PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.

Description

Contains the base PSX DOOM CE, PSX FINAL DOOM CE and DOOM 64 CE mods without any addons. Requires DOOM2.WAD and a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.11.3 for convenience, but you can use an existing installation of it. Read the readme for more details.

Preview
DOOM CE 3.8.2 (Lite Version)
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Guest
Guest - - 690,319 comments

hello, is it compatible with NeuralUpscale and Faithful Doom? and/or is it useful to use these mods since the readme states "I used Substance Alchemist for the PBR textures and ESRGAN (multiple
models) for the upscales. To create the smooth DOOM 64 animations, I used DAIN." ? thanx

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molecicco Author
molecicco - - 518 comments

It's not compatible as these games use different textures than doom/doom 2. If you want upscaled textures, there's a separate addon here: Moddb.com

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