PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.
Contains PSX DOOM CE with PBR materials, new sounds and more. Requires DOOM2.WAD (see prerequisites instructions below). Comes bundled with GZDoom 4.11.3 for convenience, but you can use an existing installation of it. Read the readme for more details.
NOTE: There is a known issue the PBR addon (PSXDOOM.CE.Addon.GFX.PBR). If active, it won't work and the game won't look as intended (wrong colors, etc). This will be fixed in a 3.9.1 release. Until then, please delete that addon.
Thanks for the heads up and thank you for fixing the weapon sprites being brighter than they should and also a big thank you for fixing the key glitch
Thank you for fixing the friendly monster crash. Great work, man! :)
I hope Sigil 2 gets added at some point
Could you implement a pistol start feature in the features menu please?
there is a little mod out there called pistol start pk3 and it does work with with DOOM CE but certain maps crash when loading into the next level.
Can you provide a link to the mod and tell me which maps crash? A screenshot of the crash would also be helpful.