Total conversion mod of Half-Life, basis on high quality mapping and modeling. Slay epic monsters and bosses with a variety of new weapons and powers. Experience a world that none have ever seen... Advent the Doom Hunt...

A posting about how progress is going. Check it out, its getting somewhere, except coding. Are there no HL Coders Left!!!!!

Posted by Raider666 on Feb 1st, 2011

Maps:
Intro : 80%
Ethelas Town: 83%
Reasha Forest: 45%
The Human City of Reasha: 96%
The Crypts: 100%
The Reasha Castle 75%
The Cathedral Under the Mount: 95%
The Infernal Catacombs: 90%
The Undead City Morvath: 65%
The Dwarven City of Dwarrowden: 35%
The Village of Lothum: 45%
The Lost Mines: 70%
The Town of Hadoras: 50%
The City of Amaria 85%
Minorn's Keep of Amaria: 92%
The Swamps of Avalon: 40%
The Elven City of Vjero: 75%
The Sunken Castle of Kal'Enlu: 75%
Mt. Eyolos: 40%
The Wizard Capital of Durmis: 60%
The Caverns of Ice: 65%
The Ruins of Teorath: 70%
Desert Crossing 65% (new)
The Dragon City of Azarus: 38%
The Demon Halls: 60%
The Arena Fortress of Doomskull: 85%
Classes
Male Warrior: 65%
Male Wizard: 25%
Male Chemist: 10%
Male Tech: 35%
Female Warrior: 55%
Female Sorceress: 20%
Female Tech: 0%
Female Chemist: 10%
Weapons
Warrior: 65%
Wizard/Sorceress: 40%
Tech: 60%
Chemist: 10%
Undead Enemies: 75%
Human Enemies: 50%
Beast Enemies: 75%
Demon Enemies: 15%
Monster Enemies: 80%
Sub Bosses: 45%
Treasures: 40%
Bosses: 50%

CODING: 5%!!!!!!!!!

Post comment Comments
HounderKnight
HounderKnight Feb 2 2011, 1:46am says:

Keep it up! :)

+1 vote     reply to comment
DarkSlayer_
DarkSlayer_ Feb 14 2011, 2:25pm says:

hmmm very good progress... but 5% at coding?!?!
Damn I wish I could help...
Im still learning how to code unfortunatly im still in my second year at university... ._.

+1 vote     reply to comment
Raider666
Raider666 Feb 16 2011, 11:52am replied:

Yeah, it sucks. We only really need some very basic stuff to get going right now there is just no-one we have found who can do it as of yet. Like copying the code for monster_zombie a bunch of times for the new monsters, and copying the weapon_crowbar into a bunch of different weapons. We can test all of our models on the existing code but to have unique health/dmg for each weapon and monster we need different, even as simple as monster_zombie_1, monster_zombie_2, monster_zombie_3... etc. And then there is some fancy stuff we want to implement too like the leveling/buying system and the armor wearing and stuffs like summoning for wizards...

+1 vote     reply to comment
Cheva96
Cheva96 Feb 21 2011, 8:16am says:

I have an idea for Wizard summons: Copy the Shark Code, you know these annoying little creatures. :)

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life Icon
Platform
Windows
Game
Half-Life
Developer
Weasel Gaming
Contact
Send Message
Official Page
Doom-Hunt.atspace.com
Release Date
TBD
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Doom Hunt (Half-Life)
Doom Hunt Half-Life - Single & Multiplayer First Person Shooter
Related Games
Half-Life
Half-Life Single & Multiplayer First Person Shooter