PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.
Contains DOOM 64 CE with upscales, PBR materials, new sounds and more. Requires a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.11.0 for convenience, but you can use an existing installation of it. Read the readme for more details.
Hi! The Doom 64 Intro has some strange lights effects (too bright) around the arena!
Any way to fix that?
P.S.
The old bug of Corruption Cards is back (On Hub Levels)! If you choose "keep the cards" credits roll. If not the game loads normally!
Can you describe what the strange light effects are? A screenshot would be helpful.
Check out this screenshot, please!
I.imgur.com
Can you please download again and see if it's fixed?
Yes! It's fixed! Both bugs! Thank you very much!
Hi! Version 3.8.0.1 doesn't contain the upscaled textures nor the "Arranged" soundtrack. Are they missing, or the version is correct as it is? Thanks!
It's intentional. You can still download them separately from the Addons tab of this page.
Thank you!
I Like the graphics as they are in the full version, but it's nice to have the upscaled ones for second playthroughs.
I'm occasionally getting some very bad hitching,
where the game logic keeps going but everything is frozen,
sometimes for even up to a second before returning to normal.
I've never had this problem before. Maybe it's the new fog settings.
Also I'm very rarely getting weapons auto-targeting corpses on the floor,
making it impossible to fire straight.
I can't replicate any of this. I may need others to confirm if the hitching happens to them too. Can you share your ini?