Hello, everyone!
It's been a long time since the last update. Working up to the 0.30 release took a lot out of us, and @BarefootMapMaker decided a break was the best thing to do.
Well, over the past couple of weeks we've been getting back into the mood again, and work has resumed.
So, today we're bringing you an interim release, v0.35. This release contains a number of changes to all three maps. Map 1 got a few tweaks to make it play a bit better. Map 2 got some substantive work done in the central area along with a host of tweaks to improve the way it plays. Map 3 was the map that got the most substantial changes, as it's been expanded upon considerably. @BarefootMapMaker didn't feel satisfied with how it had turned out, but now, it's a real pulse-pounder of a map.
We'd like to thank you all for trying the maps, and we hope that you'll consider playing through them again to see what's changed.
As to Map 4, the wheels are turning, and the ideas are starting to take shape. I can't say when you'll see the map, but just know that it is coming.
What's New:
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- v0.35 - MAP01 "Executive Complex"
- Adjusted Zombie Fodder monsters so that they now drop health or armor bonuses when killed.
- Removed pistol pickup from firing range, replacing it with clip pickup.
- Removed a couple of models from the outside area in the center of the base, to better enable movement on the cliffs.
- MAP02 "Resources Reclamation"
- Made significant changes to the central reservoir area, to both increase its visual appeal and increase its playability.
- Adjusted lighting over main doors into the central reservoir area, so they stand out better.
- Added lighting to areas just before elevators down into and up out of lower hall.
- Added plasma turrets to lower halls, to help players with Flesh Spawn monsters. Turret is activated by a switch found in a (new) secret area.
- Switched Cacodemons out with Cacolanterns in secret reservoir area, so they are easier to see and to combat.
- Made minor tweaks to positions of a few monsters to aid in monster mobility.
- MAP03 "Skyway"
- Added and changed some monsters throughout map, especially in latter outdoor area, to help populate it better and to give a better and more balanced challenge.
- Added land features, including UAC crates, a landing pad with moving lights, damage to bridges, cliff features, and more theme-specific models - to help give the map a more finished look and to increase challenge and playability.
- Added play areas in various areas of the map.
- Added Rocket Turrets to latter outdoor area, to help balance and to give players extra goals.
- Added Drones for the same purposes.
- Added more health pickups.
- Added more ammo pickups.
- Added two Light Amplification Goggle pickups.
- Added a new secret.
- Added use of Red and Blue keycards.
- New Monster:
- Rocket-firing Aracnotron.
- Fixes:
- The friendly drone now flies as it should.
- v0.35 - MAP01 "Executive Complex"
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We need this version for Zandronum....
I can't make any promises, but we'll certainly look into it.
know any good map wads that takes place after doom eternal it is similar to latest doom games. Quick question are you planning on adding more monsters from
doom rips and custom that would be awesome.
when i reach the door with the dragon sector poster/image and i open the door it always ******* crashes for no damn reason
No idea how I missed this, but if you're still having trouble, I'm willing to help.
Hey DarynS !
I'm a bit confused about Project Brutality goes actually...
I discover the mod a month ago and beat Doom 1 & 2 with the mod but now i saw that you work on Dragon Sector and i was asking myself...
The developpement of Project Brutality has stopped and replaced with Dragon Sector or not ?
Thank in advance for your response if you see this and hope the developpement is on the good way ^^
Thank also a lot for this delicious game
Best regards
EkstarK
Hi, EkstarK
Sorry for the confusion, but Project Brutality is alive and well and still being developed. Dragon Sector, is our project, which we are making because we loved how fun Project Brutality is. We aren't affiliated with the Project Brutality developers, though I have contributed a couple of fixes to it.
I hope that clears things up a bit.
Thanks, and we're glad you're enjoying our mod, too.
Thx a lot for your answer :)
It's more than clear now !
the glory kill addon wont work anymore
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