This is my first mod for Dawn of War Soulstorm and I call it Eternal Confrontation. Intention of this mod is not to change original aspect of gameplay. I like what game have to offer already but I wish to add new stuff myself so here it is.
Witch Hunters are here, first to disappoint some people, they dont have AI. I have find some fatal errors when I use there original AI so mod will come out without it.
Looking as beautiful as ever gals. :)
It has long been a version with the corrected AI for WitchHunters on Soulstorm
problem is that I dont know anything about AI, for some reason I whose unable to make AI that come with them to work in my mod so I have just remove it also I dont have teamcolor textures for them but they work fine when I play with them in short there are limitation for them
I'd do the AI with my eyes closed but regrettably too busy. Mind you, whats the issue? Do you need a idea what to do?
I just need it to work with out game crash
Depends when the crash occurs. Usually its due to a name of an item being called like a research that doesn't exist OR is misspelled. AI cannot resolve names that have no actual reference in AE so it crashes. Again, depends on timeline during the game when it occurs in the tiers.
error gets at start but I did not change name of any skill or unit, I just add new units and change some requirements, can that make AI error?
Start by commenting out large parts of the function <faction_name>_race:CreateTactic(oSquadAI)in your loader.ai by using a --[[ ]] to disable large sections of code. ;) Do the same with the BuildFlexible() section of your <faction_name>buildbasestrategy.ai file also.
If it CTDs right at the game start its clear its something being called that is wrong or invalid. Check also your build order in your<faction_name>strategyinfo.ai and see if anything is suspect there like an item that shouldn't be there.
Basically bring all code down to basics and see if the AI loads without a CTD after your changes.