Enderal is a total conversion in development for Skyrim and the sequel to Nehrim: At Fate's Edge by SureAI. The story of Enderal is not set in the Elder Scrolls world of Tamriel, but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim with a complex, dark storyline and thousands of secrets to discover.
For thousands of years, the god Malphas was our ideal, our idol, our destiny...
Posted by SureAI on Sep 20th, 2012
For thousands of years, the god Malphas was our ideal, our idol, our destiny. When Malphas died, we lost the meaning, the brilliance of his reign. But we replaced him. With something deeper, with something we will fight for. To keep the social order in Enderal, Malphas’ death was kept secret—and thus the risk that the truth may leak out.
Tealor Arantheal, our old leader, is back. And he has the support of the Order of Mages. This order was funded by his son, Narathzul Arantheal, to fight the gods. There will always be men like Narathzul Arantheal, their emotions make them insecure, fickle, they believe every lie, every ruse, solely out of fear that they might be true. Tealor is different. He is so self-controlled and considered. His generosity seems to pay off. Crush your enemies by making them your friends…
He came to Enderal, to the center of millennial power and powerlessness, without an armada, without military force, without a desire of power, but with a vision… Tealor speaks of a pattern that we have not yet understood in its deepest levels, some kind of destructive evolution. The disappearance of an entire civilization, traceless, without any sign of war or destruction.
But we know about it, we are the alliance of old enemies, we can invest all our knowledge and all our wisdom in our future, instead of wasting them in a concept of an enemy. We will resist and give everything. Our newly given freedom must not perish in vain. Today, paladins, we will achieve salvation, redemption, which gods and fate never gave us!