PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.

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How do you install psx/final doom? (Games : Doom II : Mods : DOOM CE : Forum : Bug Reports, Feedback, Questions : How do you install psx/final doom?) Locked
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Feb 13 2023 Anchor

The instructions are just generic and only actually tell you how to install doom 64. Running gzdoom for psx/final doom with doom2.wad in the folder just opens normal doom 2. I try to drag all the pk3/wad files but just get an error.

Feb 14 2023 Anchor

You need to have doom2.wad in the same directory as the psx/final ipk3, and when you open gzdoom you will find entries for CE in the startup launcher. If you are using an external launcher application, you don't need to open doom2.wad, load the ipk3 as iwads instead (e.g gzdoom.exe -iwad psxdoom.ce.ipk3)

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