I created compilation of mods that improve quality of good an old Doom,Ultimate Doom,Doom 2,The Plutonia Experiment,TNT: Evilution,SIGIL. All modifications included in this mod belong to their creators. Mod includes: 1. HD Textures (DHTP or AltDHTPv1.3+Brightmaps+Liquidpatch) 2. HD Weapons and Objects (HRRP) 3. HD Hud (Reinchard High-Res HUD) 4. HD Interface pack (Doom HD GUIs) 5. HD Monsters and player sprites (Doom Neural Upscale 2x)
Сompatible with Doom,Ultimate Doom,Doom 2,The Plutonia Experiment,TNT: Evilution,SIGIL. Includes GZDoom engine port,installed HD Texture pack. Don't forget read "Readme".
What is the difference between the original Doom and this Doom
le high definitive textures
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is it normal for the barrels to flicker between their high definition textures and their normal textures? also occasionally the monsters become wide, is it possible to fix this
When I started the game, nothing was different than running GZ Doom normally. How do I enable the HD textures....?
wen i use this the title screen is stretched out anyone know how to fix that?
Objects seem to have a black frame or box around them, almost like a background. Anyone else experienced this?
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