As the title suggests, this is a mini-mod. There are tons of fantastic and ambitious mods for this game, this isn't one of them. I made this mod because I like playing the original game, but there are some annoyances that needs fixing.

Description

This is version 1.71 release for FOC only. It goes into your FOC folder. This release includes some major bugfixes and some new additions to GC/Campaign land mode.

Preview
Star Wars: Empire at War - FOC Mini Mod 1.71
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maxs9578
maxs9578 - - 20 comments

that sooo coooooool man

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Power_C Author
Power_C - - 77 comments

Thankyou, hope you enjoy it! :)

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maxs9578
maxs9578 - - 20 comments

COOL NO BUGS 10/10

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Power_C Author
Power_C - - 77 comments

Updated it to 1.71

It is mostly just a cosmetic update, not really necessary unless you want the changes.

- Changed Stormtroopers, ATST, and ATAT blaster color back to red, to match the movies. (If you wish to keep them green. Either keep 1.7 or refer to the article section on how to change them manually)
- Hutt Gangsta Squad now includes Pirate Plex and size increased to 15.
- Tusken Raider's camouflage description properly displaying.

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ChenChan
ChenChan - - 145 comments

Hello again! i have a question: so i dont like "underworld faction", they are so annoying, and i really want to remove them from the start, so can you tell me how to do it in GC maps?

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Power_C Author
Power_C - - 77 comments

Ahh... that would be almost impossible to do. I mean, it is possible... but very very tedious. But I agree with you, they really are annoying.

See, even if you completely disable the Underworld from the choice selection, it won't remove them from the GC campaigns.

The only way is to go through each campaign and remove the Underworld faction from the campaign itself. Now, this requires you to remove them from "each" faction setup in "each" campaign.

In every campaign, there are 3 separate setup for each faction. Each setup has the information for all 3 factions, so you will have to remove them from both Rebel and Empire setup.

I should mention this is all theoretical. I've never actually done it. I have looked at it b/c I'm working on a GC mode for another mod right now (Wing Commander Invasion mod).

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ChenChan
ChenChan - - 145 comments

thank you! and congrat to your works :)

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Power_C Author
Power_C - - 77 comments

Hey no prob. If you just want to play empire vs rebel GC, remember there's a SWEA version of this mod for just the SWEA without FOC. ^^

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gatosardina
gatosardina - - 56 comments

there is actually a mod here in moddb called "no underworld" that completely removes the consortium from all official GC maps.
I've also successfully tried to copy and paste all the files inside the "no underworld" xml folder into this mod's self XML folder. The result is this same mod but with no trace of the consortium in any GC maps. Planets that were property of the consortium are split equally between the empire and rebellion

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Power_C Author
Power_C - - 77 comments

Hey thanks for the info! I'm sure a lot of people here really appreciate this! :)

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Guest
Guest - - 690,891 comments

Hey Power_C How do I get the FOC minimod to work via steam?

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Power_C Author
Power_C - - 77 comments

Hi, that question has been asked before and I actually do not know since I don't have Steam.

However, this mod is simply in a mod folder and run by a commandline to load that folder, so I would suspect it runs mostly same as any other EAW/FOC mod.

From what I understand, Steam runs programs from a launcher which allows you to input commandline tags. Simply copy the tag from the bat file "MODPATH=Mods\minimod" into the commandline input of steam.

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Guest
Guest - - 690,891 comments

what? Geonosis is for the empire? Play sweaw, there are for the Rebelion! Twi'lek and Sullustan are not for the empire too, there only human for the empire! Empire hate others race!

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Power_C Author
Power_C - - 77 comments

Yeah... but then that would be really boring b/c the rebels would have all the indigenous races and the empire have nothing. :)

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