Eras Total Conquest: A Medieval II Kingdoms mod - Featuring Four Maps & 12 Campaigns - 970 To 1547 with World Map

Description

Four Maps & 12 Campaigns (970 To 1547) 1080 Viking Invasion - 1220 Join the Crusades - 1230 Mongol Invasion - 1453 Last of the Romans - 1500 Conquer the New World - 1547 World Map

Preview
Eras Total Conquest - 2.3.7
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RickyToldeo Author
RickyToldeo - - 28 comments

Download & install '7zip' from 7-zip.org

Download mod (conquest 2.3.7.7z)
After download Right Click 'conquest 2.3.7' & Select "cut"
Start Steam
Right Click 'Total War Mediaval II' & Select 'Properties'
Select 'Local files'
Select 'Browse Local Files'
In new window Right Click empty space & Select "paste"
Right Click 'conquest 2.3.7' & select 7-Zip "Extract Here"
Wait for files to extract

How To Start The Game
For Windows XP Run "Eras Total conquest XP"
For Windows Vista/7/8/10 Run "Eras Total Conquest"
To Continue Campaign select "Continue Eras Campaign"

Compatibility
Medieval II Kingdoms Steam Version Compatible.
Medieval II Kingdoms Non-Steam Compatible.

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Guest
Guest - - 690,368 comments

Greetings, can you write how to install the mod without Steam? Thanks!

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Archmage_Snow89
Archmage_Snow89 - - 23 comments

Are you going to make another update? Because i want to edit alot in the mod! Some units don't have any troop cards, they look like peasants on the battlefield. Please give us a new version!!!!

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Guest
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Guest
Guest - - 690,368 comments

thak sir for new update wish you have a good day

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RickyToldeo Author
RickyToldeo - - 28 comments

No major update
Just correcting a major goof

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RickyToldeo Author
RickyToldeo - - 28 comments

Green Circles Under Units Restored - Sorry for the mistake.
Camera Restriction Disabled
Instructions for installing and selecting campaigns simplified.

File is slightly larger due to 7-Zip compression settings
Simply put, I have less ram so cant compress to smaller size.
No major changes

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sk4ever
sk4ever - - 102 comments

I thought it was a feature.

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Guest
Guest - - 690,368 comments

I'm a Steam user, how can i choose a different campaign and not only the 1547?

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RickyToldeo Author
RickyToldeo - - 28 comments

I'm also using Steam.
Do you have the Kingdoms Expansion?

The 'Eras Total Conquest' Launcher should be in the "medieval II" Folder
Steam\steamapps\common\Medieval II Total War

A folder named '"Conquest" should be in the "mods" folder
Steam\steamapps\common\Medieval II Total War\mods

If your files are not in those locations. Redo the install

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Guest
Guest - - 690,368 comments

Yes. I have the "Conquest" folder and Kingdoms. But, when i launch the mod, i have only the 1547 campaign. How can i start, for example, the 970 d.C. campaign? Thank you.

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RickyToldeo Author
RickyToldeo - - 28 comments

Watch this video
Moddb.com

Let me know if it's working

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Guest
Guest - - 690,368 comments

It works! Thank you so much!!

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RickyToldeo Author
RickyToldeo - - 28 comments

Enjoy the game

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Athenian85
Athenian85 - - 59 comments

Question! What should i do if i don't have a steam user? I'm using vanilla Medieval Total War and stil have the same issue as the guy above. Thanks , cheers!

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Guest
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lorddermoff
lorddermoff - - 9 comments

Amazing Mod!

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Guest
Guest - - 690,368 comments

hhhhhhg

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RickyToldeo Author
RickyToldeo - - 28 comments

Were you trying to ask a question?

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Guest
Guest - - 690,368 comments

what would you recommend to use to open the 7z file with

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AGed2000
AGed2000 - - 1 comments

I was this guest. I just read the 1st part. Nvm.

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phanminhkhoi1996
phanminhkhoi1996 - - 7 comments

Do you need to download both version or only this one

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TryX_Austria
TryX_Austria - - 1 comments

just can play the 1556 mod i have the disc version and cant open anithing with total war conquest need help

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willctid
willctid - - 27 comments

i dont get it im playing england and when i try an atck or defednd in france it crashes it like region france is broken how do i fix this

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Guest
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Alackofcaring
Alackofcaring - - 119 comments

why dont you use winrar and make everything so much easier? drag and drop mods exist. you are putting a massive barrier in front of people who want to play your mod with a convoluted and weird install. Extract, drag, into mods folder on steam, rename to Americas. Thats how virtually every other mod for this game works.

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Alackofcaring
Alackofcaring - - 119 comments

Alternative install with way less hassle for steam users with the dlc: 1. Create a folder called conquest or world total war or something you will actually remember inside of your medieval 2 mods folder.
2. open the file you downloaded. in the folder labeled mods is a bunch of folders.
3. select all of them and drag them to the new folder you made. back up and drag the Conquest.cfg file. (i dont know what it does but every other mod has it)
4> rename any of the dlc folders to something you can remember.
5.rename the folder you made to the exact name of the dlc folder
6. open steam, right click mediaval 2, run the dlc you replaced.
6.5. Laugh Maniacally

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12345p
12345p - - 3 comments

Is wallachia,moldovia or transylvania going to be added into the game? since all of this 3 had a major impact in eastern europe.fighting the hungarians early on.the golden horde.ottoman empire.if u want more info about how intersting is the history of those 3 nations.go and search for Michael The Brave/Mihai viteazu

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rachid-thebomb
rachid-thebomb - - 2 comments

Does anyone know how to remove or reduce the spawn rate of rebels. I hate rebels so much, that i don't even wanna play the game if they spawn.

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aztekenen
aztekenen - - 5 comments

i really like this mod :) its one of my all time favorites for mw2. i downloaded this when it first came out and have been a fan ever since. but i do have some issues with it, and i hope you'll hear me out because these issues feel pretty damn serious.

mercenaries:

some mercenaries seem to have a missing textures symbol/skin or look silver. it would be handy to atleast have them all checked up and receive some kind of placeholder to make them look human, not like walking glitches.

sieges:

it seems this mod has disabled the ability to capture a town centre and thus win the siege by capture. i hope its not intentional. because this makes it literally impossible sometimes to win a siege when you play with an army that can't get capable infantry on the wall to kill all wall campers who just sit there forever. it makes you forced to quit and lose a siege you already won. wich is absolutely ridiculous.

last but not least and definitely the most important:
the trait and ancillary system.

how does it work? i can see that i can gain ancillaries and traits under certain conditions, although i can't see the odds. and i can transfer them. i can also see that keeping generals busy and close to capital/king may lead to more loyalty. but at the same time, some super loyal generals instantly become disloyal for no reason. its also common occurence that a general send to the capital, king or both does not increase loyalty at all. while some generals who gained a few random king's eye traits, fighting and camping on the edge of my vast empire remain perfectly loyal. i REALLY need some documentation on that. because the rational approach seems to work far too inconsistently.

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NoobGam3r
NoobGam3r - - 3 comments

I had a pre-update campaign and the green circles are still off,is it because it's a pre-updated campaign?

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zakmann
zakmann - - 1 comments

making my first post here just to say how much I have enjoyed, and appreciate this mod. Keep up the amazing work and thanks for adding hours of enjoyment and new playtime to one of my all-time favorite games.

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coalbeach
coalbeach - - 2 comments

Hi, I am here to report a bug, two things.
1. When we do a group campaign passwords for each faction does not work
2. Players see others diplomacy when they end the turn, for example, lets say we are playing as Egypt and the next player is england, but in between Egypt and england is Portugal who is an Ai. Porugal asks Aargon(who is a player) for trade rights. In stead of waiting for Aargons turn to answer that request, it goes to the last person in the rotation, so in my example, Egypt.

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mahdihabibi
mahdihabibi - - 1 comments

The Buyid dynasty was a shia iranian dynasty of Daylamite origin.they were not turks.Please solve these problems.thank you

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Kellersab
Kellersab - - 61 comments

Just curious why isnt the console working on this mod ?

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