PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.

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Player footsteps menu bug (Games : Doom II : Mods : DOOM CE : Forum : Bug Reports, Feedback, Questions : Player footsteps menu bug) Locked
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Apr 29 2022 Anchor

I noticed this in PSXDOOM, but the issue may also be present in PSXFINALDOOM and DOOM64, but the menudef entries for the player footsteps reference the "cx_mfs_enabled" cvar instead of "cx_fs_enabled". I changed lines 255-257 in PSXDOOM.CE.ipk3/menudef.txt to this and it seemed to fix the issue.

	NashGoreOptionCX "$CEMNU_FOOTSTEPS_PLAYER", "$CEMNU_FOOTSTEPS_PLAYER_DESC", "cx_fs_enabled","OnOff"
	NashGoreSliderCX "$CEMNU_FOOTSTEPS_PLAYER_DELAY", "$CEMNU_FOOTSTEPS_PLAYER_DELAY_DESC", "cx_fs_delay_mul",0.0,1.0,0.1,1,"cx_fs_enabled"
	NashGoreSliderCX "$CEMNU_FOOTSTEPS_PLAYER_VOLUME", "$CEMNU_FOOTSTEPS_PLAYER_VOLUME_DESC", "cx_fs_volume_mul",0.0,1.0,0.1,1,"cx_fs_enabled"
May 4 2022 Anchor

Thanks, apparently I forgot to fix this in the PSXDOOM version. The other two are fine.

May 5 2022 Anchor

No problem. I found more typos as well and included fixed lines.

DOOM64.CE.ipk3/menudef.txt line 176 should set "cx_fw_volume_mul" instead of "fw_volume_mul".

	NashGoreSliderCX "$CEMNU_WORLDAMBIENT_VOLUME", "$CEMNU_WORLDAMBIENT_VOLUME_DESC", "cx_fw_volume_mul",0.0,2.0,0.1,1,"cx_fw_enabled"

PSXDOOM.CE.ipk3/menudef.txt line 259 should set "cx_mfs_volume_mul" instead of "cx_fs_volume_mul"

	NashGoreSliderCX "$CEMNU_FOOTSTEPS_MONSTER_VOLUME", "$CEMNU_FOOTSTEPS_MONSTER_VOLUME_DESC", "cx_mfs_volume_mul",0.0,1.0,0.1,1,"cx_mfs_enabled"

After analyzing all 3 releases menudef files with diff and accounting for differences that made sense, these were the only issues that stood out to me.

Edited by: trzejos

May 6 2022 Anchor

Thanks, I've uploaded version 3.1.2 with these fixes.

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