The Tactical Duel Map is the map equivalent of the duel mode. You start with lvl 1 hero and week 6 army strength, level up via sphinx, buy artifacts, learn spells, upgrade and you're ready for battle! Interested in friendly games, tourneys, guides, replays, gameplay discussions or otherwise keeping an eye on the changes? If so join our discord community! More details in the Summary or the Files tabs.

What you can expect from the Duel Map magic system.

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MAGIC SYSTEM CHANGES!

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All magic schools now have condenced the 3 masteries into 2.
That makes it less likely to miss a crucial mastery, especially if your magic skill takes a while to appear.

Light: Master of Blessings(haste/bless/bloodlust), Master of Abjuration(stoneskin, dispel, deflect).

Dark: Master of Curses(curse, slow, suffering), Master of Pain(vulnerability, decay, confusion).

Summoning: Master of Conjuration, Master of Earthblood.

Destructive: Master of Storms(ice/lightning), Master of Fire(fire/earth).

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In Light and Dark, opposite spells cancel out each other instead of completely overwriting the other.
With mass at +/-10 stat bonus, at most you will deny the opponent 10 stats or add 10 on a different stat.
You won't go from -10 straight to +10 and vice versa!

Mass spells cost 60% atb, making them a little less spammable.

Wait now costs 25% Atb and the unit Atb being visible on their portraits helps massively with rearranging your hero/unit Atb or timing your spells with precision.

Atb

Regeneration restores total hp much like resurrection. For instance, in the original you would regenerate 2 titans or 2 sprites but now you can regenerate 400hp for either.
It also lasts less turns so haste, good morale or wait cannot be abused as much anymore.

Mass Vulnerability now affects all units instead of 4x4!

Sorrow is now a tier four 4x4 mass spell.

sorrow

With the appropriate mastery, Earth spells can now briefly injure units for -1 speed/-15% initiative!

Frost Ring no longer divides freeze effect between targets.

Chain Lightning now stuns all targets it goes through with Master of Storms!

Armageddon meteor can now target a 3x3 location of your choice!

Cold Death adds +10% stack/target hp as damage instead of 1 kill. This way it remains useful for lower/mid tiers and is no longer a hard counter to a summoned phoenix or ballista.

Summon Elementals now has custom faction summons: Efreet for Inferno, Nagas for Academy, Celestials for Haven, Mummies for Necro, Sun Stags for Sylvan, Manticores for Dungeon and Valkyries for Fortress.

Celestials are significantly more powerful than other summons - making Summoning viable with a Knight's low spellpower.

And more!

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