This mod is aimed at making Max Payne 2 more challenging! If you agree that the original game was too easy, then you should try this.
Version 1.1 of the mod. Some gameplay changes and minor visual changes that are listed in Readme file. Have fun!
This mod is aimed at making Max Payne 2 more challenging! If you agree that the original game was too easy, then you should try this.
To play this mod, copy file Enhanced Difficulty.mp2m to your Max Payne 2 folder, launch Max Payne 2.exe and choose "Enhanced Difficulty v.1.1" from the "Choose customized game" menu.
Updates in v. 1.1:
- At the beginning of the levels Max has low bullet time (just like in Max Payne 3). Exceptions are the levels that take place in the same area (Max's house for example or Construction Site, as Mona);
- Healing rate from a painkiller increased from 1%/sec to 3%/sec in order to make firefights more dynamic;
- Player can shootdodge with 0 bullet time;
- Camera flight during bullet time reload ("whirl") was turned off; Max and Mona are no longer immortal during "whirl" reload;
- Level selector was fixed (in v. 1.0 it sometimes gave player a beretta with a single bullet - now it gives more ammo);
- Sounds of picking up 2 handed weapons, painkillers and ammo boxes were taken from Max Payne 1;
- Small visual changes like shotgun bullet hole textures from Max Payne 1...;
- The delay between a cutscene and the ability to skip it was turned off;
- Cheat "getinfiniteammo" was enabled; cheat "coder" now gives Max infinite painkillers (useful for tests);
- Intro video doesn't pop up when running the game;
List of changes (v. 1.0):
Enemies:
- Enemies are much more accurate than before;
- Accuracy reduction multiplier while shootdodging was lowered;
- The ratio of enemies health, Max's health and weapon damage has been changed. Enemies can take more damage; Max, on the contrary, dies easier (and so does Mona). In the original game Max could easily survive 2 grenade explosions - no more!
- Enemies spend less time in stunlock when taking damage - this makes firefights VERY difficult!
- You can't knock enemies off anymore by jumping on them or hitting them with a door;
- The effectiveness of body armor on enemies was slightly increased - damage multiplier changed from 0.4 to 0.3;
- Kaufman and Vlad are now vulnerable to headshots - in the original game, headshots did them as much damage as if Max was shooting them in the torso;
- Bullet speed for enemies was increased (in the original game, Max's bullets and enemy bullets differed greatly in flight speed, here the difference is not so significant). This probably affects the ability of Max to dodge bullets.
Weapons:
- Picking up ammo boxes and weapons gives you less ammo (not for all types of weapons);
- Some weapons (deagle or striker) have less bullets in the magazine;
- The amount of ammo Max can carry has been lowered (that includes grenades and molotovs);
- Rate of fire for many weapons has been changed (mainly increased). The machine guns now finally feel like machine guns!
- Bullet spread for all weapons was lowered.
General:
- Difficulty levels - Detective, Hard-boiled and DOA - are almost identical. The only difference is in the amount of saves available. Detective has 7 saves per level, Hard-boiled has 3 and DOA has 0 (only autosave at the beginning of each level is available on DOA);
- Dynamic difficulty adjustment is off;
- Bullet time (BT) mechanic was remade. No more passive refill of BT, the maximum amount of BT was lowered to 10 seconds, killing enemies gives less BT, "depth" (multiplier) of BT was decreased;
- Headshot damage multiplier increased from 3 to 8. Headshots are the key to victory!
- Bullet camera was turned off while sniping (I always thought it was annoying);
- Dual Desert Eagles and Dual Berettas have reload animations from Payne Effects;
- New blood texture;
- New sounds and textures for some weapons;
- "Jump to chapter" menu now allows you to choose the difficulty.
A huge thank you to the creators of the mods: Lethal mod 1.1, Payne Effects, Killer mod v. 1.1 and Cinema.
Have fun! Also check my mod for Max Payne 1 that increases game difficulty: Moddb.com
- onehundredpercentass