Elder Kings is an Elder Scrolls themed total conversion for the Paradox Development Studio game Crusader Kings 2. It allows players to live out their dreams of ruling one of the great realms of Tamriel and leading their dynasty through it's various eras and challenges. While still effectively a Work-In-Progress Project, Elder Kings still offers one of the biggest gameplay experiences available for a released CK2 mod!

Report abuse Elder Kings 0.1.3
Filename
EK013.exe
Type
Full Version
Uploader
Korba_MDB
Date
Jun 7th, 2013
Size
337.76mb (354,169,573 bytes)
Downloads
9,048 (1 today)
Embed Button
Mirrors
Download now
Description

Elder Kings 0.1.3 Self-Installer version (includes the music module and non-Legacy of Rome optional components)


Changelog
Changelog
- [Major] Compatibility with TOG/1.10 (this one bullet point doesn't do the compatibility fixing justice)
- [Added] Created many Mercenary fleets, one per petty Kingdom.
- [Added] Some "Major Rivers" per 1.10.
- [Added] Added several new religious icons.
- [Added] Some new Councillor Job events.
- [Added] New Duchy created: Leyawiin, Old Leyawiin formally renamed to Redman
- [Added] new Khajiiti religion, Alkosh, that is popular in the desert wastelands of Elsweyr
- [Added] Reimplimented Retinues, slightly modified
- [Added] Holy Sites to most major religions.
- [Added] Ascension mechanic to the founder of the Empire of Tamriel.
- [Added] Some new nicknames.
- [Added] Several new flags across the world.
- [Added] New buildlist for family palaces.
- [Fix] AI Event that provides disease protection should no longer appear to the player
- [Fix] Assimilation Events
- [Fix] White Gold Tower decision will now only fire for independent lords
- [Fix] Skyforge
- [Fix] Error allowing the empire of tamriel to be created multiple times
- [Fix] Manes can no longer get the Raht trait
- [Fix] AI Court Wizards will no longer be able to convert provinces
- [Fix] localization error with landed titles involving Pellitine and Anequinas
- [Fix] Childhood on_action events
- [Tweak] Added some new techs and adjusted the interface accordingly.
- [Tweak] Removed "Bandit" mercenary modifier and replaced it in the remaining bandit mercs with "normal" mercenary modifiers.
- [Tweak] Added holding images from 1.10 to some of the cultures.
- [Tweak] Swapped out most of Hammerfell's flags.
- [Tweak] Removed Infidel Free Revokation from crown laws
- [Tweak] Steward "Collect Taxes" Job now also affects local supply limit.
- [Tweak] Reduced MTTH for Priest cure wounds/cure disease.
- [Tweak] The Lord Spiritual can now only convert demense provinces
- [Tweak] Most randomly generated courtiers in events/decisions will now be of lowborn dynasty, to reduce save bloat
- [Tweak] Merged some EK terrains with vanilla terrains
- [Tweak] Removed opposites opinion modifier from Skeleton Key
- [Tweak] Increased bankruptcy penalty
- [Tweak] Reduced Pirate infantry so that they will always fit on their boats
- [Tweak] Mer should not be getting infirm before 200 now
- [Tweak] Orgnum's coffer will now provide a scaled amount of wealth based on owner's learning
- [Tweak] Adjusted Diseases (Note: If you want to make your own adjustments to the event-based diseases like Chrondiasis, feel free, as those events are currently mostly placeholders)
- [Removed] Imperial Commune (it is now the de jure Republic of the Heartlands)
- [Removed] High Hrothgar, Greybeards are now a landless title (Note: Temporary)
- [Removed] Duchy Petty Kingdoms (it is not possible to change the de jure status of counties)
- [Removed] Waylit Siege stuff, it's redundant with the new stuff added in 1.10.

Preview Image
Elder Kings 0.1.3
Post comment Comments
dan360a47
dan360a47 Jun 7 2013, 8:18pm says:

Thanks being looking forward to this. I imagine it was an utter pain to make the mod compatible with the old gods.

+2 votes     reply to comment
HereticPruder
HereticPruder Jun 8 2013, 1:55am says:

Does this work with steam yet?

+1 vote     reply to comment
Korba_MDB
Korba_MDB Jun 8 2013, 9:53am replied:

Yes, but it doesn't work with the 1.101BETA patch, only with 1.10 gold. When 1.101 goes gold and is no longer in beta, we will update the mod to 1.101 gold.

+1 vote     reply to comment
Guest
Guest Jun 12 2013, 11:51am replied:

This comment is currently awaiting admin approval, join now to view.

Corporal_Obvious
Corporal_Obvious Jun 12 2013, 1:52pm replied:

hope the update comes out soon, keep up the good work!

+1 vote     reply to comment
Guest
Guest Jun 13 2013, 6:28pm replied:

This comment is currently awaiting admin approval, join now to view.

Korba_MDB
Korba_MDB Jun 14 2013, 9:53am replied:

It's a little more than just *adding* artwork, it has to be created first and that takes time. Prior to about a week ago the mod was being worked on by 3 people, total, and a greater part of the mod has been developed by only 2 consistently working people (not going to go into a rant at how many people on the credits list didn't actually contribute anything... I should probably purge them but that credits list is old and I have no motivation to do it :p).
Compare this to the 30+ people who have or are still currently working on the AGOT mod, including something like 3 dedicated flag makers.

+2 votes     reply to comment
The_Fooster
The_Fooster Jun 8 2013, 4:48am says:

Yay finally! I've been checking daily for this mod to be patched for 1.10. This is, by far, my favorite mod for CKII. Really impressive. Keep up the good work guys! :)

+3 votes     reply to comment
targanius
targanius Jun 8 2013, 5:01am says:

Keep working on this wonderful mod guys! :D

+1 vote     reply to comment
Swapper
Swapper Jun 8 2013, 6:59am says:

Still getting a runtime error. All though this might be because i am using steam and yes i have all the dlc's. Any advice?

+3 votes     reply to comment
Guest
Guest Jun 8 2013, 12:54pm replied:

This comment is currently awaiting admin approval, join now to view.

dan360a47
dan360a47 Jun 8 2013, 3:40pm replied:

I'm on steam running with all DLC's are you using the beta patch maybe.

+1 vote     reply to comment
Bumbleflump
Bumbleflump Jun 9 2013, 6:50am replied:

Me too - I get runtime error "This application has requested the Runtime to terminate it in an unusual way". On steam, all DLC and not in the Beta as well.

+1 vote     reply to comment
kakaer50
kakaer50 Jun 9 2013, 5:48pm says:

I cant enter game it start loading and then shutdown any advice?

+2 votes     reply to comment
ScientistSalarian
ScientistSalarian Jun 9 2013, 10:27pm says:

Cannot play. It always crashes on start-up. What am I missing?

+1 vote     reply to comment
charlie7895
charlie7895 Jun 10 2013, 5:35am says:

great mod :D but what happened to all the traits some seem to be missing ?

+1 vote     reply to comment
Guest
Guest Jun 11 2013, 10:36am says:

This comment is currently awaiting admin approval, join now to view.

Korba_MDB
Korba_MDB Jun 11 2013, 10:29pm replied:

Yes.

+1 vote     reply to comment
amaurisilvestrepavao
amaurisilvestrepavao Jun 11 2013, 10:30pm replied:

Actually no, you only need Lego: My Little Poney Adventure.

Edit: Oh, sorry, I got confuse, yes, you need CK2.

+1 vote     reply to comment
torin03843
torin03843 Oct 15 2013, 10:58pm replied:

Well since mod is short for modification and you can not modify something you do not have, you tell me.

+1 vote     reply to comment
oloftheviking
oloftheviking Jun 13 2013, 11:20am says:

crash when i launch the game

+2 votes     reply to comment
TheAlamla
TheAlamla Jun 13 2013, 12:33pm says:

Why is the map black when i select Independant Realms?

+2 votes     reply to comment
President_Sheogorath
President_Sheogorath Jun 13 2013, 3:41pm replied:

I have the same problem as well

+1 vote     reply to comment
President_Sheogorath
President_Sheogorath Jun 13 2013, 3:48pm says:

Whenever I try a new game the mod crashes and I know it is because of the 1.101 patch but when I tried going back to the 1.09 patch and downloading past installement the mod still crashes.

+2 votes     reply to comment
Guest
Guest Jun 15 2013, 2:38pm says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Jun 15 2013, 10:09pm says:

This comment is currently awaiting admin approval, join now to view.

Korba_MDB
Korba_MDB Jun 17 2013, 9:41pm replied:

This version is outdated, please download the latest one :)

+1 vote     reply to comment
BigOldBear
BigOldBear Jun 19 2013, 2:43pm says:

I like the idea of the Knahaten flu but the peasant revolts it creates are extremely annoying. Why does the flu seem to kill off all of your levies but no peasants at all?

+1 vote     reply to comment
BigOldBear
BigOldBear Jul 5 2013, 5:34pm says:

I'm 250 years in now and I'm getting a CTD when I try to look at any courts. Also I've noticed a condition for creating the Empire of Cyrodiil that says you need to be an AI.

+1 vote     reply to comment
Guest
Guest Aug 1 2013, 7:43pm says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Dec 4 2013, 1:29pm says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Crusader Kings II Icon
Platform
Windows
Contact
Send Message
Official Page
Forum.paradoxplaza.com
Release Date
Released Mar 31, 2013
Mod Watch
Track this mod
Download
Browse
Downloads
Add Download
Members only
Report Abuse
Report download
MD5 Hash
c74901617d956046bf58c614c47b718e
Related Mods
Elder Kings (Crusader Kings II)
Elder Kings Crusader Kings II - Single & Multiplayer Grand Strategy
Related Games
Crusader Kings II
Crusader Kings II Single & Multiplayer Grand Strategy
Related Groups
Elder Kings Dev Team
Elder Kings Dev Team Developer with 3 members