Erebus in the Balance is a mod-mod for Fall from Heaven, itself a mod of Civilization IV: Beyond the Sword. It is a balance and polish mod created for the community at Realms Beyond Civilization. It aims to increase the strategic viability of many units and technology strategies focused around a competitive, but friendly, PBEM environment. It incorporates changes and bugfixes from the Better Naval AI mod by Tholal, which also includes merges from the Unofficial patch and Better AI mods. I would like to thank all the community members at realms beyond who have offered their input and advice, Tholal, who has been a great help in merging in his changes, and Kael and the rest of the FfH team for creating a fantastic mod which still captures the imagination many years later.

Description

Stand-alone installer for the latest version of EitB, also rolling in the previous version (v10) which was not released on moddb and Sareln's Nox fix. Just run the installer and make sure it exports to the correct file (Beyond the Sword/Mods) - made using Steam so it may try to put it there. The last two versions of this mod have been done by me, but are based greatly off the work Sareln had already done in development of this mod. I would like to thank Sareln first and foremost, as well as the advice of all the community members of Realms Beyond and Civfanatics who have offered their support and advice, especially Magister and Terkhen, who answered many questions about modding and of course, the original creators of this fabulous mod. Version 11 adds a lot of balance changes to leaders. Three new adept spells are added which let Summoner leaders summon weakened versions of the mage summons with their adepts. A lot of the tech costs for late era techs were revised and the Luchuirp had

Preview
Erebus in the Balance v11
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