Even though the 3 species were not officialy engaged in war in some corners of the galaxy small groups were still fighting for territories and planetary domination. During that time the Terrans invested a lot of money into research while trying to enhanced their units capabilities.
After a few months of succesfull experiments with nano technology there was a critical mallfunction which caused a nuclear explosion at one of the research stations. When hearing the news Kerrigan ordered the Zerg to launch a massive bio-chemical attack agains the rest of the research stations but it didn't had the results Kerrigan hoped for.
Instead of dying from chemical viruses the scientists's brain's started mutating and they became super evolved humans with a huge intelligence level. So they restarted the experiments and managed to introduce nano technology in the blood stream and hart of Marines and the results were very satifying.
In the end the scientists enhanced the fighting capabilities of terran units... but it wasn't the end. Using their brand new units to raid a few Protoss Cibernetics Cores the Terrans stole the blueprints for Plasma Shields.
After the succesfull raid of the Terrans the Protoss used camouflage and tricks to steal the NanoTechnology blueprints from Terran research stations which were not properly guarded and started to train new units with the newly aquired technology.
In this time Kerrigan stood back and tried to explain herself why her attack didn't killed the scientists and instead made them smarter so she kidnapped a group of scientists and after controling their minds she got her hands on the NanoTechnology which she new nothing about....And this is the end !

Changes: all units had their HP enhanced
all terran units & buildings have shields
there is no Food Supply Limitation
units had their weapon statistics enhanced
Weapons,Armour,Shield upgrades have a maximum upgrade level of 13
Terran Bunkers can load 8 infantry men and are detectors
Protoss STS and STA cannons are more powerfull and can have their weapons upgraded (by Protoss ground weapons upgrade and Protoss air weapons upgrade)
Terran Missile Turret is more powerfull, can shoot ground targets and can receive weapon upgrades (by Terran vehicle weapons upgrade)
Zerg Sunken Collony and Spore Collony are detectors and can have their weapons upgrated (by Zerg Missile Attacks and Zerg Flyer Attacks upgrades)
-Zerg Guardian now can shoot air targets
-Protoss Corsair can shoot air units
-Terran vulture has TwinAutocannon as weapon instead of Fragmentation Grenade
-Terran Marine,Battlecruiser have bioThermal scanners meaning they are detectors/ Zerg Hidralisk, Guardian have heat seeking pits (like snakes) meaning they are detectors/ Protoss Scout, Dragoon have advanced bioThermal sensors meaning they too are detectors.
-Some spelland upgrades have been modified: Mind Control can be used at a bigger range and costs less (25 energy if i remember correctly)
Cloaking takes less energy (25 for both Ghost and Wraith)
Siege Tank upgrade costs 100Minerals/100Gas instead of 150Minerals/150Gas and it needs less time to be completed
Scanner Sweep uses 25 energy per cast
Changed the cost of weapon / armor/ carapace upgrades: Level 1 costs 50Minerals/50Gas and i also changed the rest of the upgrades tree !
All organic units (plus a few other non-organic which i like) and heroes (even if they are non-organic) can regenerate their HP !
And i can't remember if there's anything else !

-In the Antigan Revolution Mission you will not be able to succeed beacause most of your Marines will be killed before you get to the Antigan base and if you atempt to attack the enemy base defence from the Antigan base with Kerrigan and Raynor you will loose both of them and the mission will be failed !
- there are 2 ways to succeed: 1. Enter the god cheat code (even though i don't like sugesting the use of cheat codes) and after you killed the enemy's that were at the Antigan base entrance you can disable the cheat code !
2. At the beggining of the mission you can enter the skip level cheat code to win the mission without even playing (i like the 1 way better cuz you have the chance to acctually play the mission :) )
-In the mission folowing the Antigan Revolution (the one in which you have to protect the crashed Norad II Battlecruiser you won't have a chance because the Sunken Collonies will shoot (and destroy) the Terran Goliath, Marines, Bunkers, SCVs and eventually Norad II.
Again there are 2 ways to succeed, they are the same as in the Antigan Revolution Mission: use God cheatcode to clear all the Sunken Collonies surrounding Norad II and after doing so you can disable the cheat code or you can use the skip level cheat code ! Just like above, i like the 1st way cuz you acctually have the chance to play the mission.
I don't know if there are mission like these two (missions in which the extended range of units/base defences give you trouble in the beggining of the mission) and i haven't even completed the Terran Campaign, i have 2 or 3 more missions and i'll finish it but i will play all campaigns and i will report if there are any missions that give you problems at the start !

Credits: Me
Thanx to: Blizzard for the great game :) !
the ppl who created DatEdit and winMPQ :) !

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0 comments by Apokalipse on Aug 21st, 2010

Try out my Recofigured StarCraft Maps. The maps are not made by me, they are the maps which everyone has in their Starcraft/maps directory. But these ones have a lot more minrals on them. (i didn't changed the numer of minerals, i just increased the quantity of resources every minral or vespien geyser has).
Now you can make enjoy destroing your enemys and get rich while doing so ! :)
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Post comment Comments
SU154 Sep 28 2010, 7:43am says:

Good point, hey if you intend to make this more serious, consider making more cloaked units with only several strategic ones uncloakable, if you really want to make so many detectors that is...

+1 vote     reply to comment
Apokalipse Creator
Apokalipse Dec 10 2010, 6:44pm replied:

i don't intend to make this serious ! i only wanted an overkill mod, with lots of killin' and stuff :D
i made this just for fun !!!

+1 vote   reply to comment
SU154 Aug 27 2010, 11:20am says:

gees dude! this is just a spoofe of SC moding. And "ugly protoss"? ARE YOU F**King kidding me. Is there an acctual story into this or you just figure it out while you learn how to mod the game.Sorry, maybe thats the first impression from the screenies but I'm not gonna download. Hell, don't take me too seriously, we're al here to have fun...

+1 vote     reply to comment
Apokalipse Creator
Apokalipse Sep 3 2010, 4:28pm replied:

made this for my own personal use but since i've got a moddb account i though that others might like it ...i didn't intended to make this for uploading it here but here it is :)... if you don't like what you see in the screenshots just don't download it :P

+1 vote   reply to comment
MRP_REMEDY Aug 12 2010, 7:33am says:

So ive seen the difference for Terrans. What about protoss and Zerg?

+1 vote     reply to comment
Apokalipse Creator
Apokalipse Aug 12 2010, 8:34pm replied:

I just added a few screens (zerg) and i'll continue adding more as i play through the campaign :D

+1 vote   reply to comment
Valherran Aug 12 2010, 2:14am says:

LMAO those changes just made Terrans godmode. XD

+1 vote     reply to comment
Treelor Aug 12 2010, 12:41am says:

Are you sure making basic infantry units detectors is a good idea? It makes stealth practically unusable.

+1 vote     reply to comment
Apokalipse Creator
Apokalipse Aug 12 2010, 6:51pm replied:

You're right, maybe it's not a very good idea...but doesn't it make the game more challenging ???

+1 vote   reply to comment
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Released Aug 2010
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