The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Unfortunatly, it is with great regret to inform that the mod is no longer active. It hasn't been for well over 7 months now. Even if we wanted to pick the project up again, we couldn't, all of the assets were erased in a hard drive reformat. (always the way) We want to say thank you to everyone who supported us (yes even the ones who yelled at us to hurry up), it was a fun experience. I cannot release any information yet, but a future project from Black Jaguar Studios will use the Source Engine. Keep an eye out on the front page of our website. Again, thank you to everyone who urged us to finish it, it was alot of fun while it lasted.

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Hello everyone, sorry for the lack of public activity for the past 10 days, but here we are, awarding your patience. First i would like to say: Welcome to the team! To the new guys. We have: Filler - Weapon Modelling Sephiroth - Prop, Objects, items, and a couple Weapons Doorgeslagen - Mapping and i

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Hello everyone, sorry for the lack of public activity for the past 10 days, but here we are, awarding your patience.

First i would like to say: Welcome to the team! To the new guys. We have:
Filler - Weapon Modelling
Sephiroth - Prop, Objects, items, and a couple Weapons
Doorgeslagen - Mapping
and i know its not a person, but lets say hello to Zings newfound skinning and normal mapping method. its simply breathtaking.

So lets give these people are warm welcome to the Edge-DM team. Sephiroth Joins us from the Goldeneye Source mod team. Doorgeslagen comes from our Forum, and Filler comes from ModDB here looking for something to do.

Next comes fourth the spoils of their labour. I must note that all of these models are now in the game. But we have yet to take any decent screenshots with them just yet. So here are the Maya renders instead.
Remember, these images are 640x480, click to enlarge!





The Gauntlet

Rocket Launcher v2


HyperBlaster v2



Teleporter



There are plenty other models being completed on a very rapid rate. Content is swooshing in like a tsunami, from weapons, to props, to essential exclusive map decorations. We are definitly showing what were capable of here now.

We have also decided on a release structure that will work. What we are going to do, is complete everything as we can for the Alpha Release. So you wont be getting any half-baked mod for an Alpha. The Beta will fix a good majority of bugs found in the Alpha and possibly add a few more things of interest. And finally well release the FR (Final Release) which will be deemed as a finish project. So there will only be 3 releases. The good news is, that all 3 will always be available for download. So if people dont like such-n-such a feature or dont like a fix in the latest version, then they are free to revert back to any of the other releases. We know some people wish that Counter-Strike followed that idea.

Oh ya, and a funny development blooper for a closeing statement! This was actually the last test me and Zing did together.


ROCKETCROTCH MAN!

(Dont worry guys, its a simple .qc compile fix :p)

That about does it for this update. please be sure to visit out forums for even more updated news!
- Forums Link
- Team .Plan Archvie
- Official Website

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Antmanic
Antmanic - - 72 comments

Thats one big rocket launcher

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razorb
razorb - - 500 comments

he has a large P%£!s

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