PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.

Description

Contains DOOM 64 CE with PBR materials, new sounds and more. Requires a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.11.1 for convenience, but you can use an existing installation of it. Read the readme for more details.

Preview
DOOM 64 CE 3.8.1 (Full Version)
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NaliSeed
NaliSeed - - 194 comments

What was wrong with the Plasma recoil? 😕

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molecicco Author
molecicco - - 518 comments

I received complaints over time that it looked too janky when circle strafing and moving the mouse rapidly. I think the doom 64 way of doing recoil was not a good fit for a weapon with such a fast fire rate.

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ctezcan
ctezcan - - 104 comments

Thank you for that. It was really annoying and Im so glad plasma is smooth again

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molecicco Author
molecicco - - 518 comments

Once it got pointed out I could never stop noticing it :) I think the effect was accentuated at 120+ fps and vsync.

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Guest
Guest - - 690,307 comments

Is there a way to make the lightamp full bright and remove darkness like in the original doom?

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molecicco Author
molecicco - - 518 comments

Not possible, that's not how it works in the original doom 64.

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Guest
Guest - - 690,307 comments

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