Europe 1200 is a historically accurate mod that, as the name says, takes place in Europe, year 1200 AD. More than 20 factions wage war against each other in order to achieve domination and power. Join them or establish your own kingdom, and become king of all Europe.
Patch for Europe 1200 v2.32. It includes major and minor changes (including 2 new factions), among a certain number of fixes.
-Added The Principality of Halych as a new faction.
-Added The Dutch Counties as a new faction.
-New AI improvements, while on campain, the AI wont suddenly leave you for no reason (All credits go to Rubik, read more here: Forums.taleworlds.com).
-Vlastela now uses javelins instead of bows.
-Alot of helmets that was not accesable before can now be bought in stores.
-Increased number of bandits.
-If you had Bulgarian culture, your vassals wouldn't build up armies.
-Some banners had the wrong background color.
-Some lords didn't have shoes indoor.
-When the player conquered a castle, all villages given to the players vassals would become the players again. (I belive this one will make some players very happy).
-Lombardian Militia Archer had the name French Militia Archer in pluralis.
-Fixed speed rating for the bill.
-Fixed a potentional crash.
-Gusars didn't have shields.
-Fermanagh was attached to the wrong center (Dublin, was supposed to be attached to Galway).
-Margery Kempe was spelled as Magery Kempe.