Taking Boise - full episode
Full VersionWhile in the middle of a road trip, Duke stops by in Boise, ID for the night only to discover it has been taken over by those hipsters ... I mean those...
While in the middle of a road trip, Duke stops by in Boise, ID for the night only to discover it has been taken over by those hipsters ... I mean those alien bastards once again. Looks like he has to pull over and wipe them out once more. Completed: December, 2013.
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While in the middle of a road trip, Duke stops by in Boise, ID for the night only to discover it has been taken over by those hipsters ... I mean those...
Episode including 6 short levels strongly based around solving puzzles. The puzzles require both figuring out how to solve them and manual skills necessary...
17 maps episode for Duke Nukem 3D. 15 mappers, 1 building, 17 floors. A duke4 community episode. Eduke32 sourceport required. RELEASED ! Check the download...
Wolfenstein 3D for the Build engine, running on Eduke32. "Damn, those Nazi bastards are gonna pay"
The game that was meant to be. As the 2001 trailer showed us. Released. Check download sections, ladies!
Improvements and fixes for Duke Nukem 3D Atomic Edition, Nuclear Winter, Life's a Beach and Duke it out in DC.
An entire new episode for Duke Nukem 3D Atomic made in a Pentium MMX. There's no history yet. The idea was just to create a sequence of connected levels...
This was surprisingly good. I downloaded this expecting a quaint episode about someone's hometown or whatever, but I was taken aback by not only the quality texturing and map scaling, but also the really good flow to the way it played. Level design was above average, and way better than I expected. I just wish there was more.
I believe I have found a bug in the secret level involving the secrets in the level, one of the secret areas doesn’t count as a secret area (it involves the room with the shotgun), I looked at the original level and saw that the room counts as a secret but in this mod it does not. Maybe I am wrong but I can not find the last secret on that map, is there any hints you can give me if I am wrong.
Ps amazing job with this mod :)
Is it possible to re-compile mod in .zip-format? If I am trying to decompile .grp and then compile either another .grp, or .zip, I get a black screen after new game logo. Menu is unavailable and game freezes.
Forgot to say that eduke32.log shows error: "loadpics: Invalid art file version in tilesXXX.art" for all art files. They also cannot be opened by art-editing programs.
nvm :)
I have solved a problem... I used to decompile grps with XGroup.exe, but this time (what I've never encountered before, even after thousand of decompiled grps!) XGroup extracted ARTs completely broken. In a very dark corner of my HDD I've found "grpviewer", which have got this job done correctly. I'm still wondering why XGroup failed.
I re-uploaded the mod. Don't know what happened to the last one, but it's up and running.
Download the latest version of eDuke. Transfer all of the Boise files into the eDuke folder and replace any files that are currently in the eDuke folder. Run BOISE.BAT to play.
I see you managed to re-upload it. Many thanks.
Yeah, no problem. Sorry about the confusion there.
Any new weapons ?
All of the weapons are the same as before.