PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.

Forum Thread
  Posts  
Can't auto install with "doom64-install.bat" (Games : Doom II : Mods : DOOM CE : Forum : Bug Reports, Feedback, Questions : Can't auto install with "doom64-install.bat") Locked
Thread Options
Mar 1 2022 Anchor

When i double click it it gives me an error message:

"This patch is not intended for this ROM.
Could not generate DOOM64.IWAD. Make sure your Steam DOOM 64 WAD has not been manually modified before running this patch."

I'm using the DOOM64.WAD included in the DOOM Remastered game by Nightdive Studios. Isn't it the correct one?

Edited by: tasosgemah

Mar 4 2022 Anchor

Just leaving a note for anyone who views this thread that this was solved on the Doomworld thread for this mod: Doomworld.com

TL;DR, it was because of a version mismatch.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.