ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.
A few months ago Ryoken implemented an animation system that allows models to be rigged with a weighted skeleton. The new system uses vertex weights to assign a single vertex to multiple bones. By doing this, it allows the mesh to deform in a much smoother manner which creates a more realistic look.
Posted by Mastasurf on May 22nd, 2011
Darktooth has written a quick comparison of the new ESF animation system versus the standard Half-life animation system.
A few months ago Ryoken implemented an animation system that allows models to be rigged with a weighted skeleton. The new system uses vertex weights to assign a single vertex to multiple bones. By doing this, it allows the mesh to deform in a much smoother manner which creates a more realistic look. For example,
This is how the model is in its regular pose, But if we lift the arms up WITHOUT these vertex weights. You can definitely see the strange deformations in the shoulders and neck.
But, when we apply the weights to the vertexes and adjust them to nice setting. This is the outcome that you get
The neck deforms nicely and the shoulders are smooth and round. Our talented coder friend Ryoken has discovered how to implement this feature into the Half-Life 1 engine. He has made this process VERY easy to setup and takes me only two seconds to get ingame. Each and every character has their own setting that I personally set up to give the mesh a more realistic deformation. This allows us modelers / animators to use less bones on the body for deformation and save them for other areas, such as the face, hair, cape, and clothing.
Let's all give Ryoken a huge THAAANK YOU!!!