This project is a fan recreation of Doom 64 for the Nintendo 64 to the GZDoom engine. The goal of the project is be mostly accurate to the original game as well as add very minor improvements for that extra bit of polish. Think of this mod as being an enhanced version of Doom 64 for GZDoom. We have Doom 64 EX, Doom 64 Absolution TC, GZDoom64, and Brutal Doom 64. Why you ask? I was personally dissatisfied with the quality of the GZDoom64 project, and Brutal Doom 64 (while it is a great improvement) is along the same lines but changes too much and deviates from the original Doom 64 experience. And thus, this project was born.

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Chaingunner death bug (Games : Doom II : Mods : Doom 64: Retribution : Forum : Bug Reporting : Chaingunner death bug) Locked
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Jul 5 2019 Anchor

There is a bug in the Project Void chaingunner's code. His death animation ends with a shift back from a frame of his corpse on the floor to one of his corpse falling to the floor, as seen in the screenshot below. This really should be fixed. (I would have posted this in the comment thread on the on the mod's page, but I couldn't figure out how to add the picture to my post.)Chaingunner's corpse bug

Edited by: jimflasch76

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