Dragon Age: Total War is a currently unreleased Dragon Age-themed total conversion mod for Medieval 2 Total War: Kingdoms. The mod features 23 unique factions throughout various locations across the continent of Thedas each featuring unique unit rosters, faction mechanics, scripts, campaign conditions, gameplay styles, characters, and much more. Dragon Age: Total war aims to provide a distinct and meticulously lore-friendly yet highly familiar insight into BioWare's world of Thedas, all the while expanding further on the lore of Thedas and exploring areas previously unseen in any form of Dragon Age media. All rights to Dragon Age belong to EA and it's subsidiary studio, BioWare.

Report RSS Map Preview: Ferelden

A first look at Dragon Age: Total Wars kingdom of Ferelden in more or less a finished state, while always subject to improvements, we're proud to show off the maps progress.

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I'll introduce myself. I am SoulGamesInc (or just Soul to friends and viewers) and I'm your local lazy mapper/modder that gets poked with a stick to work on DA:TW's map! Progress has been slow but I'm happy to say it's progressing at a steady pace and I should have lots more to show in the near future.

Without further stalling, below are some more or less 90% finished screenshots of everyone's favorite Kingdom of Ferelden. As with everything I work on personally, it's subject to me saying "I can do better" and doing better; but ultimately this represents what a fully finished Ferelden looks like.

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Castles are not build/upgraded/leveled at all - simply placed - so the income is not remotely reflective of the final product. Some regions may change/swap during development due to the 199 region limit that is sadly the bane of my existence; but will ultimately remain largely the same. Regions like "Flemeth's Hut" or "Temple of Andraste" will trigger unique events, to spawn things or items etc. Bring on the High Dragon! :P

General

Last but certainly not least I figured I'd show off the Ferelden General strat_model in this Ferelden Preview, because it seems fitting. Work for this model is credited to AugustusNocturnis (Octavius on Discord) and not myself. Please consider joining our Discord to chat and keep updated, or leave a comment here!

My next preview will be The Dales / Orlais, so until then...

Thanks for reading
- SoulGamesInc

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Jopero
Jopero - - 19 comments

Looks very impressive, well worth the wait. Are those vanilla textures or are you using custom ones?

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SoulGamesInc Author
SoulGamesInc - - 28 comments

Map Textures are custom ones I've made - Vanilla is dreadful by comparison

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Jopero
Jopero - - 19 comments

Thought so, they do look 100 times better than then vanilla well done.

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DerKommissar
DerKommissar - - 435 comments

This map'd put a smile even on Loghain's face!

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Ngugi
Ngugi - - 891 comments

Nice work :)
What's the scale? An infantry unit going from say Highever to Harper's Ford, is that 2-3 turns (with a base road)?

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SoulGamesInc Author
SoulGamesInc - - 28 comments

2-3 turns sounds about right. The map is covering all of Thedas and about the same size as Divide and Conquer TA's map, to use an example. I need a higher region limit xD

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cjnight5
cjnight5 - - 27 comments

So i was thinking how there are different houses in ferelden, and they all have different crest, maybe somehow you have a unit from redcliffe have that crest on their sheilds and all, and the same for the other houses too so it looks like the whole realm game together to become an army. Just a thought.

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OctaviaNocturnis Creator
OctaviaNocturnis - - 1,013 comments

Actually that's how Fereldan Men-at-Arms look currently. Heraldry on their shields from all sorts of different bannorns/Arlings/Terynirs.

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cjnight5
cjnight5 - - 27 comments

thats awesome, i cant wait to see, i hope i get to play it before i go on deployment this year.

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