ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.

Report content RSS feed Smooth Bodies - Weighted Vertices

A few months ago Ryoken implemented an animation system that allows models to be rigged with a weighted skeleton. The new system uses vertex weights to assign a single vertex to multiple bones. By doing this, it allows the mesh to deform in a much smoother manner which creates a more realistic look.

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Darktooth has written a quick comparison of the new ESF animation system versus the standard Half-life animation system.

A few months ago Ryoken implemented an animation system that allows models to be rigged with a weighted skeleton. The new system uses vertex weights to assign a single vertex to multiple bones. By doing this, it allows the mesh to deform in a much smoother manner which creates a more realistic look. For example,

This is how the model is in its regular pose, But if we lift the arms up WITHOUT these vertex weights. You can definitely see the strange deformations in the shoulders and neck.

But, when we apply the weights to the vertexes and adjust them to nice setting. This is the outcome that you get


The neck deforms nicely and the shoulders are smooth and round. Our talented coder friend Ryoken has discovered how to implement this feature into the Half-Life 1 engine. He has made this process VERY easy to setup and takes me only two seconds to get ingame. Each and every character has their own setting that I personally set up to give the mesh a more realistic deformation. This allows us modelers / animators to use less bones on the body for deformation and save them for other areas, such as the face, hair, cape, and clothing.

Let's all give Ryoken a huge THAAANK YOU!!!

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Domo01
Domo01

THAAANK YOU!!!

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Spiteful_Crow
Spiteful_Crow

Behold the powers of the smooth skin bind! Rejoice!

There really isn't any reason to use Rigid bind once you know this.

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Grega
Grega

True. The problem is HL by standard doesnt know it.

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Madara_Killer
Madara_Killer

Looks Good

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ZPower
ZPower

YAY FOR VERTEX THINGIES!!

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Jokerme
Jokerme

This xD

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Asd.
Asd.

THANK YOU RYOKEN
YOU ARE AWESOME

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Khameli
Khameli

cool!

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pikachu10
pikachu10

niiice :D

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Newbez
Newbez

i'm still in disbelief at how you managed to get such an old engine to look that good.

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timstro59
timstro59

any engine can be rigged to do stuff like this.
if you know what your doing.

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settimo221
settimo221

yay looks epicly nice

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KingArthas
KingArthas

May the Lord shine his endless gratitude upon thee, mighty coder!

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OTPIdARP
OTPIdARP

Speechless.

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moci
moci

3ds max viewport screens, can we see this in-game?
Because u guys are getting close (if not there already) to the quality of the "real" games - any problems with the owners of DB(Z)?

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Mkilbride
Mkilbride

Approaching? IF you've watched the videos, it's surpassed any DBZ game out there, even the company made ones.

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Grega
Grega

Thats an overstatement.

But nice that you think that ^^

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Prototype458
Prototype458

nice but as you use this wil it need vertex shader to play the game?

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Death_Octimus
Death_Octimus

just depended on your gfx card its standard by now I'm sure..

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Grega
Grega

Shader model 3.0 compatible cards will be required for ESF.

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KingArthas
KingArthas

It's not an overstatement, i played all the xbox 360 and ps3 dbz games available and none of them entertained me better than ESF (the old one).

And if this is better than the previous one (omg, duh...) it will simply be the best!

LE: Sorry, i clicked on the wrong reply button... but still, my comment stands Grega! :D

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ÐiamonÐ
ÐiamonÐ

My God. This is impressive. When you say "each character has it's own setting," does that mean that every model utilizing vertex weights has an external file associated with it? Or, it this done entirely through a single QC file?

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KEEP_IT_UP!
KEEP_IT_UP!

T H A N K Y O U ! ! !

:D

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DarkSlayer_
DarkSlayer_

"Let's all give Ryoken a huge THAAANK YOU!!!"

Thank you Ryoken! That really makes a huge difference!! Pretty much smooth now!

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ZaynonR
ZaynonR

u did this in 3DS MAX 2010 !!!!!!! AWSOME

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HeadBuster
HeadBuster

I love how this "news" is actually a few months old.

I want ESF Final so bad T_T

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kazumo
kazumo

Nice.

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Matorro
Matorro

yeah vegeta *.*

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feifelm1983
feifelm1983

cool new News :-)

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ShinzuiUindo
ShinzuiUindo

THAAANK YOU!!!
xD

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vegeta512
vegeta512

When this game will be realese am waiting htis game to com out like 5 years or 4

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