A high quality mod aimed to improve the base game of Soulstorm while also providing a new experience in how the game plays.
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New Release will be BIGGER! | Locked | |
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Dec 5 2019 Anchor | ||
But-
For those worried about DPS being off balanced due to these radical changes, know that I am logging every DoT value for every weapon dealt to every armour type and comparing that to the vanilla game to know FOR SURE what is being changed (as well as listing every research and damage bonus that applies). The thing I'm making sure to retain is the damage being dealt to the armour the weapon is best at dealing so the values are similar to the base game (except melee of course). I have a chart logging this information and I will hopefully be able to have it shareable to anyone interested in knowing what's being changed. Edited by: Eranthis |
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Dec 6 2019 Anchor | ||
With this changes in the damage, will the firing rate of some weapons take part of this update?. |
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Dec 6 2019 Anchor | ||
JC_Bomb_Expert wrote: Only when the visuals are changed. This next update will be reworking all Guardsmen laser weapons to fire slower. |
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