Doom 3 BFG Hi Def (for BFG edition of game) Higher poly models, tga texture sources, soft shadows and effects. Runs mods. High Definition HD

Description

Immersive HD for Doom3 BFG Hi Def improves Effects, AI and Weaponhandling... Click "read more..." for the whole featurelist and videos...

Preview
Immersive HD v1.11 for Doom3 BFG Hi Def
Post comment Comments  (0 - 50 of 83)
y2keeth Creator
y2keeth - - 1,300 comments

Cool!

Reply Good karma+1 vote
devilinian
devilinian - - 24 comments

When I go to load the level the game crashes. I've installed the main mod up to the latest patch. I can run the standard version of the mod absolutely fine. Any ideas?

EDIT: The original load was on an ROE map. But since then I've successfully loaded a Lost Mission map. I'll let you know if I have any more issues.

Reply Good karma Bad karma+2 votes
y2keeth Creator
y2keeth - - 1,300 comments

does it crash to the console or does it crash to the desktop? If you have the console scroll up and it should say the error.

Reply Good karma+1 vote
devilinian
devilinian - - 24 comments

I was playing in windowed mode and it said that the program had stopped responding, so I guess it was crash to desktop.

Reply Good karma Bad karma+2 votes
JustBarney
JustBarney - - 244 comments

I'm having the same issue, it's crashing every time I go to Erebus Level 3

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,483 comments

Yep game crashes in ROE map Erebus level 3 can you fix this?

Reply Good karma Bad karma+1 vote
pearo72
pearo72 - - 38 comments

I found Alpha labs to drop to the console using the Immersive mod on a first play - even though I was patched up to 2.6e.

While this problem has been solved for me on the regular Hi-Def mod, (thankyou y2keeth), deleting the generated folders in the Immersive mod directory *and* the base directory of the normal game worked for me. (Patience required as on my PC there is a lengthy black screen while loading the level).

FANTASTIC mod by the way. Thanks again to y2keeth and THEV00D00.

PS - apologies as I did not check if the console error was the same.

Reply Good karma Bad karma0 votes
THEV00D00 Author
THEV00D00 - - 104 comments

Hmm, these generated file bollocks is a pain in the ***. Could it be that it cause problems when base\generated is unequal to *mod*\generated? That would mean, that base\generated has always be removed before playing a mod?

Reply Good karma+1 vote
y2keeth Creator
y2keeth - - 1,300 comments

yeah its something with the barrel's collision model. There was a issue with it first, when I got it working I added the generated content from mine. No it seems that is a problem. The thing that really needs to happen is make another collision model for it as it is using the original one. Cannot create a cm file so far, still trying.

Reply Good karma+3 votes
y2keeth Creator
y2keeth - - 1,300 comments

Save yourself load times and just delete these 3 folders in the generated folder: Collision, models and render models. Modela wont take to long to regenerate. probably on have to do collision but I have not tested it.

Reply Good karma+2 votes
tankermottind
tankermottind - - 13 comments

Can I simply delete the explosive barrel model to prevent this issue from ever happening? What is its location and filename in the pk4?

Reply Good karma Bad karma+1 vote
devilinian
devilinian - - 24 comments

I don't mean to be a pain, but is there an easy way of returning the imp's walking speed to the original speed in stock Doom 3? That's the only part of the mod that I don't like. (I don't know which values to change in the scripts)

Reply Good karma Bad karma+1 vote
y2keeth Creator
y2keeth - - 1,300 comments

In the mods scripts folder delete ai_monster_demon_imp.script, it will load the stock from the resource. It is missing frames in the def as well so delete monster_demon_imp.def in the def folder and it will load the stock imp.

Reply Good karma+3 votes
THEV00D00 Author
THEV00D00 - - 104 comments

I belive you have to delete the file "walk1.md5anim" in "..\Steam\steamapps\common\DOOM 3 BFG Edition\@ImmersiveHD\models\md5\monsters\imp\" and rebuild the generated files. That means you have to delete the generated directory or just run "remove generated.bat" in "@ImmersiveHD"

Reply Good karma+1 vote
sonicteam2k7
sonicteam2k7 - - 103 comments

everyone I know late but to make the imp move at the stock speed, follow V00D00's info but remove the "faster_walk.md5anim" file instead.

Reply Good karma Bad karma+1 vote
THEV00D00 Author
THEV00D00 - - 104 comments

v1.10 has been released

Reply Good karma+1 vote
Phrozo
Phrozo - - 31 comments

Awesome! Thanks for using some of my stuff. You've done an awesome job with the mod.

Reply Good karma Bad karma+2 votes
kevinn191990
kevinn191990 - - 18 comments

Hey y2keeth whenever I start the Doom3BFG - ImmersiveHD.bat file, I get an error in the menu that reads "Failed saving settings to profile". If I try to run the .bat file with administrator privileges the cmd box opens briefly and then nothing happens. Also I noticed that there are 2 of these .bat files, one in the @ImmersiveHD folder and one in the base directory. Neither will work with administrator privileges and both give me the same error of "Failed saving settings to profile" in the menu of the game when I run them normally.

Reply Good karma Bad karma+1 vote
kevinn191990
kevinn191990 - - 18 comments

The .bat file in the main directory throws this error when I try to run it with admin privileges "Windows cannot find RBDoom3BFG...", the .bat in the @Immersive folder just opens cmd and closes it quickly without bringing up the game. And yes I did install the Doom 3 BFG Hi Def mod, the RBdoom3BFG.exe is in the base directory with .bat that says it can't find it.

Reply Good karma Bad karma+1 vote
y2keeth Creator
y2keeth - - 1,300 comments

Not my mod its TheVoodoo's mod but I will take a look.

Reply Good karma+1 vote
THEV00D00 Author
THEV00D00 - - 104 comments

Hmm, which Windows are you using? Are your "User Account Control Setting" on default? The Profile Settings for each mod are at %userprofile%\Saved Games\id Software\RBDOOM 3 BFG. I guess the Account Control settings deny the batch file write access to that folder. Run as administrator doesn't work that way for batch files. Try to create a windows shortcut to RBDoom3BFG.exe, right click it, choose settings and add in the target line after RBDoom3BFG.exe" +set fs_resourceLoadPriority 0 +set fs_game @ImmersiveHD
Hope that works for you. If not, try to set the security level of "User Account Control Setting" to minimum for testing purposes.

Reply Good karma+1 vote
y2keeth Creator
y2keeth - - 1,300 comments

You do not need "+set fs_resourceLoadPriority 0" anymore fyi

Reply Good karma+1 vote
Guest
Guest - - 690,483 comments

This comment is currently awaiting admin approval, join now to view.

TheDooMAGE
TheDooMAGE - - 10 comments

There is a way to make the monsters gib again?

Reply Good karma Bad karma+1 vote
TheDooMAGE
TheDooMAGE - - 10 comments

Also the Double-Barreled Shotgun from ROE only shots a single bullet each time, makes a bit pointless over the regular shotgun.

Reply Good karma Bad karma+1 vote
THEV00D00 Author
THEV00D00 - - 104 comments

That's not a bug, the DB-Shotgun is intended to work that way as they do in reallife. Anyway the ready to fire state for the second round is less than 20ms. You can almost double click it to fire both rounds.

For the monsters... They are all able to gib. The weapons def files don't allow them to gib. The only weapon that can gib right now in the mod is the plasmagun. If you want them to gib again, open the weapon_*.def files and change the entry "gib" from "0" to "1"

Reply Good karma+1 vote
CROW_BR_
CROW_BR_ - - 26 comments

Hello, awasome mod! Game crashes when loadind RoE Erebus level 3 by the way can you fix this?

Reply Good karma Bad karma+1 vote
THEV00D00 Author
THEV00D00 - - 104 comments

Does it crash to desktop or back to mainmenu into console?
However, try to delete the collision folder (path => ..\@ImmersiveHD\generated\collision) this is the most common issue.
If there's a console error message please copy paste the text here.

Reply Good karma+1 vote
Guest
Guest - - 690,483 comments

This comment is currently awaiting admin approval, join now to view.

sonicteam2k7
sonicteam2k7 - - 103 comments

I get the same error

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,483 comments

This comment is currently awaiting admin approval, join now to view.

KINGPIN007
KINGPIN007 - - 3 comments

I'm having the same issue in RoE, it's crashing every time in Erebus Level 3

Reply Good karma Bad karma+1 vote
THEV00D00 Author
THEV00D00 - - 104 comments

ok, when does it crash?
when trying to load the level or within the level at a specific point/action?
Does the whole game crash to desktop or just to the mainmenu into console with an errormessage?
Does the problem remain when you delete both "generated" folders in ..\base\generated and ..\@ImmersiveHD\generated ?
If yes, does it still happen, when you start the level from scratch via the "DEV" button in the lower left corner in the Doom3BFG startscreen?

What Hi Def Version are you using? 2.7c?

Reply Good karma+1 vote
sonicteam2k7
sonicteam2k7 - - 103 comments

mine is crashing at the end of Erebus Level 2. And I noticed that in my C:\Program Files (x86)\Steam\SteamApps\common\DOOM 3 BFG Edition\base folder there is no generated folder for some odd reason.

Reply Good karma Bad karma+1 vote
sonicteam2k7
sonicteam2k7 - - 103 comments

even when I run remove generated files, it tells me there is no generated files in base.

Reply Good karma Bad karma+1 vote
KINGPIN007
KINGPIN007 - - 3 comments

Hi, when im in elivator and push the button to next level (erebus 3) also from DEV in the Doom3bfg startcreen its crashing to mainmenu with errormessage to desktop its crashing also with deleting the both folder generated :(((

im using 2.7 dont know wich letters.

Reply Good karma Bad karma+1 vote
THEV00D00 Author
THEV00D00 - - 104 comments

Sorry, i tested now the levels erebus2, erebus3 and erebus4 several times after i reset my generated folder and i couldn't reproduce that problem. I don't know what could effect this problem, sorry :(

Reply Good karma+1 vote
Proto_Igneus
Proto_Igneus - - 14 comments

Hi, V00D00! Have the same issue as the people above - game crashes when attempting to load Erebus3. It freezes to a black screen in my case, I have to ctrl+alt+del to terminate application. I,ve tried to delete only cjollision folder in immersivehd generated, all folders except the images - nothing helps. Attemting to load erebus3 in dev mode - same issue. Version of HiDef is 2.7b
PS Thx for your and y2keeth hard and magnificent work!

Reply Good karma Bad karma+1 vote
rawr77
rawr77 - - 9 comments

I just experienced this issue. It crashes to desktop when I don't even run Immersive HD. Hi Def 2.7 alone causes crashes. Anyone know which version works for sure?

Reply Good karma Bad karma+1 vote
KINGPIN007
KINGPIN007 - - 3 comments

Mhh ok thx :(

Reply Good karma Bad karma+1 vote
Proto_Igneus
Proto_Igneus - - 14 comments

Hi, V00D00! Have the same issue as the people above - game crashes when attempting to load Erebus3. It freezes to a black screen in my case, I have to ctrl+alt+del to terminate application. I,ve tried to delete only cjollision folder in immersivehd generated, all folders except the images - nothing helps. Attemting to load erebus3 in dev mode - same issue. Version of HiDef is 2.7b
PS Thx for your and y2keeth hard and magnificent work!

Reply Good karma Bad karma+1 vote
THEV00D00 Author
THEV00D00 - - 104 comments

Hmm, sometimes the game seem to freeze/crash during the generating process... Do you have a black screen with the windows hourglass while changing to next level? If yes, try to wait about 1 minute at this state, the generating process takes a lot of time sometimes.

Reply Good karma+1 vote
Proto_Igneus
Proto_Igneus - - 14 comments

No, haven't seen no hourglass, but i'll give it a try - maybe waiting for several mins will help. Thx for the tip!

Reply Good karma Bad karma+1 vote
Proto_Igneus
Proto_Igneus - - 14 comments

No, unfortunately waiting (approx 5 mins) didn't help. And I've had a windows application error message after ctrlaltdel.

Reply Good karma Bad karma+1 vote
IDontKn
IDontKn - - 3 comments

After the first cutscene,(from the Doom 3 Campaign), it shows the Mars City loading screen, then freezes, and I always have to exit it using the task manager.

Reply Good karma Bad karma+1 vote
THEV00D00 Author
THEV00D00 - - 104 comments

Does it work if you only execute the RBDoom3BFG.exe without loading the mod?
If yes, execute "_remove generated files.bat" in the @ImmersionHD directory then try to start ImmersiveHD again.
If not, my mod doesn't seem to cause this problem...
Anyway executing "_remove generated files.bat" may help, because it also removes the generated files from base directory.
But be aware that the loadingtimes will be longer next time, due to regenerating those assets.

Reply Good karma+1 vote
IDontKn
IDontKn - - 3 comments

No, it didn't work only with the base mod. The same exact thing happened either way. (Base mod or both mods.)

Just deleted the generated files. I'm going to try it now and see if it works. The load times seem worth it.

Reply Good karma Bad karma+1 vote
IDontKn
IDontKn - - 3 comments

Forgot to ask, but how long should the wait times be?

Reply Good karma Bad karma+1 vote
THEV00D00 Author
THEV00D00 - - 104 comments

depending on your system performance, could be up to 2-3 minutes. During the generating process the screen is blank, when its ready the level loadingscreen should appear.

Reply Good karma+1 vote
piotrl
piotrl - - 35 comments

I try everything but it seems not work with 2.7d.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: