PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.

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Level order is wrong in PSX Doom (Games : Doom II : Mods : DOOM CE : Forum : Bug Reports, Feedback, Questions : Level order is wrong in PSX Doom) Locked
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Dec 18 2022 Anchor

Might affect Doom 64 and PSX Final Doom as well, but I noticed the map order was different when playing PSX Doom on MAP57 with and without the LostLevels pk3.

Normally, MAP57 or MAP29's normal exit should exit to MAP30, but with the LostLevels pk3 loaded it exits to MAP28 instead, which then exits to MAP30. I'm not sure if this is intended, since all those levels should be present without LostLevels and go in the order of MAP28 -> MAP29/MAP57 -> MAP30. There might be other cases, but this was the first one I found.

Dec 20 2022 Anchor

It is intentional. With the Lost Levels active, the level order is altered to be closer to PC doom, for example map23 (tower of babel) will be after map15 (spawning vats) instead of it being after map22 (limbo). The original PSX level order is kept when the addon is not loaded.

Edited by: molecicco

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