EFS is a single-player FPS modification for Half-Life, inspired by games like: Half-Life, Max Payne, Deus Ex, Metal Gear Solid, F.E.A.R. (+Addons) and movies like: Apocalpyse Now, Jacob's Ladder, The Manchurian Candidate (original and remake, The Raid: Redemption and many more.
Well , this is a test map , to test .......well the map.
Not bad very classic though...
By the way here's a tip:
Do you see the picture with the white house in the background. Nearby is a shadow glitch. To avoid that make all objects like the picture to a func_wall that will solve the issue and decreases the compile time.
Thanks for the comment and the tip .
I know , the style is very classic , but i will not use that style to the regular SP maps , because i want to make it realistic.
Another tip: Try adding frames around windows and doorways, rather than resorting to basic holes cut into walls. :P
Also, don't rely on textures to do all the fine details for you. That PC tower for example. Zoom in and actually build a detailed PC case. GoldSource is a lot more versatile with detail than most people think.
Thanks for the tip Urbanebula :)
Yeah , now i will make more details on my maps.I will also use textures which has objects in slef, an build it as an object. For example the SILO textures from Half-Life.They have furnaces, generators , and other stuff, and i will use it to rebuild it as brushes .
nice game :)
Mod , but anyway thanks :)