Total conversion mod of Half-Life, basis on high quality mapping and modeling. Slay epic monsters and bosses with a variety of new weapons and powers. Experience a world that none have ever seen... Advent the Doom Hunt...

A posting about how progress is going. Check it out, its getting somewhere, except coding. Are there no HL Coders Left!!!!!

Posted by on

Intro : 80%
Ethelas Town: 90%
Reasha Forest: 60%
The Human City of Reasha: 96%
The Crypts: 100%
The Reasha Castle 80%
The Cathedral Under the Mount: 95%
The Infernal Catacombs: 90%
The Undead City Morvath: 65%
The Dwarven City of Dwarrowden: 35%
The Village of Lothum: 45%
The Lost Mines: 70%
The Town of Hadoras: 50%
The City of Amaria 85%
Minorn's Keep of Amaria: 92%
The Swamps of Avalon: 40%
The Elven City of Vjero: 80%
The Sunken Castle of Kal'Enlu: 75%
Mt. Eyolos: 45%
The Wizard Capital of Durmis: 60%
The Caverns of Ice: 65%
The Ruins of Teorath: 70%
Desert Crossing 75%
The Dragon City of Azarus: 38%
The Demon Halls: 60%
The Arena Fortress of Doomskull: 90%
Male Warrior: 65%
Male Wizard: 25%
Male Chemist: 10%
Male Tech: 35%
Female Warrior: 55%
Female Sorceress: 20%
Female Tech: 0%
Female Chemist: 10%
Warrior: 65%
Wizard/Sorceress: 40%
Tech: 60%
Chemist: 10%
Undead Enemies: 75%
Human Enemies: 50%
Beast Enemies: 75%
Demon Enemies: 15%
Monster Enemies: 80%
Sub Bosses: 45%
Treasures: 40%
Bosses: 50%

CODING: 5%!!!!!!!!!


Keep it up! :)

Reply Good karma Bad karma+1 vote

hmmm very good progress... but 5% at coding?!?!
Damn I wish I could help...
Im still learning how to code unfortunatly im still in my second year at university... ._.

Reply Good karma Bad karma+1 vote
Raider666 Author

Yeah, it sucks. We only really need some very basic stuff to get going right now there is just no-one we have found who can do it as of yet. Like copying the code for monster_zombie a bunch of times for the new monsters, and copying the weapon_crowbar into a bunch of different weapons. We can test all of our models on the existing code but to have unique health/dmg for each weapon and monster we need different, even as simple as monster_zombie_1, monster_zombie_2, monster_zombie_3... etc. And then there is some fancy stuff we want to implement too like the leveling/buying system and the armor wearing and stuffs like summoning for wizards...

Reply Good karma+1 vote

I have an idea for Wizard summons: Copy the Shark Code, you know these annoying little creatures. :)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Weasel Gaming
Send Message
Release date
Mod watch
Post news
Related Mods
Related Games
Half-Life First Person Shooter
Related Groups
Weasel Gaming
Weasel Gaming Developer
Got it!

We have recently updated our privacy policy and terms of use in-line with GDPR requirements. More Info?