Contains the base PSX DOOM CE, PSX FINAL DOOM CE and DOOM 64 CE mods without any addons. Requires DOOM2.WAD and a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.11.3 for convenience, but you can use an existing installation of it. Read the readme for more details.
NOTE IF UPGRADING FROM <3.7: Saved games from previous versions won't work! This version has breaking changes, so any map packs from ModDB's addons tab need to be downloaded again. The Doom 64 Lost Levels wad should also be generated again to avoid issues with the new fire skies.
Version 3.8.2 (Lite)
- PSX: Lowered the intensity of some decoration brightmaps and tweaked some dynamic lights to blend better with the psx gamma correction.
- PSX: [Dis] Fixed the Spiderdemon not spawning in multiplayer mode.
- PSX: [Fear] Removed a multiplayer-only pillar decoration that caused a softlock in cooperative mode.
- 64: Fixed spawned keys not staying on the level after being picked in cooperative mode.
- 64: Fixed weapon special action triggers not activating if the player already owns the weapon in cooperative mode.
- 64: [Alpha Quadrant] Fixed a possible softlock after being locked inside an arena in cooperative mode.
- 64: [Research Lab] Fixed a possible softlock after being locked inside an arena in cooperative mode.
- 64: [Terror Core] Fixed a possible softlock after being locked inside an arena in cooperative mode.
- 64: [Unholy Temple] Fixed a possible softlock after being locked inside an arena in cooperative mode.
- Both: Fixed the light amp goggles effect being too bright if PSX gamma correction is enabled.
- Both: Fixed hud notifications disappearing earlier than they should if another notification took their place.
- Both: Updated the bundled GZDoom to 4.11.3.
Prerequisites
PSX DOOM CE / PSX FINAL DOOM CE
Starting from version 2.0.5, PSX DOOM CE does not run standalone and requires the DOOM 2: Hell on Earth WAD (DOOM2.WAD) to run. This change was made because many of the map packs being ported depend on DOOM 2 assets that are not present in PSX DOOM.
The BFG Edition and Unity rerelease DOOM 2 WADs are not supported. If you have DOOM 2 installed in Steam, open its installation folder and copy DOOM2.WAD from the base folder (not rerelease) into your gzdoom directory.
If the wad is present, you will be able to select PSX DOOM CE from the list when opening gzdoom.
DOOM 64 CE
Starting from version 2.0.4, DOOM 64 CE does not run standalone and requires a copy of DOOM 64 for Steam , GOG or Epic Games to work. The original DOOM 64 IWAD (DOOM64.WAD) can't be used as is and requires patching to make it discoverable by gzdoom. An automatic patcher is included in this package to make this process easier:
Run doom64-install.bat. It will try to find your installation of DOOM 64 and automatically patch and create all necessary files to play. If for any reason the Steam installation is not found, you can copy DOOM64.WAD to the same folder as the .bat file and it will use that instead (special thanks to phredreeke for the idea and initial implementation).
Once it finishes, open gzdoom.exe and you will be able to select DOOM 64 CE from the list. If you do not wish to use the bundled gzdoom and have it installed elsewhere, copy the IWAD and PK3s to its location or the paths configured in its [IWADSearch.Directories] and [FileSearch.Directories].
Supported DOOM64.WAD Checksums:
- MD5: 0AABA212339C72250F8A53A0A2B6189E
- SHA1: D041456BEA851C173F65AC6AB3F2EE61BB0B8B53
- SHA256: 05EC0118CC130036D04BF6E6F7FE4792DFAFC2D4BD98DE349DD63E2022925365
hello, is it compatible with NeuralUpscale and Faithful Doom? and/or is it useful to use these mods since the readme states "I used Substance Alchemist for the PBR textures and ESRGAN (multiple
models) for the upscales. To create the smooth DOOM 64 animations, I used DAIN." ? thanx
It's not compatible as these games use different textures than doom/doom 2. If you want upscaled textures, there's a separate addon here: Moddb.com