HEROIC Studios presents an immersive, cinematic, and enjoyable take on the Galactic Civil War. Reimagined galactic campaigns, new units, photo-realistic models and textures, more planets, diverse and higher quality music, overhauled balance and mechanics, and additional lore in ECM keep this classic Star Wars game feeling unique and remarkable in 2024.
So this is the Imperator II - Class Star Destroyer ingame :)
Still needs some tweaks but allready looks nice!
Special thanks go to Burntstrobe!
He shared his workflow for textures with me and I allready adopted a part of it. It´s not entirely done yet but we got the color back on the ship which was gone by using our standart workflow.
The specular map also got improved but we need to turn the specular intensity back up to maximum to really see the improvements.
Very interesting =) One of the best models I've seen =) Can you adjust the size of the turbolasers and ion fire, it seems a bit big. =) Keep up the good work
Wow that is amazing :) Hope too see som surface turrets, that would be great :)
Wow! Such a great difference! Good work!
That looks real good in game.
Superb work, looks in a league of its own. I love YVAW but this looks quite unlike anything ive seen in EAW.
Don’t be too proud of this technological terror you’ve constructed. The ability to destroy a planet is insignificant next to the power of the Force.
Seriously though, talk about a smash hit on the remaster. I imagine the LODs are doing wonders for that beauty.
Will there be some surface tuurets on the star destroyer? I really hope soo :)
Those octuple lasers!
Yeah but it need smaller turrets on the surface, like Duel laser turrets :)
Most impressive. I said a 'wuh' out loud when you zoomed in on the textures.
Hey {HEROIC}Doci,
i want to make some custom textures for eaw foc, is there something speceal i have to remember, if i export the dds files with paint.net?
And you and your team do geat work!
Hey man! Sorry for the late response.
Something I just recently figured out is to work with the metallic channel instead of roughness in Substance Painter. Then you can export them (I take png in 16 bit) and then in Photoshop you can then make the Alpha channel black (the alpha channel of the Base Color map is there for team colors) and put the Metallic map into the alpha channel of the Normal map and then use the Nvidia tools to export the texture in DXT3 DDS.
This comment is currently awaiting admin approval, join now to view.
How many have you managed to have on screen at once?, this is the 200000 triangles one correct?
Beautiful engine glow. Would be cool if you make a texture tutorial.