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This mod is based on the TV series 'Star trek: Enterprise'. The action is set aboard the NX class starship ENTERPRISE (the first human Warp 5 Space-ship) as it reaches out to a mysterious race called the Xindi who have made plans to destroy Earth. You must help save humanity... The main enemies you will face are the Xindi whohave sworn to protect their race against the humans who they believe will destroy them in the future. Aswell as missions, you will get the chance to explore enterprise and to meet the crew who you will live with. Mapping Progress: Enterprise: A-Deck: 0% B-Deck: 0% C-Deck: 10% D-Deck: 100% (Requires models) E-Deck: 10% F-Deck: 0% G-Deck: 0% Maco Training: Maco Training: 70%

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I have re-designed the corridor for Enterprise. It now looks alot more like the corridor out of the enterprise show. Expect more media soon, E:PG Team.

Posted by 8472 on Nov 4th, 2005 digg this super bookmark


I have re-designed the corridor for Enterprise. It now looks alot more like the corridor out of the enterprise show.

The NEW corridor! NEW corridor curve.

Hallway joint Hallway joint

Expect more media soon,
E:PG Team.

Comments
CLAPPERDUDE
CLAPPERDUDE Nov 5 2005, 4:05pm says:

The flooring and the ceiling where the corridor pieces come together don't seem to be matching up properly. The best example is in the top right picture. Sorry, not trying to be an ***, just something I noticed.

+1 vote     reply to comment
DeltaMagnum
DeltaMagnum Nov 5 2005, 5:58pm says:

the brushes need a lot of work... you should fix the lack of symmetry (the brush to the left of the carpet is smaller than the brush on the right side... so the "ribs" on the left reach the end, while the ribs on the right dont), lastly it appears you used the carve tool without knowledge of how it works... and lastly textures need allignment. This is not bad, and I really like the idea, but it needs some fixes.

+1 vote     reply to comment
jacksonj04
jacksonj04 Nov 5 2005, 6:27pm says:

It's nice to see somebody putting real effort in, and even nicer to see members of the community actually trying to help out. Thanks to everybody who has commented so far!

+1 vote     reply to comment
8472
8472 Nov 6 2005, 5:48am says:

agreed

+1 vote     reply to comment
Hp-P00nst3r
Hp-P00nst3r Nov 6 2005, 3:00pm says:

the players gonna get lost inside lol

+1 vote     reply to comment
8472
8472 Nov 6 2005, 3:31pm says:

lol

+1 vote     reply to comment
Michael
Michael Nov 4 2005, 7:59pm says:

I like the variety

+1 vote     reply to comment
mystery8
mystery8 Nov 4 2005, 9:27pm says:

Very nice. A big improvement.

+1 vote     reply to comment
stringed_Evil
stringed_Evil Nov 4 2005, 9:35pm says:

looks good, clean.

+1 vote     reply to comment
8472
8472 Nov 5 2005, 4:07am says:

thanks :)

+1 vote     reply to comment
kooper
kooper Nov 5 2005, 11:32am says:

much better than before
good job

+1 vote     reply to comment
TKAzA
TKAzA Nov 6 2005, 8:22pm says:

wonder if there using no draw so players dont get stuck on the vertical pillars
when running through the ship.

the textures ar nice i like the detail
bumpmapping would bring out the detail more and sharpen some of the textures

+1 vote     reply to comment
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Developed By
programmer88
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Enterprise.hl2files.com
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