A high quality mod aimed to improve the base game of Soulstorm while also providing a new experience in how the game plays.

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Version 1.17 Changelog (Games : Dawn of War : Mods : Redux Mod : Forum : Changelog : Version 1.17 Changelog) Locked
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Aug 17 2021 Anchor

CHANGELOG 1.17


(Note: All damage specific changes for weapons are not logged as the universal reducers made tracking these values too difficult.)


SHARED

• Implemented an upkeep system: Squads and vehicles fielded will decrease the player's requisition and power generation by the squad cap/support cap that squad requires.
• Weapon APD has been completely overhauled. Higher armour levels now have a higher durability. Removed aircraft armours and replaced them with 4 new armour types: Heavy Infantry 4 (Destroyer Lord, Hive Tyrant), Vehicle Low 3 (Battlewagon), Vehicle Med 2 (Basilisks, Nightwings), Tyrannofex (Tyranids).
• Weapon damage values decreased by 15% and 20% (38% total).
• Heavy weapons cannot fire within 33% of their origin radius (defenses excepted).
• Broken morale immunizes units from taking morale damage, preventing squads from being trapped in a infinite broken morale loop.
• HQ generation increased from 2 to 2.5 requisition per second.
• Build cost, build time, and reinforce cost for all units increased by 10% and build time and reinforce time increased again by 20% (32% total, units with armour 1 toughness 1 receive 15% instead of 20% increase, builders and relic units excepted from 10% increase).
• Build cost further increased for vehicles and relic units by 10%.
• Building health for all factions adjusted and reduced. Infantry and vehicle production buildings build costs increased by 10%. Headquarters health decreased from 10000 to 5000 hitpoints.
• Buildings no longer return a percentile resource bonus when being built.
• Relic unit health decreased from 10000 to 8000 hitpoints. Secondary monster health decreased from 7000 to 6000 hitpoints.
• Listening Post addon health buffs and HQ defense bonuses decreased by nearly 50%.
• Mine Field blast radius decreased from 5 to 4. Time per explosion decreased from 4 to 3 seconds. APD increased from Assault Cannon APD to Missile Launcher APD.

SPACE MARINES

• All Space Marine infantry were given the And They Shall Know No Fear passive: When morale breaks, the squad's morale regeneration increases by 20 morale/sec.
Servitor
• Repair rate decreased from 30 to 10 hp/sec.

Scout Marine
• Health increased 275 to 350 hitpoints.
• Bolter Target Finder damage buff increased from 10% to 25% per research.
• Plasma Gun cost decreased from 75 to 45 requisition.
• Sniper Rifle setup time decreased from 3.5 to 2 seconds. Reload time decreased from 9 to 8 seconds. 10 extra APD damage perk increased to 20.

Tactical Marine
• Squad loadout increased from 3 - 6 to 3 -7.
• Build cost decreased from 240 to 210 requisition (reinforce cost 40 to 35 requisition).
• Health increased from 350 to 375 hitpoints.
• Bolter damage Target Finder damage buff increased from 10% to 25% per research.
• Heavy Bolter cost decreased from 55 to 50 requisition.
• Plasma Gun cost decreased from 75 to 45 requisition.
• Missile Launcher limit set to 2. Cost decreased from 100 to 80 requisition.

Assault Marine
• Squad loadout increased from 3 - 6 to 3 -7.
• Build cost increased to 30 power (reinforce cost 0 to 5 power).
• Build time decreased from 39 to 34.5 seconds (reinforce time 13 to 11.5 seconds).
• Health decreased from 370 to 350 hitpoints.
• Chainsword Target Finder damage buff increased from 15% to 20% per research.

Grey Knight
• Squad cap increased to 3.
• Squad loadout increased from 3 - 6 to 3 -7.
• Health decreased from 675 to 525 hitpoints.
• Build time increased from 42 to 48 seconds (reinforce time 14 to 16 seconds).

Terminator
• Squad cap increased to 4 to 5.
• Build time increased from 78 to 90 seconds (reinforce time 26 to 30 seconds).
• Health decreased from 950 to 900 hitpoints. Bionics health buffs removed.
• Morale decreased from 250 to 200.
• Heavy Flamer setup time set to 2.5 seconds. Cannot fire on the move. Reload time decreased from 0.5 to 0.4 seconds (damage adjusted).

Assault Terminator
• Squad cap increased to 5 to 6.
• Health decreased from 1000 to 950 hitpoints. Bionics health buffs removed.
• Morale decreased from 250 to 200.
• Storm Shield buff increases ranged damage resistance by 10% instead of melee damage.

Apothecary
• Squad cap increased to 1.
• Health increased from 420 to 600 hitpoints.
• Charge speed buff increased from 10% to 20% (fix).
• 50% damage resistance removed (fix).

Skull Probe
• Health increased from 225 to 250 hitpoints.

Force Commander
• Build cost decreased from 300 to 285 requisition.
• Build time decreased from 72 to 70 seconds.
• Health decreased from 1500 to 1400 hitpoints.

Librarian
• Build cost decreased from 300 to 275 requisition.
• Build time decreased from 70 to 65 seconds.
• Force Stave has 25% chance to disable abilities for 3 seconds.

Chaplain
• Build cost decreased from 325 to 300 requisition.
• Crozius Arcanum chance to disable abilities, movement and general combat removed.

Land Speeder
• Support cap increased from 2 to 3.

Dreadnought
• Support cap increased from 5 to 6.
• Build cost decreased from 275 to 250 requisition and 480 to 475 power.
• Build time decreased from 100 to 90 seconds.
• Heavy Flamer reload time decreased from 0.5 to 0.4 (damage adjusted)
• 50% damage resistance removed (fix).

Hellfire Dreadnought
• Build time increased from 70 to 75 seconds.
• 50% damage resistance removed (fix).

Predator
• Twin Lascannon weapon cost decreased from 250 to 200 requisition and 200 to 150 power.

Whirlwind
• Support cap increased from 6 to 7.
• Vengeance Launcher damage increased from 131 to 144.

Land Raider
• Support cap increased from 8 to 10.
• Build cost increased from 550 to 600 requisition and power.
• Build time increased from 215 to 225 seconds.
• Twin Heavy Bolter reload time decreased from 0.4 to 0.3 (damage adjusted)

Turret Emplacement
• Build cost increased from 90 to 100 requisition and 45 to 50 power.

Battlecry
• Morale buff decreased from 100 to 50.

Orbital Bombardment
• Damage decreased from 80 - 160 to 75 - 150 per blast.

Quickening
• Speed buff decreased from 60% to 50%.

Smite
• Damage decreased from 195 - 293 to 174 - 261.
• Deals 20 morale damage.

Weaken Resolve
• Duration increased from 40 to 60 seconds.

Demoralize
• Morale damage decreased from 100 to 75. No longer deals double morale damage.

Psychic Inquisition
• Damage decreased from 80 - 160 to 72 - 108 per blast.
• Deals 10 morale damage per blast.

Bionics
• Research time decreased from 75 to 60 seconds.

Power Fists
• Research cost increased from 75 to 100 requisition.

Personal Teleporters
• Moved to the Armoury. Requires the Orbital Relay.
• Crux Terminatus melee damage resistance of 15% removed.


CHAOS MARINES

Heretic
• Repair rate decreased from 15 to 8 hp/sec.

Cultist
• Build cost decreased from 125 to 100 requisition.
• Health increased from 285 to 310 hitpoints.
• Weapon upgrade count decreased from 3 to 2. Heavy Weapon Increase weapon upgrades increased from 2 to 3.
• Grenade Launcher refire rate increased from 3.5 to 4 seconds. No longer decreases enemy movement speed by 25% for 4 seconds (fix).

Chaos Space Marine
• Squad loadout increased from 3 - 6 to 3 -7.
• Build cost decreased from 225 to 210 requisition (reinforce 40 to 35 requisition).
• Health decreased from 360 to 350 hitpoints.
• Plasma gun cost decreased from 75 to 45 requisition.
• Heavy Bolter cost decreased from 55 to 50 requisition.
• Missile Launcher limit set to 2. Cost decreased from 100 to 80 requisition.
Aspiring Champion
• Leader Cost decreased from 90 to 80 requisition.
• Purge the Weak health buff increased from 60 to 75 hitpoints.

Raptor
• Squad loadout increased from 3 - 6 to 3 -7.
• Health decreased from 440 to 385 hitpoints.
• Build cost increased from 255 to 270 requisition and 0 to 30 power (reinforce cost 40 to 45 requisition and 0 to 5 power).
• Fearsome Visage morale damage decreased from 1 to 0.8 per second.
Raptor Champion
• Leader Cost decreased from 90 to 80 requisition.
• Power Sword no longer deals 100% armour-piercing damage (fix).
• Purge the Weak health buff decreased from 160 to 150 hitpoints.

Khorne Berzerker
• Squad loadout increased from 3 - 6 to 3 -7.
• Health decreased from 800 to 650 hitpoints.

Horror
• Health decreased from 700 to 650 hitpoints.
• Health regeneration increased from 0.5 to 1.
• Was given the Magic Made Manifest perk: Increase enemy ability recharge time by 20% when near a Horror.

Possessed
• Squad loadout increased from 3 - 6 to 3 -7.
• Health decreased from 930 to 770 hitpoints.
• Health regeneration decreased from 2 to 1.
• Possessed Daemon Fire removed.

Obliterator
• Health regeneration increased from 0.5 to 1.
• Crushing Fists (previously Power Fist) armour piercing decreased from 3 to 1 and strength decreased from 5 to 3.

Chaos Lord
• Build time decreased from 80 to 72 seconds.
• Health decreased from 1400 to 1300 hitpoints.

Sorcerer
• Health decreased from 950 to 900 hitpoints.
• Force Stave has a 25% chance to disable abilities for 3 seconds.

Daemon Prince
• Research time increased from 90 to 120 seconds.

Bloodthirster
• Squad cap increased from 5 to 6.

Defiler
• Support cap increased from 5 to 7.
• Build cost increased from 350 to 400 requisition.
• Autocannon reload time decreased from 4 to 1 second(s). Accuracy decreased from 80% to 50%. Range decreased from 45 to 35.
• Twin Heavy Flamer reload time decreased from 0.5 to 0.3 (damage adjusted)

Hell Talon
• Support cap increased from 4 to 5.
• Sight radius decreased from 35 to 25.
• Autocannon reload time decreased from 4 to 1 second(s). Accuracy decreased from 80% to 65% (damage adjusted).

Chaos Predator
• Support cap increased from 6 to 7.
• Twin Lascannon weapon cost increased from 200 to 250 requisition and 150 to 200 power.

Listening Post
• Build cost increased from 90 to 100 requisition.

Daemon Pit
• Limit set to 1.

Turret Emplacement
• Build cost increased from 90 to 100 requisition and 45 to 50 power.

Mine Field
• Health decreased from 1300 to 1000 hitpoints.

Personal Teleporters
• Moved to the Armoury. Requires the Daemon Pit.

Berserk Fury
• Recharge time decreased from 120 to 100 seconds.
• Increased damage taken from 20% to 25%.
• Is now 50% immune to morale damage (fix).

Speed Fiend
• Research removed. Requires Desecrated Fortress Add-on.

Corruption
• Now deals damage (fix). Refresh time decreased from 1 to 0.5 seconds. Damage decreased from 10 to 5.

Power Swords
• Research cost increased from 50 to 75 requisition.

Power Fists
• Research cost increased from 75 to 100 requisition.


ELDAR

• Shuriken and Monofilament weapons have a 20% chance to deal 1 solid point of damage.
• Shuriken Catapult and Shuriken Pistol range decreased from 20 to 15.

Bonesinger
• Repair rate decreased from 30 to 10 hp/sec. Percent target cost increased from 20% to 75%.

Guardian
• Build cost decreased from 170 to 150 requisition.
• Health increased from 250 to 260 hitpoints.
• Shuriken Catapult Improved Optics damage buff decreased from 40% to 30% per research.
Warlock
• Leadership damage bonus of 15% no longer applies to Weapon Platforms.
Shuriken Weapon Platform
• Shuriken Cannon refire rate decreased from 0.5 to 0.4.

Ranger
• Health increased from 300 to 315 hitpoints.
• Ranger Long Rifle 10 extra APD damage perk increased to 20.

Howling Banshee
• Build cost decreased from 180 to 170 requisition.
• Health increased from 365 to 380 hitpoints.
Howling Banshee Exarch
• Health increased from 450 to 475 hitpoints. Reinforced Armour health buff decreased from 250 to 200 hitpoints per research.

Dark Reaper
• Build cost increased from 225 to 240 requisition.
• Reinforced Armour health buff increased from 55 to 70 hitpoints per research.
• Reaper Launcher Superior Optics damage buff decreased from 75% to 55%.

Fire Dragon
• Build cost increased from 60 to 75 power.
• Health increased from 345 to 350 hitpoints. Reinforced Armour health buff decreased from 110 to 100 hitpoints per research.

Warp Spider
• Squad loadout decreased from 4 - 7 to 3 - 6.
• Build time decreased from 48 to 43.5 seconds (reinforce time 12 to 14.5 seconds).
• Build cost decreased from 280 to 255 requisition (reinforce cost 35 to 40 requisition).
• Health increased from 400 to 430 hitpoints. Reinforced Armour health buff increased from 95 to 100 hitpoints per research.

Harlequin Troupe
• Build cost decreased from 180 to 160 requisition and 80 to 60 power (reinforce cost 10 to 5 power).
• Squad cap increased to 2.
• Health decreased from 780 to 750 hitpoints.

Warlock Conclave
• Squad cap increased to 3.

Avatar of Khaine
• Build time increased from 180 to 200 seconds.
• Infantry build time buff of 50% removed.

Falcon
• Support cap increased from 4 to 5.
• Build time increased from 45 to 72 seconds.
• Twin Shuriken Catapult reload time decreased from 0.5 to 0.4 (damage adjusted).

Vyper
• Support cap increased from 2 to 3.
• Build time increased from 32 to 45 seconds.
• Build cost increased from 150 to 175 requisition and power.
• Twin Shuriken Catapult reload time decreased from 0.5 to 0.4 (damage adjusted).
• Aeldari Missile Launcher no longer deals knockback.

Wraithlord
• Support cap increased from 5 to 7.
• Unit type changed from vehicle to monster.
• Health increased from 2250 to 2350 hitpoints. Health regeneration decreased from 3.5 to 1.
• Build cost increased from 250 to 300 requisition.
• Now uses two Flamers (fix).
• Can no longer be repaired. Benefits from Healing Waystation.

Nightwing
• Build cost increased from 165 (after 10% increase) to 200 requisition.
• Health decreased from 3200 to 3000 hitpoints.
• Twin Shuriken Cannons reload time decreased from 0.5 to 0.3 seconds (damage adjusted).

Fire Prism
• Twin Shuriken Catapult reload time decreased from 0.5 to 0.4 (damage adjusted).

Listening Shrine
• Build cost increased from 80 to 90 requisition.

Webway Gate
• Build limit of 9 removed.

Mine Field
• Health increased from 800 to 1000 hitpoints.

Wraithtomb research removed.

Eldritch Storm
• Damage decreased from 62 - 93 to 56 - 84 per blast.
• Radius decreased from 15 to 10 per blast.
• Recharge time set globally.


ORKS

• Included Weirdboy: Replaces role of the Big Mek and dedicated detector commander. Deals higher damage but less armour piercing attacks. Abilities are Zzapp Ya, Warp Vomit and Foot of Gork, each requiring a certain level of Waaagh. Does not benefit from Tougher Bosses researches.
• Included Bigga Brains research: Increases Weirdboy health by 300 hitpoints, health regeneration by 1 and makes Warp Vomit and Foot of Gork available. Requires 60 Waaagh.
• Ork building health regeneration removed.
• Mob bonus health regeneration of 12% decreased to 10%. Stormboyz and Shootaboyz benefit from this bonus.
• Mob bonus morale immunity changed to increase morale regeneration by 0.2 for every 5 mob points.
• Mob bonus speed buff no longer requires 55 Waaagh or the Pile o Guns. Speed buff decreased from 3% to 2%. Shoota Boyz, Tankbustas, Nobz, Flash Gitz and Pain Boyz now benefit from this bonus.
• Slugga weapon range decreased from 25 to 20.
• Capture rate decreased from 0.9 to 0.8.

Gretchin
• Repair rate decreased from 15 to 8 hp/sec.

Boyz
• Build cost decreased from 120 to 110 requisition.
• Health increased from 250 to 300 hitpoints. More Armour health buff increased from 100 to 125 hitpoints. Even More Armour health buff decreased from 150 to 125 hitpoints.

Shoota Boyz
• Build cost decreased from 130 to 125 requisition.
• Health increased from 225 to 250 hitpoints. More Armour health buff increased from 100 to 125 hitpoints per research.

Stormboyz
• Build cost decreased from 180 to 140 requisition (reinforce cost 20 to 15 requisiton).
• Health increased from 250 to 300 hitpoints. More Armour health buff increased from 100 to 150 hitpoints.
• Morale decreased from 150 to 100.
Stormboy Nob
• Leader time decreased from 35 seconds to 30 seconds.

Tankbustas
• Build time decreased from 60 to 51 seconds (reinforce time 20 to 17 seconds).
• Build cost decreased from 180 to 150 requisition (reinforce cost 30 to 25 requisition).
• Health increased from 475 to 525 hitpoints. More Armour health buff increased from 100 to 125 hitpoints. Even More Armour health buff decreased from 150 to 125 hitpoints.

Nobz
• Build time decreased from 68 to 64 seconds (reinforce time 17 to 16 seconds).
• Health decreased from 635 to 600 hitpoints. More Armour health buff decreased from 185 to 150 per research.
• Morale decreased from 200 to 150.

Flash Gitz
• Build time increased from 51 to 54 seconds (reinforce time 17 to 18 seconds).
• Reinforce cost 30 to 35 requisition.
• Health decreased from 810 to 650 hitpoints.
• Capture rate decreased from 1 to 0.8.

Meganobz
• Tougher Bosses health buff decreased from 250 to 200 hitpoints per research.
• Requires 75 Waaagh and no longer requires the Orky Fort add-on.
• Build cost increased from 200 to 250 requisition and 100 to 150 power (reinforce cost 100 to 125 requisition and 50 to 75 power.
• Kustom Shoota reload time decreased from 0.5 to 0.4 (damage adjusted).

Big Mek
• Build cost chagned from 225 to 185 requisition and 50 to 125 power.
• Build time increased from 70 to 75 seconds.
• Build location changed from the Boyz Hut to the Mek Shop.
• Morale decreased from 350 to 300 (fix).
• Keen sight radius of 20 removed.
• Support cap increase of 2 removed (fix).
• Repair rate decreased from 20 to 13 hp/sec. Percent target cost increased from 20% to 50%.

Warboss
• Build cost increased from 250 to 300 requisition and 150 to 175 power.
• Build time increased from 40 to 60 seconds.
• Morale decreased from 400 to 300 (fix).
• Kustom Shoota reload time decreased from 0.5 to 0.4 (damage adjusted)
• Support cap increase of 2 removed (fix).

Fighta-Bommer
• Sight radius decreased from 40 to 25.
• Grot-Guided Bomb knockback decreased from 45 - 65 to 35 - 45.
• Twin Big Shootas reload time decreased from 0.4 to 0.3 (damage adjusted).

Looted Tank
• Support cap increased from 6 to 7.

Gargantuan Squiggoth
• Support cap increased from 6 to 8.
• Build time increased from 240 to 260 seconds.
• Twin Big Shootas reload time decreased from 0.4 to 0.3 (damage adjusted).

Listening Post
• Build cost decreased from 90 to 80 requisition.

Turbo Boost (Stormboyz)
• Research removed. Requires 40 Waaagh.

Kustom Forcefield
• Ranged damage resistance increased from 20 to 25%.

Choppin Time
• Melee damage resistance changed from 100% to 90%.

Sneaky Tankbustas
• Research removed.

Kustom Gadgets
• Research location changed from the Boyz Hut to the Mek Shop.


IMPERIAL GUARD

• Capture rates decreased from 0.85 to 0.65.
• Vehicle repairer count increased from 1 to 3.

Techpriest Enginseer
• Repair rate decreased from 60 to 13 hp/sec.

Infantry
• Reinforce time decreased from 4.5 to 3.5 seconds (fix).
• Morale mortality damage decreased from 22 to 17.
• Flamer weapon time decreased from 9 to 8 seconds.
• Grenade Launcher refire rate increased from 3.5 to 4 seconds. Weapon cost increased from 20 to 25 requisition. Can now fire on the move.
• Plasma Gun weapon cost decreased from 50 to 45 requisition. Weapon time decreased from 15 to 12 seconds.

Kasrkin
• Grenade Launcher refire rate increased from 3.5 to 4 seconds. Can now fire on the move.
• Plasma Gun weapon cost decreased from 50 to 45 requisition. Weapon time decreased from 15 to 12 seconds.

Ogryn
• Health decreased from 1200 to 1100 hitpoints.

Vindicare Assassin
• Exitus Rifle now executes infantry at 40% health or less.

Commissar
• Health increased from 590 to 600 hitpoints.

Wyrdvane Psyker
• Health increased from 560 to 600 hitpoints.
• Sight and keen sight radius decreased from 30 to 25.

Chimera
• Support cap increased from 2 to 3.

Hellhound
• Support cap increased from 3 to 4.
• Build cost increased from 230 to 250 requisition.
• Inferno Cannon reload time decreased from 0.5 to 0.3 seconds (damage adjusted).

Sentinel
• Capture rate decreased from 1.5 to 1.25.

Basilisk
• Earthshaker Cannon knockback decreased from 35 - 55 to 35 - 45.

Marauder Bomber
• Support cap increased from 5 to 6.
• Build cost increased from 165 to 200 requisition.
• Sight radius decreased from 35 to 25.
• Twin Heavy Bolter weapons reload time decreased from 0.4 to 0.3 (damage adjusted).

Leman Russ
• Support cap increased from 6 to 7.

Baneblade
• Support cap increased from 8 to 10.
• Twin Heavy Bolters reload time decreased from 0.4 to 0.3 (damage adjusted).

Turret Emplacement
• Build cost increased from 90 to 100 requisition and 30 to 50 power.

Detection Field
• Recharge time set globally.

Summary Execution
• Recharge time increased to 60 seconds.

Strip Soul
• Damage decreased from 305 to 270.
• Backfire morale damage decreased from 100 to 25.

Lightning Arc
• Decreased morale damage from 200 to 50.
• Backfire morale damage decreased from 100 to 50.

Curse of the Machine Spirit
• Duration increased from 12 to 15 seconds.

Fanaticism
• Melee and ranged damage resistance increased from 90% to 99%.
• Units are no longer immune to death.

Strafing Run
• Recharge time set globally.

Incendiary Bombing Run
• Fire aura now deals damage (fix).

Krak Bombing Run
• Damage increased from 378 - 567 to 416 - 624 per blast.

Reinforced Flak Armour
• Guardsmen health buff increased from 65 to 75 hitpoints.

Enhanced Flak Armour
• Guardsmen health buff increased from 75 to 100 hitpoints.


TAU

• Tau infantry were given the Bonding Knife Ritual passive: When morale breaks, the squad has a 25% chance to completely recover their morale. Does not apply to auxiliary squads or the Ethereal.
• Included Kindered Strength research: Increases Kroot auxiliary infantry health by 150 hitpoints and Krootox Rider health by 300 hitpoints. Increases Kroot infantry melee damage by 25%. Requires Feral Leap to be researched.

Earth Caste Builder
• Repair rate decreased from 30 to 10 hp/sec.

XV15 Stealth Suit
• Build cost increased from 85 to 90 requisition (reinforce 40 to 45 requisition).
• Build time and reinforce time increased from 15.5 to 17 seconds.
• Health increased from 300 to 335 hitpoints. Improved Metallurgy health buff decreased from 100 to 75 hitpoints.
• Burst Cannon Advanced Pulse Weapons damage buff decreased from 35% to 20%.
Shas'Vre
• Health increased from 300 to 420 hitpoints. Improved Metallurgy health buff decreased from 100 to 75 hitpoints.

Vespid Stingwing
• Squad cap increased to 2.
• Build time decreased from 75 to 67.5 seconds (reinforce time 15 to 13 seconds).
• Sight radius increased from 20 to 25.
• Keen sight radius decreased from 30 to 25.
• No longer requires Path to Enlightenment.
Vespid Strain Leader
• Leader time decreased 30 to 25 seconds.

Fire Warrior
• Build cost decreased from 180 to 170 requisition.
• Health increased from 275 to 300 hitpoints. Teachings of Kauyon health buff increased from 50 to 100 hitpoints.
Fire Warrior Shas'Ui
• Health decreased from 550 to 525 hitpoints.

Kroot Carnivore
• Squad loadout increased from 4 - 10 to 5 - 10.
• Build time decreased from 30 to 27.5 seconds (reinforce time 6.5 to 5.5 seconds).
• Reinforce cost decreased from 15 to 10 requisition.
Kroot Shaper
• Leader time decreased from 20 to 15 seconds.
• Health decreased from 850 to 750 hitpoints.

Pathfinder
• Squad cap decreased from 2 to 1.
• Squad loadout decreased from 2 - 6 to 2 -5.

XV88 Broadside Battlesuit
• Squad cap increased from 3 to 4.

Kroot Hound
• Limit of 3 removed.
• Build time decreased from 38 to 36 seconds (reinforce time 9.5 to 9 seconds).
• Health decreased from 785 to 625 hitpoints.
• Voracious Predators perk removed.

XV8 Crisis Battlesuit
• Limit of 4 removed.
• Squad cap decreased from 3 to 2.
• Health decreased from 2150 to 2000 hitpoints.
• Fusion Blaster weapon switched with Missile Pod. Fusion Blaster is now a weapon upgrade with higher damage.
• Flamer weapon cost increased from 15 to 25 requisition.
• Jump now causes 30 - 40 knockback and disables movement, abilities and general combat for 3 seconds. Breakdown time decreased from 2.13 seconds to 0.75 seconds. Jump usage increased from 45 to 60.
• Was given the Kinetic Pulse ability: Deals 200 Pulse Rifle damage and 35 - 55 knockback around the Battlesuit. Recharges 75 seconds.

XV22 Commander
• Morale decreased from 500 to 300 (fix).

Shas'Ui Bodyguard
• Squad cap increased to 2.

TY7 Devilfish
• Build cost decreased from 200 to 175 requisition and 150 to 125 power.

Tactical Drone Squad
• Armour changed from vehicle to infantry.
• Health increased from 250 to 300 hitpoints.

TX78 Sky Ray Gunship
• Support cap increased from 4 to 5.
• Build cost decreased from 350 to 325 requisition and 315 to 300 power.

Drone Harbinger
• Build cost decreased 360 to 350 power.

Harbinger Drone
• Armour changed from vehicle to infantry.
• Keen sight decreased from 2 to 0 (fix).
• Health increased from 250 to 300 hitpoints.

Barracuda AX-5-2
• Support cap increased from 5 to 6.
• Sight radius decreased from 30 to 25.
• Swiftstrike Burst Cannon constitutes as a heavy weapon.
• Clone can no longer be repaired (fix).

Krootox
• Build cost decreased from 355 to 325 power.
• Health decreased from 4000 to 3400 hitpoints. Health regeneration increased from 1 to 2.

TX7 Hammerhead Gunship
• Clone can no longer be repaired (fix).

Great Knarloc
• Support cap increased from 5 to 6.

Cannibalize
• Maximum hitpoints decreased from 300 to 150.

EMP Grenade
• Recharge time decreased from 110 to 100 seconds.

Snare Trap
• Recharge time decreased from 15 to 10 seconds.
• Activation time increased from 5 to 10 seconds.
• Trigger radius decreased from 5 to 3.
• Area of Effect increased from 8 to 10.

Destabilization
• Deals 20 damage per second (fix).

Markerlight
• Ranged damage increase of 75% decreased to 50%.

Seeker Missile Barrage
• Recharge time decreased from 115 to 100 seconds.
• Fire cost increased to 100 requisition and power.
• Damage decreased from 65 to 55 per missile.
• Spread increased from 8 to 10.

Feral Leap
• Damage decreased from 50 to 25.

XV22 Stealthsuit
• Increases XV22 Commander health regeneration by 1.

Teachings of Kauyon
• Health buffs for vehicles and Listening Posts decreased by 40%. No longer buffs TX78 Sky Ray Gunship health twice (fix). Now buffs TX7 Hammerhead Gunship health (fix).


NECRONS

• Soulless Assembly build time increase of 0.5 seconds per Necron Warrior, Immortal and Flayed One removed. Build time increase of 20% per squad increased to 25%.

Builder Scarab
• Build cost increased to 15 power.
• Repair rate decreased from 30 to 10 hp/sec.

Necron Warrior
• Enhanced Necrodermis health buff increased from 100 to 150 per research.
• Build cost decreased from 90 to 75 power (reinforce cost 15 to 10 power).
• Build time decreased from 60 to 55.5 seconds (reinforce time 20 to 18.5 seconds).
• Morale regeneration decreased from 5 to 4.5.

Canoptek Wraith
• Health decreased from 450 to 400 hitpoints. Wraith Flight health buff decreased from 200 to 150 hitpoints.
• Build cost increased from 60 to 65 power.

Flayed One
• Build cost decreased from 120 to 100 power.
• Enhanced Necrodermis health buff increased from 100 to 150 per research.
• Health regeneration decreased from 2 to 1.
• Morale regeneration increased from 5 to 6.

Immortal
• Health decreased from 350 to 275 hitpoints. Enhanced Necrodermis health buff increased from 100 to 150 per research.
• Build time increased from 60 to 66 seconds (reinforce time 20 to 22 seconds).
• Morale regeneration decreased from 5 to 4.5.

Lychguard
• Squad cap increased from 5 to 6.
• Build cost increased from 210 to 285 power (reinforce cost 35 to 45 power).
• Build time increased from 90 to 105 seconds (reinforce time 30 to 35 seconds).
• Health decreased from 800 to 700 hitpoints.
• Morale set to 200.

Necron Lord
• Health decreased from 1450 to 1350 hitpoints.
• Jump now requires the Summoning Core.

Canoptek Spyder
• Unit type changed from infantry to monster.
• Support cap increased from 4 to 5.
• Build cost increased from 175 to 275 power. No longer gains a 50 power tax when unit is fielded.
• Build time increased from 85 to 90 seconds.
• Health decreased from 3250 to 2875 hitpoints.

Destroyer
• Build cost increased from 150 to 200 power. No longer gains a 50 power tax per unit fielded.
• Build time increases by 25% and 3 seconds per Destroyer fielded.
• Health decreased 1450 to 1370 hitpoints.

Heavy Destroyer
• Build cost increased from 200 to 250 power. No longer gains a 50 power tax per unit fielded.
• Build time increases by 25% and 3 seconds per Heavy Destroyer fielded.
• Health decreased 1450 to 1370 hitpoints.

Destroyer Lord
• Build time increased from 75 to 90 seconds.
• Health decreased from 2500 to 2250 hitpoints.

Monolith
• Health regeneration decreased from 5 to 2.
• Has a 10% upkeep.

Dormant Monolith
• Build cost increased from 225 to 250 power.
• Build time increased from 100 to 150 seconds.

Awakened Monolith Add-On
• Addon time increased from 70 to 85 seconds.

Engaged Monolith Add-On
• Addon time increased from 70 to 85 seconds.

Plasma Generator
• Build cost increased from 35 to 50 power per generator.

Greater Summoning Core
• Build time decreased from 99 to 90 seconds.

Gauss Turret
• Build cost decreased from 100 to 90 power.
• Health increased from 600 to 900 hitpoints. No longer benefits from defense bonuses.
• Limit decreased from 6 to 4 per Monolith.

Harvest
• Body count for reassembly increased from 6 to 8.
• Body count limit decreased from 10 to 8.

Solar Pulse
• Recharge time increased from 70 to 80 seconds.

Veil of Darkness
• No longer cloaks the Necron Lord.

Vehicular Possession
• Can now possess Exorcists, Leman Russ Tanks and Looted Wagons (fix).
• Possession time increased from 4 to 5 seconds.

Reinforced Necrodermis
• Health regeneration for infantry decreased from 1 to 0.5.

Enhanced Necrodermis
• Research cost decreased from 250 to 200 power.
• Research time decreased from 75 to 50 seconds.
• Health buff for infantry decreased from 225 to 100 hitpoints.
• Health regeneration for infantry decreased from 1 to 0.5.

Enhanced Induction
• Research cost increased from 200 to 250 power.
• Research time increased from 50 to 75 seconds.
• Necron Warrior Gauss Flayer and Necron Immortal Guass Blaster damage buff increased from 50% to 80%.
• Destroyer Gauss Cannon and Heavy Destroyer Heavy Gauss Cannon damage buff of 20% removed.


DARK ELDAR

• Defence bonus increased from 150 to 200 hitpoints per HQ addon.
• Poison weapon APD adjusted to increase strength by 1.
• All Dark Eldar infantry (Khymerae and Tortured Slaves excepted), Reavers and Taloses received the Power from Pain passive ability: Has a 20% chance to ignore receiving damage every second.
• Capture rate decreased from 0.9 to 0.8.

Tortured Slave
• Health increased from 150 to 200 hitpoints.
• Repair rate decreased from 30 to 13 hp/sec. Percent target cost increased from 20% to 75%.

Mandrake
• Loadout changed from 3 - 6 to 4 - 6.
• Reinforce time decreased from 10 to 7.5 seconds.
• Reinforce cost decreased from 20 to 15 requisition.
• Health decreased from 350 to 330 hitpoints.
• Glimmersteel Blade Daemonic Touch damage buff increased from 30% to 100%.
Sybarite
• Special attacks no longer deal knockback.

Hellion
• Build time decreased from 38 to 36 seconds (reinforce time 9.5 to 9 seconds).
• Health decreased from 475 to 400 hitpoints.
• Morale increased from 100 to 150.
Heliarch
• Health decreased from 750 to 710 hitpoints.

Scourge
• Build cost increased from 180 to 195 requisition.
• Build time increased from 36 to 39 seconds (reinforce time 12 to 13 seconds).
• Health decreased from 425 to 325 hitpoints.
• Morale decreased from 150 to 100.
• Broken Morale time increased from 5 to 10 seconds.
• Weapon upgrade count decreased from 3 to 2.
• Dark Lance weapon cost changed from 75 to 90 requisition and 75 to 65 power.
Solarite
• Dark Lance removed.

Wych
• Build cost decreased from 160 to 140 requisition (reinforce cost 20 to 15 requisition).
• Build time decreased from 36 to 32 seconds (reinforce time 9 to 8 seconds).
• Health decreased from 525 to 450 hitpoints.
• Lightning Dodge accuracy debuff decreased from 50% to 35%.
• No longer has a keen sight of 25.
Hekatrix
• Health decreased from 725 to 690 hitpoints.

Khymerae
• Build cost increased from 240 to 250 requisition.
• Limit of 3 removed.

Incubi
• Squad cap increased to 3.
• Build cost increased from 195 to 210 requisition (reinforce cost 30 to 35 requisition).
• Health decreased from 445 to 425 hitpoints. Drukhari Veteran Upgrade health buff decreased from 200 to 125 hitpoints per research.
• Tormentor no longer prevents morale from regenerating.

Archon
• Build time increased from 60 to 65 seconds.
• Morale decreased from 400 to 300 (fix).

Haemonculus
• Health decreased from 1200 to 1000 hitpoints.
• Morale decreased from 350 to 300 (fix).

Raider
• Build cost increased from 200 to 250 requisition.
• Build time increased from 50 to 60 seconds.

Talos
• Support cap increased from 4 to 6.
• Unit type changed from vehicle to monster.
• Build cost increased from 250 to 300 requisition and 275 to 325 power.
• Build time increased from 55 to 70 seconds.
• Health decreased from 2550 to 2200 hitpoints.
• Health regeneration increased to 1.
• 15% ranged damage resistance removed.

Razorwing Jet Fighter
• Build cost increased from 165 to 175 requisition.
• Build time increased from 60 to 65 seconds.
• Sight radius decreased from 35 to 25.

Ravager
• Support cap increased from 6 to 7.
• Build cost decreased from 500 to 450 power.
• Disintegrator Cannon weapons switched with Dark Lances.
• Can now jump, once at 120 second recharge time.

Dais of Destruction
• Support cap increased from 8 to 9.
• Can now jump, once at 120 second recharge time.

Dark Lance Addon
• Build cost changed from 75 to 90 requisition and 75 to 65 power.

Slave Chamber
• Build cost decreased from 100 to 75 requisition.
Torture Pit
• Build cost increased from 35 to 45 requisition.

Piercing Vision
• Recharge time increased from 60 to 70 seconds.
• Keen sight radius decreased from 30 to 25.
• Increases sight radius by 10.

Rend Soul
• No longer strikes twice.
• 10 damage per second duration decreased from 25 to 10 seconds.

Soulstorm
• Damage decreased from 20 to 16 per second.
• Area of effect decreased from 15 to 12.

Torment Grenade
• Morale damage decreased from 25 to 20.

Combat Drugs
• Recharge time decreased from 45 to 40 seconds.

Wildfire
• Research removed. Requires Planetary Strike Add-On.

Short Circuit
• Now disables abilities.

Dark Scythe
• Recharge time increased from 90 to 200 seconds.
• Damage changed from 260 - 520 to 450.

Daemonic Touch
• Increases Mandrake morale by 50.

Splinter Cannons
• Increases Solarite Splinter Cannon damage by 20%.

Power Blades
• Build cost decreased from 75 to 50 requisition and power.
• Increases Beastmaster Agoniser damage by 20%.

Agonisers
• Build cost decreased from 100 to 75 requisition and power.
• Upgrades the Helliarch's Hellglaive to an Agoniser.
• Increases Beastmaster Agoniser damage by 20%.


SISTERS OF BATTLE

Servitor
• Repair rate decreased from 30 to 10 hp/sec.

Missionary
• Melee damage does not receive 20% damage decrease.

Battle Sister
• Build cost increased from 160 to 170 requisition.
• Weapon upgrades decreased from 3 to 2. Heavy Weapon Increase weapon upgrades increased from 2 to 3.
• Health decreased from 235 to 200 hitpoints. Blessed Armour health buff increased from 125 to 225 hitpoints.
Veteran Superior
• Leader time increased from 13 to 15 seconds.
• Health decreased from 400 to 365 hitpoints. Blessed Armour health buff increased from 125 to 225 hitpoints.
• Inferno Pistol accuracy increased from 50% to 65% (fix).

Seraphim
• Build cost increased from 170 to 180 requisition.
• Health decreased from 285 to 265 hitpoints. Blessed Armour health buff increased from 175 to 225 hitpoints.
Seraphim Superior
• Leader time decreased from 16 to 15 seconds.
• Health decreased from 525 to 455 hitpoints.

Celestian
• Build cost increased from 200 to 220 requisition.
• Health decreased from 415 to 300 hitpoints. Blessed Armour health buff increased from 175 to 225 hitpoints.
• Morale regeneration decreased from 7 to 5.
• Melta cost changed from 25 to 35 requisition and 50 to 35 power.
• Multi-Melta cost decreased from 100 to 75 power.
Celestian Veteran
• Health decreased from 660 to 415 hitpoints. Blessed Armour health buff increased from 175 to 200 hitpoints.
Imagifier
• Health decreased from 700 to 525 hitpoints. Blessed Armour health buff increased from 175 to 225 hitpoints.
• Morale rate buff increased from 4 to 10. Morale immunity removed.

Repentia
• Build cost decreased from 220 to 180 requisition (reinforce cost 25 to 20 requisition).
• Build time decreased from 32 to 28 seconds (reinforce time 8 to 7 seconds).
• Health increased from 675 to 870 hitpoints. Blessed Armour health buff of 185 hitpoints removed.
• Morale decreased from 200 to 150.
Repentia Superior
• Leader time decreased from 26.5 to 15 seconds.
• Zealot Charge removed due to lack of animation.

Death Cult Assassin
• Squad cap increased to 1.
• Squad loadout increased from 1 - 3 to 3 - 3.
• Build cost increased from 90 to 120 requisition and 50 to 60 power (reinforce cost 45 to 20 requsition and 25 to 10 power).
• Build time increased from 20 to 21 second (reinforce time 16.5 to 7 seconds).

Confessor
• Morale set to 300.

Living Saint
• Squad cap increased from 4 to 5.
• Build cost increased from 400 to 500 requisition and power.
• Build time increased from 180 to 200 seconds.

Rhino
• Support cap increased from 2 to 3.
• Reinforced Hull Plating health buff decreased from 300 to 250 hitpoints.

Immolator
• Support cap increased from 4 to 5.
• Reinforced Hull Plating health buff decreased from 350 to 300 hitpoints.
• Immolation Flamer reload time decreased from 0.5 to 0.3 (damage adjusted). Fire damage duration decreased from 20 to 8 seconds.
• Multi-Melta cost decreased from 100 to 75 power.

Penitent Engine
• Support cap decreased from 4 to 3.
• Build cost decreased from 200 to 175 requisition and 275 to 250 power.
• Build time decreased from 60 to 55 seconds.
• Heavy Flamers reload time decreased from 0.5 to 0.4 (damage adjusted).

Lightning Strike Fighter
• Support cap increased from 4 to 5.
• Sight radius decreased from 30 to 25.
• Build cost increased from 175 to 200 requisition.
• Health decreased from 3650 to 3500 hitpoints. Reinforced Hull Plating health buff decreased from 350 to 300 hitpoints.
• Long-Barrelled Autocannon reload time decreased from 4 to 1 second(s) (damage adjusted). Accuracy decreased from 80% to 65%.

Exorcist
• Support cap increased from 5 to 7.
• Health decreased from 3500 to 3250 hitpoints. Reinforced Hull Plating health buff decreased from 350 to 300 hitpoints.
• Build time increased from 85 to 110 seconds.

Holy Icon
• Health buff of 300 hitpoints removed.

Listening Post
• Heavy Flamer reload time decreased from 0.5 to 0.4 (damage adjusted)

Turret Emplacement
• Build cost increased from 90 to 100 requisition and 45 to 50 power.
• Heavy Flamer range decreased from 35 to 30. Reload time decreased from 0.5 to 0.4 (damage adjusted).
• Multi-Melta range decreased from 35 to 30.

Purgatus Mine Field
• Purgatus aura damage decreased from 35 to 30.

Purifying Light
• Fixed Purifying Light from not working.
• Radius decreased from 25 to 20.

Righteous Fervor
• Damage received increased from 50% to double.

Conflagration
• Requires Ecclesiarchal Citadel Add-on.

Divine Retribution
• Retaliation damage decreased from 25 to 20.

Blessed Armour
• Research cost increased from 100 to 125 requisition.
• Research time increased from 45 to 60 seconds.

Edited by: Eranthis

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