pk3 (4011 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_4.pk3 (5998 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_3.pk3 (11739 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_2.pk3 (279 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_10.pk3 (5 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_1.pk3 (11629 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV
D:\moje dokumenty\SerenitySaberSystems\SerenityJediEngine\base
D:\gry\jk\GameData\base\veh_dlls.pk3 (3 files)
D:\gry\jk\GameData\base\stap_thanks_OJP.pk3 (18 files)
D:\gry\jk\GameData\base\sjc_vader_chamber.pk3 (64 files)
D:\gry\jk\GameData\base\sjc_senate.pk3 (189 files)
D:\gry\jk\GameData\base\sjc_part3.pk3 (272 files)
D:\gry\jk\GameData\base\sjc_kashyyyk.pk3 (87 files)
D:\gry\jk\GameData\base\hailfire_droid06.pk3 (37 files)
D:\gry\jk\GameData\base\gunshipVM.pk3 (31 files)
D:\gry\jk\GameData\base\droidfighter_hat.pk3 (28 files)
D:\gry\jk\GameData\base\atpt.pk3 (25 files)
D:\gry\jk\GameData\base\assets2.pk3 (62 files)
D:\gry\jk\GameData\base\assets1.pk3 (8320 files)
D:\gry\jk\GameData\base\assets0.pk3 (15346 files)
D:\gry\jk\GameData\base

----------------------
72529 files in pk3 files
execing mpdefault.cfg
execing SerenitySaberSystems_mp.cfg
execing autoexec_SerenitySaberSystems.cfg

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Initializing SerenityJediEngine ----
Trying to load "SerenityJediEnginex86.dll" from "D:\gry\jk\GameData"...
...initializing QGL
succeeded
...setting mode 8: 1152 864 FS
...using colorsbits of 32
...calling CDS: ok
...created window@0,0 (1152x864)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...5 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...no supported texture compression method found
.....ignoring texture compression
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic not found
...WGL_EXT_swap_control not found
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...GL_EXT_point_parameters not found
...GL_NV_register_combiners not found
...GL_ARB_vertex_program not found
...GL_ARB_fragment_program not found

GL_VENDOR: SciTech Software, Inc.
GL_RENDERER: GLDirect 5.0 x86 (Dec 10 2007 21:11:41)
GL_VERSION: 1.1 Mesa 6.0
GL_EXT_texture_env_add GL_ARB_multitexture
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(32-bit) stencil(8-bits)
MODE: 8, 1152 x 864 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_NEAREST
picmip: 0
texture bits: 32
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: enabled
compressed textures: disabled
compressed lightmaps: disabled
texture compression method: None
anisotropic filtering: disabled (0.000000 of 0.000000)
Dynamic Glow: disabled
-------------------------
466 shader files read
7345 shaders found
207503 code lines
1.82 MB shader data
0.091 seconds
-------------------------

------- sound initialization -------
Initializing DirectSound
locked hardware. ok
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
44100 speed
0x54d8060 dma buffer
No background file.
----------------------
------------------------------------

--- ambient sound initialization ---
Sound memory manager started
Loading dll file ui.
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:29070
Hostname: mdr
IP: 192.168.1.105
execing Evolution.cfg
Requesting servers from the master masterjk3.ravensoft.com (104.40.23.123:29060)...
CL_ServersResponsePacket
111 servers parsed (total 111)
CL_ServersResponsePacket
111 servers parsed (total 222)
CL_ServersResponsePacket
50 servers parsed (total 272)
0 servers listed in browser with 957 players.
272 servers not listed due to filters, packet loss, or pings higher than 800
Requesting servers from the master masterjk3.ravensoft.com (104.40.23.123:29060)...
CL_ServersResponsePacket
111 servers parsed (total 111)
CL_ServersResponsePacket
111 servers parsed (total 222)
CL_ServersResponsePacket
50 servers parsed (total 272)
0 servers listed in browser with 949 players.
272 servers not listed due to filters, packet loss, or pings higher than 800
Requesting servers from the master masterjk3.ravensoft.com (104.40.23.123:29060)...
CL_ServersResponsePacket
111 servers parsed (total 111)
CL_ServersResponsePacket
111 servers parsed (total 222)
CL_ServersResponsePacket
50 servers parsed (total 272)
0 servers listed in browser with 945 players.
272 servers not listed due to filters, packet loss, or pings higher than 800
Resolving updatejk3.ravensoft.com
updatejk3.ravensoft.com resolved to 104.40.23.123:29061
92.58.181.203:29070 resolved to 92.58.181.203:29070
----- FS_Startup -----
Current search path:
D:\moje dokumenty\SerenitySaberSystems\SerenityJediEngine\Evolution_of_Combat_IV
D:\gry\jk\GameData\Evolution_of_Combat_IV\zEvolution_of_CombatIV_12.pk3 (4112 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\zEvolution_of_CombatIV_11.pk3 (282 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_9.pk3 (1016 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_8.pk3 (4446 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_7.pk3 (1939 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_6.pk3 (2591 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_5.pk3 (4011 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_4.pk3 (5998 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_3.pk3 (11739 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_2.pk3 (279 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_10.pk3 (5 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV\Evolution_of_CombatIV_1.pk3 (11629 files)
D:\gry\jk\GameData\Evolution_of_Combat_IV
D:\moje dokumenty\SerenitySaberSystems\SerenityJediEngine\base
D:\gry\jk\GameData\base\veh_dlls.pk3 (3 files)
D:\gry\jk\GameData\base\stap_thanks_OJP.pk3 (18 files)
D:\gry\jk\GameData\base\sjc_vader_chamber.pk3 (64 files)
D:\gry\jk\GameData\base\sjc_senate.pk3 (189 files)
D:\gry\jk\GameData\base\sjc_part3.pk3 (272 files)
D:\gry\jk\GameData\base\sjc_kashyyyk.pk3 (87 files)
D:\gry\jk\GameData\base\hailfire_droid06.pk3 (37 files)
D:\gry\jk\GameData\base\gunshipVM.pk3 (31 files)
D:\gry\jk\GameData\base\droidfighter_hat.pk3 (28 files)
D:\gry\jk\GameData\base\atpt.pk3 (25 files)
D:\gry\jk\GameData\base\assets2.pk3 (62 files)
D:\gry\jk\GameData\base\assets1.pk3 (8320 files)
D:\gry\jk\GameData\base\assets0.pk3 (15346 files)
D:\gry\jk\GameData\base

handle 1: movie/mainvideo.roq
handle 2: ojp/menu/mainvideo.roq
----------------------
72529 files in pk3 files
-------------------------
466 shader files read
7345 shaders found
207503 code lines
1.82 MB shader data
0.079 seconds
-------------------------
glGetError() = 0x500
Loading dll file ui.
Loading dll file cgame.
...loaded 5114 faces, 18 meshes, 0 trisurfs, 0 flares
WARNING: Attempted to load an unsupported multiplayer model sith_stalker! (bad or missing bone, or missing animation sequence)
Z_Malloc(): Failed to alloc 4194349 bytes (TAG_FILESYS) !!!!!
---------------------------------------------------------------------------
Zone Tag Bytes
-------- -----
BOTLIB 46154 ( 0.04MB) in 7 blocks ( 6593 average)
GENERAL 2152 ( 0.00MB) in 269 blocks ( 8 average)
HUNK_MARK1 9258268 ( 8.82MB) in 15517 blocks ( 596 average)
EVENT 27765 ( 0.02MB) in 29 blocks ( 957 average)
FILESYS 3864854 ( 3.68MB) in 116 blocks ( 33317 average)
SMALL 23126 ( 0.02MB) in 1856 blocks ( 12 average)
MODEL_MD3 1139143 ( 1.08MB) in 95 blocks ( 11990 average)
MODEL_GLM 4146470 ( 3.95MB) in 26 blocks ( 159479 average)
MODEL_GLA 28665190 (27.33MB) in 4 blocks ( 7166297 average)
SHADERTEXT 4289667 ( 4.09MB) in 1 blocks ( 4289667 average)
SND_RAWDATA 8192 ( 0.00MB) in 1 blocks ( 8192 average)
IMAGE_T 106216 ( 0.10MB) in 1207 blocks ( 88 average)
---------------------------------------------------------------------------

The zone is using 51577197 bytes (49.19MB) in 19128 memory blocks
The zone peaked at 116264959 bytes (110.88MB)
Shutting down OpenGL subsystem
(Repeat): Z_Malloc(): Failed to alloc 4194349 bytes (TAG_FILESYS) !!!!!



Changed class from sith stalker to human male jedi. Now im getting:

glGetError() = 0x500
Loading dll file ui.
Loading dll file cgame.
...loaded 5114 faces, 18 meshes, 0 trisurfs, 0 flares
Z_Malloc(): Failed to alloc 1413564 bytes (TAG_TEMP_WORKSPACE) !!!!!

Edited by: mdrpl

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