Puzzle based modification for Source engine. Two world dimensions + two timelines, simple but unusual gameplay mechanics.

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Jack5500 Sep 11 2011, 3:38pm says:

I've no idea what I just watched

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Held Sep 11 2011, 4:40pm replied:

what's about playing the demo and understand what you've seen in the video?

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dave_5430 Sep 11 2011, 4:01pm says:

Always love the music. Lookin' good Chief.

+1 vote     reply to comment
R_Yell Author
R_Yell Sep 11 2011, 4:47pm says:

New tech demo should be up tomorrow, wait until then.

+1 vote   reply to comment
Pelk Sep 11 2011, 6:20pm says:

very nice. Hopefully now I can play without glitch or errors..

+1 vote     reply to comment
AAAStudios Sep 11 2011, 8:09pm says:

sorry but i don't like the new game mechanistic, switching bodies seem all too regular, in the past you guys created something completely new which was interesting and fun. I'm having a feeling you guys are losing interest what you guys made in the past, if you are start new. Oh ya, glad you guy keep the music style the same because it is good.

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Darklord42 Sep 14 2011, 8:36am says:

Emperor's Waltz? How about Einheindleleibin, now there is the good Strauss! Interesting mod. I'll have to keep an eye on it.

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Intervision mode is turned on using a separate key. Bot instances keep its yaw angles fixed. Switching bots doesn’t involve aiming at all since once a bot is selected, it keeps selected until a new bot is sighted (or target gets behind something). Camera traveling during bot switch only happens if destination bot is in a different reality. Slow-motion keeps working after bot switch if player holds the switch button instead tapping it. New jumpad properties.

Video Details
Sep 11th, 2011
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