CHANGELOG 1.17
(Note: All damage specific changes for weapons are not logged as the universal reducers made tracking these values too difficult.)
SHARED
• Implemented an upkeep system: Squads and vehicles fielded will decrease the player's requisition and power generation by the squad cap/support cap that squad requires.
• Weapon APD has been completely overhauled. Higher armour levels now have a higher durability. Removed aircraft armours and replaced them with 4 new armour types: Heavy Infantry 4 (Destroyer Lord, Hive Tyrant), Vehicle Low 3 (Battlewagon), Vehicle Med 2 (Basilisks, Nightwings), Tyrannofex (Tyranids).
• Weapon damage values decreased by 15% and 20% (38% total).
• Heavy weapons cannot fire within 33% of their origin radius (defenses excepted).
• Broken morale immunizes units from taking morale damage, preventing squads from being trapped in a infinite broken morale loop.
• HQ generation increased from 2 to 2.5 requisition per second.
• Build cost, build time, and reinforce cost for all units increased by 10% and build time and reinforce time increased again by 20% (32% total, units with armour 1 toughness 1 receive 15% instead of 20% increase, builders and relic units excepted from 10% increase).
• Build cost further increased for vehicles and relic units by 10%.
• Building health for all factions adjusted and reduced. Infantry and vehicle production buildings build costs increased by 10%. Headquarters health decreased from 10000 to 5000 hitpoints.
• Buildings no longer return a percentile resource bonus when being built.
• Relic unit health decreased from 10000 to 8000 hitpoints. Secondary monster health decreased from 7000 to 6000 hitpoints.
• Listening Post addon health buffs and HQ defense bonuses decreased by nearly 50%.
• Mine Field blast radius decreased from 5 to 4. Time per explosion decreased from 4 to 3 seconds. APD increased from Assault Cannon APD to Missile Launcher APD.
SPACE MARINES
• All Space Marine infantry were given the And They Shall Know No Fear passive: When morale breaks, the squad's morale regeneration increases by 20 morale/sec.
Servitor
• Repair rate decreased from 30 to 10 hp/sec.
Scout Marine
• Health increased 275 to 350 hitpoints.
• Bolter Target Finder damage buff increased from 10% to 25% per research.
• Plasma Gun cost decreased from 75 to 45 requisition.
• Sniper Rifle setup time decreased from 3.5 to 2 seconds. Reload time decreased from 9 to 8 seconds. 10 extra APD damage perk increased to 20.
Tactical Marine
• Squad loadout increased from 3 - 6 to 3 -7.
• Build cost decreased from 240 to 210 requisition (reinforce cost 40 to 35 requisition).
• Health increased from 350 to 375 hitpoints.
• Bolter damage Target Finder damage buff increased from 10% to 25% per research.
• Heavy Bolter cost decreased from 55 to 50 requisition.
• Plasma Gun cost decreased from 75 to 45 requisition.
• Missile Launcher limit set to 2. Cost decreased from 100 to 80 requisition.
Assault Marine
• Squad loadout increased from 3 - 6 to 3 -7.
• Build cost increased to 30 power (reinforce cost 0 to 5 power).
• Build time decreased from 39 to 34.5 seconds (reinforce time 13 to 11.5 seconds).
• Health decreased from 370 to 350 hitpoints.
• Chainsword Target Finder damage buff increased from 15% to 20% per research.
Grey Knight
• Squad cap increased to 3.
• Squad loadout increased from 3 - 6 to 3 -7.
• Health decreased from 675 to 525 hitpoints.
• Build time increased from 42 to 48 seconds (reinforce time 14 to 16 seconds).
Terminator
• Squad cap increased to 4 to 5.
• Build time increased from 78 to 90 seconds (reinforce time 26 to 30 seconds).
• Health decreased from 950 to 900 hitpoints. Bionics health buffs removed.
• Morale decreased from 250 to 200.
• Heavy Flamer setup time set to 2.5 seconds. Cannot fire on the move. Reload time decreased from 0.5 to 0.4 seconds (damage adjusted).
Assault Terminator
• Squad cap increased to 5 to 6.
• Health decreased from 1000 to 950 hitpoints. Bionics health buffs removed.
• Morale decreased from 250 to 200.
• Storm Shield buff increases ranged damage resistance by 10% instead of melee damage.
Apothecary
• Squad cap increased to 1.
• Health increased from 420 to 600 hitpoints.
• Charge speed buff increased from 10% to 20% (fix).
• 50% damage resistance removed (fix).
Skull Probe
• Health increased from 225 to 250 hitpoints.
Force Commander
• Build cost decreased from 300 to 285 requisition.
• Build time decreased from 72 to 70 seconds.
• Health decreased from 1500 to 1400 hitpoints.
Librarian
• Build cost decreased from 300 to 275 requisition.
• Build time decreased from 70 to 65 seconds.
• Force Stave has 25% chance to disable abilities for 3 seconds.
Chaplain
• Build cost decreased from 325 to 300 requisition.
• Crozius Arcanum chance to disable abilities, movement and general combat removed.
Land Speeder
• Support cap increased from 2 to 3.
Dreadnought
• Support cap increased from 5 to 6.
• Build cost decreased from 275 to 250 requisition and 480 to 475 power.
• Build time decreased from 100 to 90 seconds.
• Heavy Flamer reload time decreased from 0.5 to 0.4 (damage adjusted)
• 50% damage resistance removed (fix).
Hellfire Dreadnought
• Build time increased from 70 to 75 seconds.
• 50% damage resistance removed (fix).
Predator
• Twin Lascannon weapon cost decreased from 250 to 200 requisition and 200 to 150 power.
Whirlwind
• Support cap increased from 6 to 7.
• Vengeance Launcher damage increased from 131 to 144.
Land Raider
• Support cap increased from 8 to 10.
• Build cost increased from 550 to 600 requisition and power.
• Build time increased from 215 to 225 seconds.
• Twin Heavy Bolter reload time decreased from 0.4 to 0.3 (damage adjusted)
Turret Emplacement
• Build cost increased from 90 to 100 requisition and 45 to 50 power.
Battlecry
• Morale buff decreased from 100 to 50.
Orbital Bombardment
• Damage decreased from 80 - 160 to 75 - 150 per blast.
Quickening
• Speed buff decreased from 60% to 50%.
Smite
• Damage decreased from 195 - 293 to 174 - 261.
• Deals 20 morale damage.
Weaken Resolve
• Duration increased from 40 to 60 seconds.
Demoralize
• Morale damage decreased from 100 to 75. No longer deals double morale damage.
Psychic Inquisition
• Damage decreased from 80 - 160 to 72 - 108 per blast.
• Deals 10 morale damage per blast.
Bionics
• Research time decreased from 75 to 60 seconds.
Power Fists
• Research cost increased from 75 to 100 requisition.
Personal Teleporters
• Moved to the Armoury. Requires the Orbital Relay.
• Crux Terminatus melee damage resistance of 15% removed.
CHAOS MARINES
Heretic
• Repair rate decreased from 15 to 8 hp/sec.
Cultist
• Build cost decreased from 125 to 100 requisition.
• Health increased from 285 to 310 hitpoints.
• Weapon upgrade count decreased from 3 to 2. Heavy Weapon Increase weapon upgrades increased from 2 to 3.
• Grenade Launcher refire rate increased from 3.5 to 4 seconds. No longer decreases enemy movement speed by 25% for 4 seconds (fix).
Chaos Space Marine
• Squad loadout increased from 3 - 6 to 3 -7.
• Build cost decreased from 225 to 210 requisition (reinforce 40 to 35 requisition).
• Health decreased from 360 to 350 hitpoints.
• Plasma gun cost decreased from 75 to 45 requisition.
• Heavy Bolter cost decreased from 55 to 50 requisition.
• Missile Launcher limit set to 2. Cost decreased from 100 to 80 requisition.
Aspiring Champion
• Leader Cost decreased from 90 to 80 requisition.
• Purge the Weak health buff increased from 60 to 75 hitpoints.
Raptor
• Squad loadout increased from 3 - 6 to 3 -7.
• Health decreased from 440 to 385 hitpoints.
• Build cost increased from 255 to 270 requisition and 0 to 30 power (reinforce cost 40 to 45 requisition and 0 to 5 power).
• Fearsome Visage morale damage decreased from 1 to 0.8 per second.
Raptor Champion
• Leader Cost decreased from 90 to 80 requisition.
• Power Sword no longer deals 100% armour-piercing damage (fix).
• Purge the Weak health buff decreased from 160 to 150 hitpoints.
Khorne Berzerker
• Squad loadout increased from 3 - 6 to 3 -7.
• Health decreased from 800 to 650 hitpoints.
Horror
• Health decreased from 700 to 650 hitpoints.
• Health regeneration increased from 0.5 to 1.
• Was given the Magic Made Manifest perk: Increase enemy ability recharge time by 20% when near a Horror.
Possessed
• Squad loadout increased from 3 - 6 to 3 -7.
• Health decreased from 930 to 770 hitpoints.
• Health regeneration decreased from 2 to 1.
• Possessed Daemon Fire removed.
Obliterator
• Health regeneration increased from 0.5 to 1.
• Crushing Fists (previously Power Fist) armour piercing decreased from 3 to 1 and strength decreased from 5 to 3.
Chaos Lord
• Build time decreased from 80 to 72 seconds.
• Health decreased from 1400 to 1300 hitpoints.
Sorcerer
• Health decreased from 950 to 900 hitpoints.
• Force Stave has a 25% chance to disable abilities for 3 seconds.
Daemon Prince
• Research time increased from 90 to 120 seconds.
Bloodthirster
• Squad cap increased from 5 to 6.
Defiler
• Support cap increased from 5 to 7.
• Build cost increased from 350 to 400 requisition.
• Autocannon reload time decreased from 4 to 1 second(s). Accuracy decreased from 80% to 50%. Range decreased from 45 to 35.
• Twin Heavy Flamer reload time decreased from 0.5 to 0.3 (damage adjusted)
Hell Talon
• Support cap increased from 4 to 5.
• Sight radius decreased from 35 to 25.
• Autocannon reload time decreased from 4 to 1 second(s). Accuracy decreased from 80% to 65% (damage adjusted).
Chaos Predator
• Support cap increased from 6 to 7.
• Twin Lascannon weapon cost increased from 200 to 250 requisition and 150 to 200 power.
Listening Post
• Build cost increased from 90 to 100 requisition.
Daemon Pit
• Limit set to 1.
Turret Emplacement
• Build cost increased from 90 to 100 requisition and 45 to 50 power.
Mine Field
• Health decreased from 1300 to 1000 hitpoints.
Personal Teleporters
• Moved to the Armoury. Requires the Daemon Pit.
Berserk Fury
• Recharge time decreased from 120 to 100 seconds.
• Increased damage taken from 20% to 25%.
• Is now 50% immune to morale damage (fix).
Speed Fiend
• Research removed. Requires Desecrated Fortress Add-on.
Corruption
• Now deals damage (fix). Refresh time decreased from 1 to 0.5 seconds. Damage decreased from 10 to 5.
Power Swords
• Research cost increased from 50 to 75 requisition.
Power Fists
• Research cost increased from 75 to 100 requisition.
ELDAR
• Shuriken and Monofilament weapons have a 20% chance to deal 1 solid point of damage.
• Shuriken Catapult and Shuriken Pistol range decreased from 20 to 15.
Bonesinger
• Repair rate decreased from 30 to 10 hp/sec. Percent target cost increased from 20% to 75%.
Guardian
• Build cost decreased from 170 to 150 requisition.
• Health increased from 250 to 260 hitpoints.
• Shuriken Catapult Improved Optics damage buff decreased from 40% to 30% per research.
Warlock
• Leadership damage bonus of 15% no longer applies to Weapon Platforms.
Shuriken Weapon Platform
• Shuriken Cannon refire rate decreased from 0.5 to 0.4.
Ranger
• Health increased from 300 to 315 hitpoints.
• Ranger Long Rifle 10 extra APD damage perk increased to 20.
Howling Banshee
• Build cost decreased from 180 to 170 requisition.
• Health increased from 365 to 380 hitpoints.
Howling Banshee Exarch
• Health increased from 450 to 475 hitpoints. Reinforced Armour health buff decreased from 250 to 200 hitpoints per research.
Dark Reaper
• Build cost increased from 225 to 240 requisition.
• Reinforced Armour health buff increased from 55 to 70 hitpoints per research.
• Reaper Launcher Superior Optics damage buff decreased from 75% to 55%.
Fire Dragon
• Build cost increased from 60 to 75 power.
• Health increased from 345 to 350 hitpoints. Reinforced Armour health buff decreased from 110 to 100 hitpoints per research.
Warp Spider
• Squad loadout decreased from 4 - 7 to 3 - 6.
• Build time decreased from 48 to 43.5 seconds (reinforce time 12 to 14.5 seconds).
• Build cost decreased from 280 to 255 requisition (reinforce cost 35 to 40 requisition).
• Health increased from 400 to 430 hitpoints. Reinforced Armour health buff increased from 95 to 100 hitpoints per research.
Harlequin Troupe
• Build cost decreased from 180 to 160 requisition and 80 to 60 power (reinforce cost 10 to 5 power).
• Squad cap increased to 2.
• Health decreased from 780 to 750 hitpoints.
Warlock Conclave
• Squad cap increased to 3.
Avatar of Khaine
• Build time increased from 180 to 200 seconds.
• Infantry build time buff of 50% removed.
Falcon
• Support cap increased from 4 to 5.
• Build time increased from 45 to 72 seconds.
• Twin Shuriken Catapult reload time decreased from 0.5 to 0.4 (damage adjusted).
Vyper
• Support cap increased from 2 to 3.
• Build time increased from 32 to 45 seconds.
• Build cost increased from 150 to 175 requisition and power.
• Twin Shuriken Catapult reload time decreased from 0.5 to 0.4 (damage adjusted).
• Aeldari Missile Launcher no longer deals knockback.
Wraithlord
• Support cap increased from 5 to 7.
• Unit type changed from vehicle to monster.
• Health increased from 2250 to 2350 hitpoints. Health regeneration decreased from 3.5 to 1.
• Build cost increased from 250 to 300 requisition.
• Now uses two Flamers (fix).
• Can no longer be repaired. Benefits from Healing Waystation.
Nightwing
• Build cost increased from 165 (after 10% increase) to 200 requisition.
• Health decreased from 3200 to 3000 hitpoints.
• Twin Shuriken Cannons reload time decreased from 0.5 to 0.3 seconds (damage adjusted).
Fire Prism
• Twin Shuriken Catapult reload time decreased from 0.5 to 0.4 (damage adjusted).
Listening Shrine
• Build cost increased from 80 to 90 requisition.
Webway Gate
• Build limit of 9 removed.
Mine Field
• Health increased from 800 to 1000 hitpoints.
Wraithtomb research removed.
Eldritch Storm
• Damage decreased from 62 - 93 to 56 - 84 per blast.
• Radius decreased from 15 to 10 per blast.
• Recharge time set globally.
ORKS
• Included Weirdboy: Replaces role of the Big Mek and dedicated detector commander. Deals higher damage but less armour piercing attacks. Abilities are Zzapp Ya, Warp Vomit and Foot of Gork, each requiring a certain level of Waaagh. Does not benefit from Tougher Bosses researches.
• Included Bigga Brains research: Increases Weirdboy health by 300 hitpoints, health regeneration by 1 and makes Warp Vomit and Foot of Gork available. Requires 60 Waaagh.
• Ork building health regeneration removed.
• Mob bonus health regeneration of 12% decreased to 10%. Stormboyz and Shootaboyz benefit from this bonus.
• Mob bonus morale immunity changed to increase morale regeneration by 0.2 for every 5 mob points.
• Mob bonus speed buff no longer requires 55 Waaagh or the Pile o Guns. Speed buff decreased from 3% to 2%. Shoota Boyz, Tankbustas, Nobz, Flash Gitz and Pain Boyz now benefit from this bonus.
• Slugga weapon range decreased from 25 to 20.
• Capture rate decreased from 0.9 to 0.8.
Gretchin
• Repair rate decreased from 15 to 8 hp/sec.
Boyz
• Build cost decreased from 120 to 110 requisition.
• Health increased from 250 to 300 hitpoints. More Armour health buff increased from 100 to 125 hitpoints. Even More Armour health buff decreased from 150 to 125 hitpoints.
Shoota Boyz
• Build cost decreased from 130 to 125 requisition.
• Health increased from 225 to 250 hitpoints. More Armour health buff increased from 100 to 125 hitpoints per research.
Stormboyz
• Build cost decreased from 180 to 140 requisition (reinforce cost 20 to 15 requisiton).
• Health increased from 250 to 300 hitpoints. More Armour health buff increased from 100 to 150 hitpoints.
• Morale decreased from 150 to 100.
Stormboy Nob
• Leader time decreased from 35 seconds to 30 seconds.
Tankbustas
• Build time decreased from 60 to 51 seconds (reinforce time 20 to 17 seconds).
• Build cost decreased from 180 to 150 requisition (reinforce cost 30 to 25 requisition).
• Health increased from 475 to 525 hitpoints. More Armour health buff increased from 100 to 125 hitpoints. Even More Armour health buff decreased from 150 to 125 hitpoints.
Nobz
• Build time decreased from 68 to 64 seconds (reinforce time 17 to 16 seconds).
• Health decreased from 635 to 600 hitpoints. More Armour health buff decreased from 185 to 150 per research.
• Morale decreased from 200 to 150.
Flash Gitz
• Build time increased from 51 to 54 seconds (reinforce time 17 to 18 seconds).
• Reinforce cost 30 to 35 requisition.
• Health decreased from 810 to 650 hitpoints.
• Capture rate decreased from 1 to 0.8.
Meganobz
• Tougher Bosses health buff decreased from 250 to 200 hitpoints per research.
• Requires 75 Waaagh and no longer requires the Orky Fort add-on.
• Build cost increased from 200 to 250 requisition and 100 to 150 power (reinforce cost 100 to 125 requisition and 50 to 75 power.
• Kustom Shoota reload time decreased from 0.5 to 0.4 (damage adjusted).
Big Mek
• Build cost chagned from 225 to 185 requisition and 50 to 125 power.
• Build time increased from 70 to 75 seconds.
• Build location changed from the Boyz Hut to the Mek Shop.
• Morale decreased from 350 to 300 (fix).
• Keen sight radius of 20 removed.
• Support cap increase of 2 removed (fix).
• Repair rate decreased from 20 to 13 hp/sec. Percent target cost increased from 20% to 50%.
Warboss
• Build cost increased from 250 to 300 requisition and 150 to 175 power.
• Build time increased from 40 to 60 seconds.
• Morale decreased from 400 to 300 (fix).
• Kustom Shoota reload time decreased from 0.5 to 0.4 (damage adjusted)
• Support cap increase of 2 removed (fix).
Fighta-Bommer
• Sight radius decreased from 40 to 25.
• Grot-Guided Bomb knockback decreased from 45 - 65 to 35 - 45.
• Twin Big Shootas reload time decreased from 0.4 to 0.3 (damage adjusted).
Looted Tank
• Support cap increased from 6 to 7.
Gargantuan Squiggoth
• Support cap increased from 6 to 8.
• Build time increased from 240 to 260 seconds.
• Twin Big Shootas reload time decreased from 0.4 to 0.3 (damage adjusted).
Listening Post
• Build cost decreased from 90 to 80 requisition.
Turbo Boost (Stormboyz)
• Research removed. Requires 40 Waaagh.
Kustom Forcefield
• Ranged damage resistance increased from 20 to 25%.
Choppin Time
• Melee damage resistance changed from 100% to 90%.
Sneaky Tankbustas
• Research removed.
Kustom Gadgets
• Research location changed from the Boyz Hut to the Mek Shop.
IMPERIAL GUARD
• Capture rates decreased from 0.85 to 0.65.
• Vehicle repairer count increased from 1 to 3.
Techpriest Enginseer
• Repair rate decreased from 60 to 13 hp/sec.
Infantry
• Reinforce time decreased from 4.5 to 3.5 seconds (fix).
• Morale mortality damage decreased from 22 to 17.
• Flamer weapon time decreased from 9 to 8 seconds.
• Grenade Launcher refire rate increased from 3.5 to 4 seconds. Weapon cost increased from 20 to 25 requisition. Can now fire on the move.
• Plasma Gun weapon cost decreased from 50 to 45 requisition. Weapon time decreased from 15 to 12 seconds.
Kasrkin
• Grenade Launcher refire rate increased from 3.5 to 4 seconds. Can now fire on the move.
• Plasma Gun weapon cost decreased from 50 to 45 requisition. Weapon time decreased from 15 to 12 seconds.
Ogryn
• Health decreased from 1200 to 1100 hitpoints.
Vindicare Assassin
• Exitus Rifle now executes infantry at 40% health or less.
Commissar
• Health increased from 590 to 600 hitpoints.
Wyrdvane Psyker
• Health increased from 560 to 600 hitpoints.
• Sight and keen sight radius decreased from 30 to 25.
Chimera
• Support cap increased from 2 to 3.
Hellhound
• Support cap increased from 3 to 4.
• Build cost increased from 230 to 250 requisition.
• Inferno Cannon reload time decreased from 0.5 to 0.3 seconds (damage adjusted).
Sentinel
• Capture rate decreased from 1.5 to 1.25.
Basilisk
• Earthshaker Cannon knockback decreased from 35 - 55 to 35 - 45.
Marauder Bomber
• Support cap increased from 5 to 6.
• Build cost increased from 165 to 200 requisition.
• Sight radius decreased from 35 to 25.
• Twin Heavy Bolter weapons reload time decreased from 0.4 to 0.3 (damage adjusted).
Leman Russ
• Support cap increased from 6 to 7.
Baneblade
• Support cap increased from 8 to 10.
• Twin Heavy Bolters reload time decreased from 0.4 to 0.3 (damage adjusted).
Turret Emplacement
• Build cost increased from 90 to 100 requisition and 30 to 50 power.
Detection Field
• Recharge time set globally.
Summary Execution
• Recharge time increased to 60 seconds.
Strip Soul
• Damage decreased from 305 to 270.
• Backfire morale damage decreased from 100 to 25.
Lightning Arc
• Decreased morale damage from 200 to 50.
• Backfire morale damage decreased from 100 to 50.
Curse of the Machine Spirit
• Duration increased from 12 to 15 seconds.
Fanaticism
• Melee and ranged damage resistance increased from 90% to 99%.
• Units are no longer immune to death.
Strafing Run
• Recharge time set globally.
Incendiary Bombing Run
• Fire aura now deals damage (fix).
Krak Bombing Run
• Damage increased from 378 - 567 to 416 - 624 per blast.
Reinforced Flak Armour
• Guardsmen health buff increased from 65 to 75 hitpoints.
Enhanced Flak Armour
• Guardsmen health buff increased from 75 to 100 hitpoints.
TAU
• Tau infantry were given the Bonding Knife Ritual passive: When morale breaks, the squad has a 25% chance to completely recover their morale. Does not apply to auxiliary squads or the Ethereal.
• Included Kindered Strength research: Increases Kroot auxiliary infantry health by 150 hitpoints and Krootox Rider health by 300 hitpoints. Increases Kroot infantry melee damage by 25%. Requires Feral Leap to be researched.
Earth Caste Builder
• Repair rate decreased from 30 to 10 hp/sec.
XV15 Stealth Suit
• Build cost increased from 85 to 90 requisition (reinforce 40 to 45 requisition).
• Build time and reinforce time increased from 15.5 to 17 seconds.
• Health increased from 300 to 335 hitpoints. Improved Metallurgy health buff decreased from 100 to 75 hitpoints.
• Burst Cannon Advanced Pulse Weapons damage buff decreased from 35% to 20%.
Shas'Vre
• Health increased from 300 to 420 hitpoints. Improved Metallurgy health buff decreased from 100 to 75 hitpoints.
Vespid Stingwing
• Squad cap increased to 2.
• Build time decreased from 75 to 67.5 seconds (reinforce time 15 to 13 seconds).
• Sight radius increased from 20 to 25.
• Keen sight radius decreased from 30 to 25.
• No longer requires Path to Enlightenment.
Vespid Strain Leader
• Leader time decreased 30 to 25 seconds.
Fire Warrior
• Build cost decreased from 180 to 170 requisition.
• Health increased from 275 to 300 hitpoints. Teachings of Kauyon health buff increased from 50 to 100 hitpoints.
Fire Warrior Shas'Ui
• Health decreased from 550 to 525 hitpoints.
Kroot Carnivore
• Squad loadout increased from 4 - 10 to 5 - 10.
• Build time decreased from 30 to 27.5 seconds (reinforce time 6.5 to 5.5 seconds).
• Reinforce cost decreased from 15 to 10 requisition.
Kroot Shaper
• Leader time decreased from 20 to 15 seconds.
• Health decreased from 850 to 750 hitpoints.
Pathfinder
• Squad cap decreased from 2 to 1.
• Squad loadout decreased from 2 - 6 to 2 -5.
XV88 Broadside Battlesuit
• Squad cap increased from 3 to 4.
Kroot Hound
• Limit of 3 removed.
• Build time decreased from 38 to 36 seconds (reinforce time 9.5 to 9 seconds).
• Health decreased from 785 to 625 hitpoints.
• Voracious Predators perk removed.
XV8 Crisis Battlesuit
• Limit of 4 removed.
• Squad cap decreased from 3 to 2.
• Health decreased from 2150 to 2000 hitpoints.
• Fusion Blaster weapon switched with Missile Pod. Fusion Blaster is now a weapon upgrade with higher damage.
• Flamer weapon cost increased from 15 to 25 requisition.
• Jump now causes 30 - 40 knockback and disables movement, abilities and general combat for 3 seconds. Breakdown time decreased from 2.13 seconds to 0.75 seconds. Jump usage increased from 45 to 60.
• Was given the Kinetic Pulse ability: Deals 200 Pulse Rifle damage and 35 - 55 knockback around the Battlesuit. Recharges 75 seconds.
XV22 Commander
• Morale decreased from 500 to 300 (fix).
Shas'Ui Bodyguard
• Squad cap increased to 2.
TY7 Devilfish
• Build cost decreased from 200 to 175 requisition and 150 to 125 power.
Tactical Drone Squad
• Armour changed from vehicle to infantry.
• Health increased from 250 to 300 hitpoints.
TX78 Sky Ray Gunship
• Support cap increased from 4 to 5.
• Build cost decreased from 350 to 325 requisition and 315 to 300 power.
Drone Harbinger
• Build cost decreased 360 to 350 power.
Harbinger Drone
• Armour changed from vehicle to infantry.
• Keen sight decreased from 2 to 0 (fix).
• Health increased from 250 to 300 hitpoints.
Barracuda AX-5-2
• Support cap increased from 5 to 6.
• Sight radius decreased from 30 to 25.
• Swiftstrike Burst Cannon constitutes as a heavy weapon.
• Clone can no longer be repaired (fix).
Krootox
• Build cost decreased from 355 to 325 power.
• Health decreased from 4000 to 3400 hitpoints. Health regeneration increased from 1 to 2.
TX7 Hammerhead Gunship
• Clone can no longer be repaired (fix).
Great Knarloc
• Support cap increased from 5 to 6.
Cannibalize
• Maximum hitpoints decreased from 300 to 150.
EMP Grenade
• Recharge time decreased from 110 to 100 seconds.
Snare Trap
• Recharge time decreased from 15 to 10 seconds.
• Activation time increased from 5 to 10 seconds.
• Trigger radius decreased from 5 to 3.
• Area of Effect increased from 8 to 10.
Destabilization
• Deals 20 damage per second (fix).
Markerlight
• Ranged damage increase of 75% decreased to 50%.
Seeker Missile Barrage
• Recharge time decreased from 115 to 100 seconds.
• Fire cost increased to 100 requisition and power.
• Damage decreased from 65 to 55 per missile.
• Spread increased from 8 to 10.
Feral Leap
• Damage decreased from 50 to 25.
XV22 Stealthsuit
• Increases XV22 Commander health regeneration by 1.
Teachings of Kauyon
• Health buffs for vehicles and Listening Posts decreased by 40%. No longer buffs TX78 Sky Ray Gunship health twice (fix). Now buffs TX7 Hammerhead Gunship health (fix).
NECRONS
• Soulless Assembly build time increase of 0.5 seconds per Necron Warrior, Immortal and Flayed One removed. Build time increase of 20% per squad increased to 25%.
Builder Scarab
• Build cost increased to 15 power.
• Repair rate decreased from 30 to 10 hp/sec.
Necron Warrior
• Enhanced Necrodermis health buff increased from 100 to 150 per research.
• Build cost decreased from 90 to 75 power (reinforce cost 15 to 10 power).
• Build time decreased from 60 to 55.5 seconds (reinforce time 20 to 18.5 seconds).
• Morale regeneration decreased from 5 to 4.5.
Canoptek Wraith
• Health decreased from 450 to 400 hitpoints. Wraith Flight health buff decreased from 200 to 150 hitpoints.
• Build cost increased from 60 to 65 power.
Flayed One
• Build cost decreased from 120 to 100 power.
• Enhanced Necrodermis health buff increased from 100 to 150 per research.
• Health regeneration decreased from 2 to 1.
• Morale regeneration increased from 5 to 6.
Immortal
• Health decreased from 350 to 275 hitpoints. Enhanced Necrodermis health buff increased from 100 to 150 per research.
• Build time increased from 60 to 66 seconds (reinforce time 20 to 22 seconds).
• Morale regeneration decreased from 5 to 4.5.
Lychguard
• Squad cap increased from 5 to 6.
• Build cost increased from 210 to 285 power (reinforce cost 35 to 45 power).
• Build time increased from 90 to 105 seconds (reinforce time 30 to 35 seconds).
• Health decreased from 800 to 700 hitpoints.
• Morale set to 200.
Necron Lord
• Health decreased from 1450 to 1350 hitpoints.
• Jump now requires the Summoning Core.
Canoptek Spyder
• Unit type changed from infantry to monster.
• Support cap increased from 4 to 5.
• Build cost increased from 175 to 275 power. No longer gains a 50 power tax when unit is fielded.
• Build time increased from 85 to 90 seconds.
• Health decreased from 3250 to 2875 hitpoints.
Destroyer
• Build cost increased from 150 to 200 power. No longer gains a 50 power tax per unit fielded.
• Build time increases by 25% and 3 seconds per Destroyer fielded.
• Health decreased 1450 to 1370 hitpoints.
Heavy Destroyer
• Build cost increased from 200 to 250 power. No longer gains a 50 power tax per unit fielded.
• Build time increases by 25% and 3 seconds per Heavy Destroyer fielded.
• Health decreased 1450 to 1370 hitpoints.
Destroyer Lord
• Build time increased from 75 to 90 seconds.
• Health decreased from 2500 to 2250 hitpoints.
Monolith
• Health regeneration decreased from 5 to 2.
• Has a 10% upkeep.
Dormant Monolith
• Build cost increased from 225 to 250 power.
• Build time increased from 100 to 150 seconds.
Awakened Monolith Add-On
• Addon time increased from 70 to 85 seconds.
Engaged Monolith Add-On
• Addon time increased from 70 to 85 seconds.
Plasma Generator
• Build cost increased from 35 to 50 power per generator.
Greater Summoning Core
• Build time decreased from 99 to 90 seconds.
Gauss Turret
• Build cost decreased from 100 to 90 power.
• Health increased from 600 to 900 hitpoints. No longer benefits from defense bonuses.
• Limit decreased from 6 to 4 per Monolith.
Harvest
• Body count for reassembly increased from 6 to 8.
• Body count limit decreased from 10 to 8.
Solar Pulse
• Recharge time increased from 70 to 80 seconds.
Veil of Darkness
• No longer cloaks the Necron Lord.
Vehicular Possession
• Can now possess Exorcists, Leman Russ Tanks and Looted Wagons (fix).
• Possession time increased from 4 to 5 seconds.
Reinforced Necrodermis
• Health regeneration for infantry decreased from 1 to 0.5.
Enhanced Necrodermis
• Research cost decreased from 250 to 200 power.
• Research time decreased from 75 to 50 seconds.
• Health buff for infantry decreased from 225 to 100 hitpoints.
• Health regeneration for infantry decreased from 1 to 0.5.
Enhanced Induction
• Research cost increased from 200 to 250 power.
• Research time increased from 50 to 75 seconds.
• Necron Warrior Gauss Flayer and Necron Immortal Guass Blaster damage buff increased from 50% to 80%.
• Destroyer Gauss Cannon and Heavy Destroyer Heavy Gauss Cannon damage buff of 20% removed.
DARK ELDAR
• Defence bonus increased from 150 to 200 hitpoints per HQ addon.
• Poison weapon APD adjusted to increase strength by 1.
• All Dark Eldar infantry (Khymerae and Tortured Slaves excepted), Reavers and Taloses received the Power from Pain passive ability: Has a 20% chance to ignore receiving damage every second.
• Capture rate decreased from 0.9 to 0.8.
Tortured Slave
• Health increased from 150 to 200 hitpoints.
• Repair rate decreased from 30 to 13 hp/sec. Percent target cost increased from 20% to 75%.
Mandrake
• Loadout changed from 3 - 6 to 4 - 6.
• Reinforce time decreased from 10 to 7.5 seconds.
• Reinforce cost decreased from 20 to 15 requisition.
• Health decreased from 350 to 330 hitpoints.
• Glimmersteel Blade Daemonic Touch damage buff increased from 30% to 100%.
Sybarite
• Special attacks no longer deal knockback.
Hellion
• Build time decreased from 38 to 36 seconds (reinforce time 9.5 to 9 seconds).
• Health decreased from 475 to 400 hitpoints.
• Morale increased from 100 to 150.
Heliarch
• Health decreased from 750 to 710 hitpoints.
Scourge
• Build cost increased from 180 to 195 requisition.
• Build time increased from 36 to 39 seconds (reinforce time 12 to 13 seconds).
• Health decreased from 425 to 325 hitpoints.
• Morale decreased from 150 to 100.
• Broken Morale time increased from 5 to 10 seconds.
• Weapon upgrade count decreased from 3 to 2.
• Dark Lance weapon cost changed from 75 to 90 requisition and 75 to 65 power.
Solarite
• Dark Lance removed.
Wych
• Build cost decreased from 160 to 140 requisition (reinforce cost 20 to 15 requisition).
• Build time decreased from 36 to 32 seconds (reinforce time 9 to 8 seconds).
• Health decreased from 525 to 450 hitpoints.
• Lightning Dodge accuracy debuff decreased from 50% to 35%.
• No longer has a keen sight of 25.
Hekatrix
• Health decreased from 725 to 690 hitpoints.
Khymerae
• Build cost increased from 240 to 250 requisition.
• Limit of 3 removed.
Incubi
• Squad cap increased to 3.
• Build cost increased from 195 to 210 requisition (reinforce cost 30 to 35 requisition).
• Health decreased from 445 to 425 hitpoints. Drukhari Veteran Upgrade health buff decreased from 200 to 125 hitpoints per research.
• Tormentor no longer prevents morale from regenerating.
Archon
• Build time increased from 60 to 65 seconds.
• Morale decreased from 400 to 300 (fix).
Haemonculus
• Health decreased from 1200 to 1000 hitpoints.
• Morale decreased from 350 to 300 (fix).
Raider
• Build cost increased from 200 to 250 requisition.
• Build time increased from 50 to 60 seconds.
Talos
• Support cap increased from 4 to 6.
• Unit type changed from vehicle to monster.
• Build cost increased from 250 to 300 requisition and 275 to 325 power.
• Build time increased from 55 to 70 seconds.
• Health decreased from 2550 to 2200 hitpoints.
• Health regeneration increased to 1.
• 15% ranged damage resistance removed.
Razorwing Jet Fighter
• Build cost increased from 165 to 175 requisition.
• Build time increased from 60 to 65 seconds.
• Sight radius decreased from 35 to 25.
Ravager
• Support cap increased from 6 to 7.
• Build cost decreased from 500 to 450 power.
• Disintegrator Cannon weapons switched with Dark Lances.
• Can now jump, once at 120 second recharge time.
Dais of Destruction
• Support cap increased from 8 to 9.
• Can now jump, once at 120 second recharge time.
Dark Lance Addon
• Build cost changed from 75 to 90 requisition and 75 to 65 power.
Slave Chamber
• Build cost decreased from 100 to 75 requisition.
Torture Pit
• Build cost increased from 35 to 45 requisition.
Piercing Vision
• Recharge time increased from 60 to 70 seconds.
• Keen sight radius decreased from 30 to 25.
• Increases sight radius by 10.
Rend Soul
• No longer strikes twice.
• 10 damage per second duration decreased from 25 to 10 seconds.
Soulstorm
• Damage decreased from 20 to 16 per second.
• Area of effect decreased from 15 to 12.
Torment Grenade
• Morale damage decreased from 25 to 20.
Combat Drugs
• Recharge time decreased from 45 to 40 seconds.
Wildfire
• Research removed. Requires Planetary Strike Add-On.
Short Circuit
• Now disables abilities.
Dark Scythe
• Recharge time increased from 90 to 200 seconds.
• Damage changed from 260 - 520 to 450.
Daemonic Touch
• Increases Mandrake morale by 50.
Splinter Cannons
• Increases Solarite Splinter Cannon damage by 20%.
Power Blades
• Build cost decreased from 75 to 50 requisition and power.
• Increases Beastmaster Agoniser damage by 20%.
Agonisers
• Build cost decreased from 100 to 75 requisition and power.
• Upgrades the Helliarch's Hellglaive to an Agoniser.
• Increases Beastmaster Agoniser damage by 20%.
SISTERS OF BATTLE
Servitor
• Repair rate decreased from 30 to 10 hp/sec.
Missionary
• Melee damage does not receive 20% damage decrease.
Battle Sister
• Build cost increased from 160 to 170 requisition.
• Weapon upgrades decreased from 3 to 2. Heavy Weapon Increase weapon upgrades increased from 2 to 3.
• Health decreased from 235 to 200 hitpoints. Blessed Armour health buff increased from 125 to 225 hitpoints.
Veteran Superior
• Leader time increased from 13 to 15 seconds.
• Health decreased from 400 to 365 hitpoints. Blessed Armour health buff increased from 125 to 225 hitpoints.
• Inferno Pistol accuracy increased from 50% to 65% (fix).
Seraphim
• Build cost increased from 170 to 180 requisition.
• Health decreased from 285 to 265 hitpoints. Blessed Armour health buff increased from 175 to 225 hitpoints.
Seraphim Superior
• Leader time decreased from 16 to 15 seconds.
• Health decreased from 525 to 455 hitpoints.
Celestian
• Build cost increased from 200 to 220 requisition.
• Health decreased from 415 to 300 hitpoints. Blessed Armour health buff increased from 175 to 225 hitpoints.
• Morale regeneration decreased from 7 to 5.
• Melta cost changed from 25 to 35 requisition and 50 to 35 power.
• Multi-Melta cost decreased from 100 to 75 power.
Celestian Veteran
• Health decreased from 660 to 415 hitpoints. Blessed Armour health buff increased from 175 to 200 hitpoints.
Imagifier
• Health decreased from 700 to 525 hitpoints. Blessed Armour health buff increased from 175 to 225 hitpoints.
• Morale rate buff increased from 4 to 10. Morale immunity removed.
Repentia
• Build cost decreased from 220 to 180 requisition (reinforce cost 25 to 20 requisition).
• Build time decreased from 32 to 28 seconds (reinforce time 8 to 7 seconds).
• Health increased from 675 to 870 hitpoints. Blessed Armour health buff of 185 hitpoints removed.
• Morale decreased from 200 to 150.
Repentia Superior
• Leader time decreased from 26.5 to 15 seconds.
• Zealot Charge removed due to lack of animation.
Death Cult Assassin
• Squad cap increased to 1.
• Squad loadout increased from 1 - 3 to 3 - 3.
• Build cost increased from 90 to 120 requisition and 50 to 60 power (reinforce cost 45 to 20 requsition and 25 to 10 power).
• Build time increased from 20 to 21 second (reinforce time 16.5 to 7 seconds).
Confessor
• Morale set to 300.
Living Saint
• Squad cap increased from 4 to 5.
• Build cost increased from 400 to 500 requisition and power.
• Build time increased from 180 to 200 seconds.
Rhino
• Support cap increased from 2 to 3.
• Reinforced Hull Plating health buff decreased from 300 to 250 hitpoints.
Immolator
• Support cap increased from 4 to 5.
• Reinforced Hull Plating health buff decreased from 350 to 300 hitpoints.
• Immolation Flamer reload time decreased from 0.5 to 0.3 (damage adjusted). Fire damage duration decreased from 20 to 8 seconds.
• Multi-Melta cost decreased from 100 to 75 power.
Penitent Engine
• Support cap decreased from 4 to 3.
• Build cost decreased from 200 to 175 requisition and 275 to 250 power.
• Build time decreased from 60 to 55 seconds.
• Heavy Flamers reload time decreased from 0.5 to 0.4 (damage adjusted).
Lightning Strike Fighter
• Support cap increased from 4 to 5.
• Sight radius decreased from 30 to 25.
• Build cost increased from 175 to 200 requisition.
• Health decreased from 3650 to 3500 hitpoints. Reinforced Hull Plating health buff decreased from 350 to 300 hitpoints.
• Long-Barrelled Autocannon reload time decreased from 4 to 1 second(s) (damage adjusted). Accuracy decreased from 80% to 65%.
Exorcist
• Support cap increased from 5 to 7.
• Health decreased from 3500 to 3250 hitpoints. Reinforced Hull Plating health buff decreased from 350 to 300 hitpoints.
• Build time increased from 85 to 110 seconds.
Holy Icon
• Health buff of 300 hitpoints removed.
Listening Post
• Heavy Flamer reload time decreased from 0.5 to 0.4 (damage adjusted)
Turret Emplacement
• Build cost increased from 90 to 100 requisition and 45 to 50 power.
• Heavy Flamer range decreased from 35 to 30. Reload time decreased from 0.5 to 0.4 (damage adjusted).
• Multi-Melta range decreased from 35 to 30.
Purgatus Mine Field
• Purgatus aura damage decreased from 35 to 30.
Purifying Light
• Fixed Purifying Light from not working.
• Radius decreased from 25 to 20.
Righteous Fervor
• Damage received increased from 50% to double.
Conflagration
• Requires Ecclesiarchal Citadel Add-on.
Divine Retribution
• Retaliation damage decreased from 25 to 20.
Blessed Armour
• Research cost increased from 100 to 125 requisition.
• Research time increased from 45 to 60 seconds.
Edited by: Eranthis