PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.
Contains PSX FINAL DOOM CE with PBR materials, new sounds and more. Requires DOOM2.WAD (see prerequisites instructions below). Comes bundled with GZDoom 4.11.3 for convenience, but you can use an existing installation of it. Read the readme for more details.
Hello,
Did you add a pack like neural upscal 2x or anidoomhd for sprites or not?
best regards
All upscale packs are in this download: Moddb.com
Ok, but I wasn't sure if what's included in doom-ce is enough or if this pack actually adds a few things? also, it seems to me that this pack only affects textures but not sprites? If that's the case, perhaps adding a neural for sprites would be a welcome addition (that's why I was thinking of anidoom).
thanks for your work, it's great :)
There are no upscales included in this download. They are added separately through that addon. It includes sprites.