Equestria at War is a Hearts of Iron IV mod that seeks to recreate the fantastical world of Equestria from the My Little Pony franchise, dimmed with a bleaker setting rife with both nuances and its own plentiful twists, such as the notion of industrialization, far-reaching corruption and an ample amount of political intrigue.
Beyond the southern seas — on the other side of the world — lies the continent of Zebrica. A diverse, vast realm of stories and myths, Northern Zebrica is where ancient legends dwell and modern heroes breathe and die amidst the sands of history. Northern Zebrica, diverse and storied, is once again on the verge of bloodshed. A legendary strategist must rise to guide these nations through the coming storm, but the question remains: Which nation will you lead?
✢ Additions:
- Added generic Kirin portraits.
- Added several new supply hubs and victory points in Equestria, Chital and Crystal Empire.
- Added more event pictures.
- New concern icons for Chiropterra, Warzena and Zarantia.
- New concerns for Nova Griffonia, Stalliongrad and Griffonstone.
- Added new flavour events for Hippogriffia.
- Added descriptions for Posadist Crack Lightning and post-Posada Silverstream.
- Added a general for Hippogriffia.
- Added a new song.
- Added ability for Raft in Hippogriffia to abandon Zebrica after giving Zumidia away.
- Added an epilogue event for non-aligned Zarantia.
✢ Changes and fixes:
- Improved performance.
- Changelings now get a stronger version of the "Secret Police" occupation law.
- Increased base range of supply hubs (does not affect naval bases).
- Tweaked impassables in Equestria and Aestlonia.
- Fixed incorrect checks for Solar Empire in Hippogriffia and Ahuizotl.
- Fixed (most of) issues with Sunrise Sparkle.
- Lightly reworked Warzena's military tree.
- AI templates now actually work.
- Post-peace conference countries that don't own any cores will now be annexed.
- Updated Arabian starting production to account for new factory numbers.
- Fixed vanilla issue of missing tooltip for dockyard repair speed modifier.
- Enabled resistance for impassable states.
- Posada's coring decision now accounts for already cored states.
- Fixed some Aris First events and a decision triggering wrong events.
- Fixed Zumidian independence in the Aris First moderate path not giving Hippogriffia military access.
- Make amphibious techs dependent on marines.
- Fixed intelligence agency names for Tobuck.
- Fixed Tobuck's Chiropterra war decision being available more than once.
- Removed Prince Fallen from Equestria.
- Fixed Aquileia losing a focus in the naval tree when going republican.
- Fixed Posada's thermonuclear weapons increasing population rather than reducing it.
- Changed subideology of Doelhi and Puerto Caballo into democratic monarchism.
- Fixed Sköldsvärd still being around in Vedina even if she was no longer the country leader.
- Swapped icons of Full Spectrum Operations and Strategic Warfare starting doctrines.
- Made Hippogriffia's Rising Defeatism worse.
- Fixed Zebra Sea Canoes technology not working properly without Man the Guns DLC.
- Fixed Government in Exile decisions.
- Fixed vanilla bug with Race for the Bomb.
- Sambar, Abyssinia, Asstyria and Anseruk now start with slave economy law.
- Asstyria and Anseruk are now industrialising societies rather than outdated industrial.
- Fixed missing puppet check in Warzena focus.
- AI handles Hippogriffia's crisis better.
- Hippogriffia AI no longer places divisions on Azir's border.
- Fix cryptology modifiers being too small so they showed up as 0.
- Fixed tank templates that Tobuck gets.
- Adjusted Gerza's drugs mechanic values.
- Fixed Colthage's militarist/scientifid betrayal event not working properly.
- Fixed Alwani's region description in the welcomescreen.
- Can no longer form Aquileia after forming the Griffonian Empire.
- Tweaked North Zebrican War news event to account for scenario where Hippogriffia is fighting an offensive war.
- Puppeted Zarantia now loads a generic tree.
- Fixed a focus bypass in Hippogriffia.
- Posada can now only use thermonuclear weapons on supremacist nations.
- Fixed Puerto Caballo not getting a cosmetic tag when puppeted by Lunar Empire.
- Renamed duplicate Marekalla into Casabronco.
- Fixed the wrong warlord couping Zaryes in Colthage's militarist path.
- Clarified how Warlord Ambitions mission works in Colthage.
- Fixed issue with Umalez advisor that caused the game to crash.
- Fixed vanilla bug of raiding decisions not working if you tried to raid the same country again.
- Fixed Zarantia's pegasi divisions not working properly.
- Implemented existing division name lists to various starting division templates.
- Fixed House Avian's continuous focus box position.
- Various countries now use vanilla operative codenames.
- A Colthage focus that gave level 1 railway now gives level 2 ones instead.
- Reworked some Posada GFX.
- Made Gerza's drug mechanic easier.
- Fixed Tobuck's Chiropterran advisors not always working.
- Zeirutid's rebellion dummy decision is now hidden when the actual mission fires.
- Fix bypasses in Tobuck.
- Aquileia's royalist militia now consists of fewer divisions but the template has more battalions.
- Fixed various issues with technologies.
- Fixed Aquileia's starting motorized infantry template.
- Fixed Warzena focuses giving wrong technology bonuses.
- Fixed bug where Hippogriffia defending Warzena was counted as offensive war
- Improved and clarified triggers for The Mountain Awakes.
- Canterlot now has a level 5 bunker at start.
- Griffonian Republic now gets smaller consumer goods penalties and starts at low economic mobilization.
- Warzena can now do some focuses even if it has capitulated.
- Fixed Colthage scientifid focus for purging the military being available when it shouldn't be.
- Fixed country-specific economy law triggers being visible for everyone.
- Fixed integration occupation law not always working if multiple countries had cores on the same states.
- Fixed wrong advisor icon for Comet Flash in Chiropterra.
- Crystal Empire can now make Changeling Lands a demilitarized puppet too.
- Slightly buffed Equestria.
- Fixed bug where GNU Hippogriffia would keep Zumidia.
- Standardized how demilitarized puppets are created.
- Eriviar in Sunstriker Clan now gets the appropriate subideology when going Maarite.
- Fixed Zarantia trying to declare war on Chiropterra while already at war with them.
- Demilitarized AI countries now deprioritize building military factories.
- Fixed puppeted Colthage being able to demand Kar-Alpaka.
- Fixed Jezabzella in Colthage not becoming party leader after the second civil war.
- Hippogriffia will not pursue lend lease act if it is redundant.
- Nerfed an unintentionally overpowered Hippogriffia general.
- Fixed event of Prywhen post-civil war demobilization not triggering.
- Fixed region descriptions for Zeblu and Timbucktu.
- Fixed Vrystaat not starting with train technology.
- Fixed incorrect name for the leader of Talonsvaal.
- Fixed Twilight not having a portrait after becoming leader of Crystal Empire.
- Reduce stability penalty from not endorsing arson in an Aris First event.
- Aris First war bonds are removed when at peace.
- When Hippogriffia makes Zaron Zorrel country leader in Colthage, he now has a portrait.
- Fixed a small frontline issue in the Great Lakes area.
- Reduced focus times for Hippogriffia's Zumidian integration tree.
- Fixed AI strategies for Griffonstone nuke event.
- Fixed Hippogriffia's AI allies immediately leaving faction.
- Made AI Hippogriffia slightly more likely to help Equestria.
- AI Asterion now prioritizes focuses that core Cyanolisian states.
- Hippogriff AI can now handle Aris First and divided society better.
- Reduced AI experience gain.
- AI Stalliongrad no longer occupies Equestrian territory while helping them.
- AI will now replace total mobilization law if it's low on ponypower.
- Various tweaks and fixes to AI strategies.
- Made the AI use correct suppression templates.
- Tweaked operative AI.
- Enabled pony AI templates for more nations.
- Improved AI air production.
- Various AI template improvements.
- Fixed some missing GFX.
- Dehumanized some GFX.
- Miscellaneous bugfixes and improvements.
- Miscellaneous localisation fixes.
Checksum: 0d7b